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#11
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damn bro, you bluebies get upset over everything lol might wanna re-evaluate your life , sounds like its no where near thriving.
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Current Games:
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#12
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Llodd and Sam in cahoots for the chance for Sam to say the above ^
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#13
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Quote:
More accurate information this way, IMO, and I'll eventually end up getting most if not all characters eventually as I do my daily snapshots [You must be logged in to view images. Log in or Register.] | |||
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#14
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Here is today's data as of 4:45PM EST!
Yesterday's data (also snapshotted at 4:45PM EST) is available here. Players online: 854 Players Identified: 536 Players anonymous/roleplay: 318 Quote:
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#15
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Any idea what level the anonymous are?
I wonder what the average level of the total playerbase is? Like the parse. Assuming an equal spread of zones for each level tier then I would say that some level ranges are weak, particularly between 40 and 50. It's hard to say, though. You have to add up all the zones per level range and then compare to the population listed here. If an average zone can supply for X players then you can see whether there's congestion. Too much congestion means the population is too high. I don't think this server will see any of that, though. Nothing like on live where there were twice as many people at least. With the kunark expansion I think ti's safe to say there's lots of content 30+. But with the thin population in the mid-range must be a tough haul for anybody outside the popular zone(s). However, the anonymous figure brings some unknown into this. One of hte problems EQ had later on was too many zones spreading out the playerbase. Classic + Kunark + Velious + Luclin is a LOT of 30+ content. And some new players went to luclin zones. You can imagine that when luclin first released, there were hundreds of thousands of vah shir alts and new characters made. The company solved that with gloomingdeep + luclin spires + pok books + tss + hotzones + etc. I in fact read a developer chat where they mentioned this exact issue and had stated the numbers they wanted.
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Full-Time noob. Wipes your windows, joins your groups.
Raiding: http://www.project1999.com/forums/sh...&postcount=109 P1999 Class Popularity Chart: http://www.project1999.com/forums/sh...7&postcount=48 P1999 PvP Statistics: http://www.project1999.com/forums/sh...9&postcount=59 "Global chat is to conversation what pok books are to travel, but without sufficient population it doesn't matter." | ||
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Last edited by stormlord; 01-19-2013 at 07:52 PM..
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#16
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So many druids. Just think of the % of the Anon players that are druids. Probably the class along with wizzy that would anon. Can't say much though as i am one of them too :P
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#17
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Nice work.
Unfortunately due to anon these results get skewed against certain classes. Clerics, druid, enchanters are probably more anonymous than the other classes because of rez,port and clarity respectively. | ||
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#18
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When that is done, I will make another set of data that contains server totals at the time of the snapshot. E.g, maybe the parser can identify 60 monks but if "/who all monk count" shows 80, I know that there are 20 anonymous or roleplay monks. Eh, it's fun doing this [You must be logged in to view images. Log in or Register.] | |||
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#19
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/who all druid count will count anonymous too as for any class with that command.
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Current Games:
Naw | ||
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#20
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Whew, I've finished the database backend to synchronize the snapshots.
I'll do a couple of snapshots per day and I believe that within a few days I should have a good idea of what the server population really looks like [You must be logged in to view images. Log in or Register.] I'll report back later ! Edit: After synchronizing just a second snapshot, already have a database of 944 characters [You must be logged in to view images. Log in or Register.] | ||
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Last edited by xious; 01-20-2013 at 01:48 AM..
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