![]() |
#11
|
|||
|
![]() You want strength and armor mostly. I'm not sure why someone would recommend maxing stamina on a dedicated solo character. High hit points are mostly useful to maximize complete heal efficiency. That isn't a concern for a solo'er.
Paladins do terrible damage--probably the worst in the game in a solo setting (even a Cleric can blast away with damage spells than meditate back up). You need to maximize what little damage you do so as to kill monsters before they kill you. If you're patient and in an area with space, use the highest-hitting 2-hand weapon you can get, strafe run, and joust your target. That'll minimize the relative damage you take. You can do much the same using Root in more cramped areas. Dwarves have the best starting stats, followed by Humans and Half Elves in an approximate tie. High Elves and Erudites both have weak stats for a Paladin. Starting in Freeport (Human or Half Elf) would offer the advantage of access to buffs in East Commons during the low levels--a crucial advantage when you don't have spells. On the plus side, most Paladin equipment is fairly cheap since it's probably the least-played class on P1999. On the down side, it's the least-played class for good reason and you had best come with a lot of patience or not at all. Personally I don't recommend trying to play this class as a solo'er, but each to his own. Danth | ||
|
#12
|
|||
|
![]() step 1: download WoW
step 2: spec retribution | ||
|
#13
|
|||
|
![]() Thanks guys!
I have a question tho. With the AGI needing to be 75, does it need to be 75 at creation or can i just make sure to keep it at or above 75 with gear? | ||
|
#14
|
|||
|
![]() Agility only has to be over 75. It doesn't matter how you accomplish it. Most people, myself included, recommend making sure it's 75 at creation because it's not worth having to worry about agility for the entirety of your character's existence.
Danth | ||
|
#15
|
|||
|
![]() Well Danth's advice is mostly good but equally with only 20 points to spend I dont think you want to put them in strength unless you're starting an erudite or high elf. As a soloist you've only got yourself to rely on, and for the sake of survivability you're not going to get far if your base stamina is 75ish.
Ultimately its your own choice, whether you follow the wiki suggestion, or someone from the board. Best of luck with it, I'd like to know how you're getting on even if nobody else does...feel free to update with your progress of if you need advice on camps [You must be logged in to view images. Log in or Register.] Generally if there's an undead option when you have undead nukes, take it! [You must be logged in to view images. Log in or Register.] | ||
|
#16
|
|||
|
![]() I'd like to mention a few things. My main is a 26 pally right now and I basically had a setup that you guys were listing off for the OP. After selling almost all of his gear and switching back to banded, there is almost no difference in his abilities to solo the same mobs. Basically his AC dropped by about 100ish and his STR went down from 183 to 147ish and things were pretty much the same. Also, dwarves can't use a Treeweave or Hero Bracers and its pretty much impossible to get a Ghoulbane for cheaper than 600. :-)
| ||
|
#17
|
|||
|
![]() If you go with Erudite, and promise to stick with it, I'll give you a Shield of the Stalwart Seas (google it, nice eru only pally shield)
__________________
| ||
|
#18
|
|||
|
![]() Lmao Swish please explain that gif to me, I always laugh when I see it. It looks like a dog with post traumatic stress disorder who can no longer enjoy cupcakes due to his mental damage
__________________
| ||
|
#19
|
|||
|
![]() Not sure why people suggest ghoulbane when you can get a baton of faith for 200pp or a sword of the mourning for <1k.
| ||
|
#20
|
||||
|
![]() Quote:
__________________
Lootenant Dan <Hierophant>
| |||
|
![]() |
|
|