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  #1  
Old 01-10-2013, 01:14 AM
Biguns Biguns is offline
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Druid/Enchanter/Shaman/MonkorBard?
  #2  
Old 01-10-2013, 01:34 AM
Romeon Romeon is offline
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Anything utilizing a more melee-heavy group rather than casters?
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Old 01-10-2013, 03:27 AM
SkippyTime SkippyTime is offline
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shaman monk bard rogue
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Old 01-11-2013, 01:08 PM
Fael Fael is offline
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1. cleric. you will want a cleric.
2. enchanter / bard
3. war/sk/pal
4. rogue / monk / or random caster

The holy trinity is all that matters, then add whatever. If you want the most efficient 4 man it would be cleric, enchanter, warrior, rogue / monk
  #5  
Old 01-10-2013, 01:44 AM
SupaflyIRL SupaflyIRL is offline
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War/Cler/Rogue/Sham

or

War/Cler/Rogue/Ench

e: you're gonna need at least 2 casters unless you don't want heals or buffs or slow or CC
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  #6  
Old 01-10-2013, 02:00 AM
jerok88 jerok88 is offline
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War/Cler/Ench/Sham and then you can pick up 2 dps to make your group godly or just rely on ench charm dps
  #7  
Old 01-10-2013, 02:27 AM
jijii jijii is offline
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If what you want is 4 ppl with melee focus, then you have to have a shaman. Heals, slow, haste, melee buffs... the sham is gonna cover the overwhelming majority of your caster needs in one class. Honestly no matter what your 4 is I'd make sure a shaman is in there.

Melee focus: shaman, warrior, monk, rogue
Caster focus: shaman, magician, magician, necro
Mixed focus: shaman, monk, rogue, magician

Those would be my picks.
  #8  
Old 01-10-2013, 03:07 AM
Dark Team Dark Team is offline
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Since you're starting fresh here I assume, I would say SK over warrior as tank for better agro maintenance.

SK/Cleric/Rogue/Bard

Bard class is godly when played well.
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Old 01-10-2013, 03:19 AM
gotrocks gotrocks is offline
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i highly recommend putting a cleric in, or at least a shaman. druids start to fall behind in the healing category later in life.

that being said, definitely include a wizard or druid as well, for those all important ports.

so thats two slots, shaman/cleric and druid/wizard. just add a tank and dps. Warrior and monk will have alot of versatility, but so will sk/monk (excellent pulling combo) or paladin/monk. Adding a rogue instead of a monk can work well, and to that end, an sk/rogue may be the best option. Youll get to keep the all important feign death as well as having the uber dps of a rogue. So, in conclusion...

cleric/shaman, wizard/druid, sk/war/pally, rogue/monk. if it were me personally, i would do

shaman, druid, sk, rogue. unconventional, but i can almost guarantee this group could go from 1-60 in any zone with litlte problems and be very efficient. just my 2 copper pieces. You could in fact replace the shaman with a cleric (for much better heals, and the all important res in case you wipe), but it sounds like you're experienced and shouldnt be dying much. Also, shaman buffs are just *so* good, and with their slow they heal arguably as well as a cleric (not quite, but they are close. slow is amazing).

One more thing to add that i just thought of, having an enchanter in group is invaluable. Their CC is king. so this may be a better option:

cleric/wiz/enchanter/sk or paladin or warrior. enchanters really are the group kings, cc is just so amazing.
  #10  
Old 01-10-2013, 05:15 AM
Llodd Llodd is offline
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Bumped after 13 mins and more stupid questions. You're on a roll!
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