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#1
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Druid/Enchanter/Shaman/MonkorBard?
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#2
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Anything utilizing a more melee-heavy group rather than casters?
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#3
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shaman monk bard rogue
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#4
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1. cleric. you will want a cleric.
2. enchanter / bard 3. war/sk/pal 4. rogue / monk / or random caster The holy trinity is all that matters, then add whatever. If you want the most efficient 4 man it would be cleric, enchanter, warrior, rogue / monk | ||
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#5
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War/Cler/Rogue/Sham
or War/Cler/Rogue/Ench e: you're gonna need at least 2 casters unless you don't want heals or buffs or slow or CC
__________________
||Spaceman Supafly - [59] Iksar Necromancer
||Cosmonaut Bryzgalov - [54] Barbarian Rogue ||Live: Senadaen/Shuriko/Devitec [Silent Resurgence - Innoruuk] | ||
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#6
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War/Cler/Ench/Sham and then you can pick up 2 dps to make your group godly or just rely on ench charm dps
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#7
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If what you want is 4 ppl with melee focus, then you have to have a shaman. Heals, slow, haste, melee buffs... the sham is gonna cover the overwhelming majority of your caster needs in one class. Honestly no matter what your 4 is I'd make sure a shaman is in there.
Melee focus: shaman, warrior, monk, rogue Caster focus: shaman, magician, magician, necro Mixed focus: shaman, monk, rogue, magician Those would be my picks. | ||
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#8
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Since you're starting fresh here I assume, I would say SK over warrior as tank for better agro maintenance.
SK/Cleric/Rogue/Bard Bard class is godly when played well.
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#9
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i highly recommend putting a cleric in, or at least a shaman. druids start to fall behind in the healing category later in life.
that being said, definitely include a wizard or druid as well, for those all important ports. so thats two slots, shaman/cleric and druid/wizard. just add a tank and dps. Warrior and monk will have alot of versatility, but so will sk/monk (excellent pulling combo) or paladin/monk. Adding a rogue instead of a monk can work well, and to that end, an sk/rogue may be the best option. Youll get to keep the all important feign death as well as having the uber dps of a rogue. So, in conclusion... cleric/shaman, wizard/druid, sk/war/pally, rogue/monk. if it were me personally, i would do shaman, druid, sk, rogue. unconventional, but i can almost guarantee this group could go from 1-60 in any zone with litlte problems and be very efficient. just my 2 copper pieces. You could in fact replace the shaman with a cleric (for much better heals, and the all important res in case you wipe), but it sounds like you're experienced and shouldnt be dying much. Also, shaman buffs are just *so* good, and with their slow they heal arguably as well as a cleric (not quite, but they are close. slow is amazing). One more thing to add that i just thought of, having an enchanter in group is invaluable. Their CC is king. so this may be a better option: cleric/wiz/enchanter/sk or paladin or warrior. enchanters really are the group kings, cc is just so amazing. | ||
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#10
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Bumped after 13 mins and more stupid questions. You're on a roll!
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