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  #11  
Old 01-05-2013, 12:14 PM
SupaflyIRL SupaflyIRL is offline
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I had some idiot named Burlystache roll into frenzy camp and decide that since I was killing both frenzy and sentinel that I had to decide which I wanted. Like I/he was going to either:

a) somehow decide that although I had been there for hours and not gotten shit that he should now have frenzy

b) that he was actually going to poopsock sentinel and the dars (that I was just killing for xp)

He did this to a friend of mine, who forced him to engage the spawn and he died immediately. Guess he just does that to go around trying to steal already broken spawns since he sucks too much to break it himself. There should be a rule that allows you to train people who show up and immediately go all internet lawyer.
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  #12  
Old 01-05-2013, 12:22 PM
Hroth Hroth is offline
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Everyone goes to MM because it is the easiest place to find a pick up group at that level. The problem is that the zone can't support that many twinked characters, but druids and wizards don't yet have any group port spells to make going somewhere else feasible. Unrest is always packed too during prime time, so going elsewhere to exp means a long trip to sola, upper guk, cazic, hk, etc. In the face of traveling getting zero exp with the hopes of getting some exp when you get there, getting shitty exp in an overcrowded MM doesn't seem so bad.

Personally, if I'm on an alt and MM is too crowded, I just play something else for awhile.
  #13  
Old 01-05-2013, 02:35 PM
Tasslehofp99 Tasslehofp99 is offline
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Quote:
Originally Posted by Boilon [You must be logged in to view images. Log in or Register.]
Shaering is caring!
  #14  
Old 01-05-2013, 03:24 PM
Tarathiel Tarathiel is offline
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mistmoore is the gaza of eq, there will never be peace
  #15  
Old 01-05-2013, 03:26 PM
Yinikren Yinikren is offline
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Just because a pond group is fully capable of killing everything in the canyon, up to the gy, does not mean that those mobs are all considered part of the pond camp.

Kill every mob you can see. But don't bitch if they are taken before you get to them, because that is not a part of the camp you guys are sitting on.

Once again, you cannot camp the entire damn entrance to the zone. Pull it? Yes, if it is up. But lay claim to it? Then you better be sitting right on those spawns, per our camp rules.
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  #16  
Old 01-07-2013, 08:43 AM
Pokingmon Pokingmon is offline
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Quote:
Anything that doesn't spawn directly around the pond (so yes, 4 mobs) or in the GY (5 mobs) is considered FFA.
I think that this is the only way that MM can really work. Each group should be able to pull from tunnel whatever they can get. Also, there is no way that the tunnel should ever be considered its own camp.

Also, the amount of bitching in this zone totally sucks and everyone needs to remember that this is still a game and stop taking it so seriously.
  #17  
Old 01-07-2013, 08:50 AM
Briscoe Briscoe is offline
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Reading this thread makes me happy to have never set foot in Mistmoore, both on Live and P99.
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  #18  
Old 01-07-2013, 10:53 AM
Lagaidh Lagaidh is offline
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Quote:
Originally Posted by Briscoe [You must be logged in to view images. Log in or Register.]
Reading this thread makes me happy to have never set foot in Mistmoore, both on Live and P99.
That's a shame. While I can agree with wanting to avoid camp drama, Mistmoore should at least be visited. It's one of the more interesting dungeons in vanilla EQ to this dorf.
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  #19  
Old 01-07-2013, 11:10 AM
Acrux Bcrux Acrux Bcrux is offline
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If youre complaining about this, you should have played on live when 4 different groups would split HHK basement. You have no idea.
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  #20  
Old 01-07-2013, 11:25 AM
Vandy Vandy is offline
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Lol yes, I remember when Main Room, Lookout Room, Warrior Room and Raider Room were all separate on live. It made for quite a bit of downtime. Occasionally you will have a group(or low 40's twink) move in and take one of the bottom rooms but usually the Main Room group can pull everything.
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