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View Poll Results: Are you in favor of the proposed resist system changes
Yes 13 46.43%
No 15 53.57%
Voters: 28. You may not vote on this poll

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  #1  
Old 09-11-2012, 07:41 PM
SamwiseBanned SamwiseBanned is offline
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how the hell is this possible? a warrior tashed was not rooted with 125 mr on this server. clearly HB is exploiting because Destin gets first casted at 171 MR consistantly.
  #2  
Old 09-11-2012, 07:46 PM
Lucky Lucky is offline
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voted no but honestly idk wut im voted on
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  #3  
Old 09-11-2012, 08:28 PM
SamwiseBanned SamwiseBanned is offline
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http://www.youtube.com/watch?v=zH2kM...eature=related

old holo vs Nihilum video of mass pvp. i dont see any one spamming root. btw why was amelinda actually standing there watching?
  #4  
Old 09-11-2012, 10:06 PM
Splorf22 Splorf22 is offline
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I am not sure your data means what you think it means:

http://lucy.allakhazam.com/spellraw....33&source=Live
http://lucy.allakhazam.com/spell.htm...08&source=Test
http://lucy.allakhazam.com/spellraw....90&source=Live
http://lucy.allakhazam.com/spellraw....96&source=Test

All of the high-level roots and stuns have a resistcalc-resistbase of over 100.
  #5  
Old 09-11-2012, 10:18 PM
Vayder Vayder is offline
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Quote:
Originally Posted by Splorf22 [You must be logged in to view images. Log in or Register.]
Right, we're just talking plain old root at 51mr. As you've noted you're going to need to have higher resists ~120 or so to be immune to the better roots / CC spells.
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  #6  
Old 09-11-2012, 10:31 PM
Nirgon Nirgon is offline
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281mr sounds about right to resist winged death lol that's awful high. Never saw anyone resist it ever in my days except some mobs.

Sam don't call me out outside of RNF pls kthx.
  #7  
Old 09-11-2012, 10:36 PM
SamwiseBanned SamwiseBanned is offline
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I think the whole thing boils down to balance vs classic. I respect your desire to have a strictly classic server and I hope that works our for you.
  #8  
Old 09-11-2012, 11:43 PM
SearyxTZ SearyxTZ is offline
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Sam I am breaking my self-imposed hiatus from this board just to respond to you here.

"Balance versus classic"? Really?

I had written a LONG post articulating the differences of the two resist systems in that Trakanon thread, responding to Rogean. I ended up just nuking it but I'll give you the short form here.

This custom resist system is not even close to being better balanced than live was.

On live: monks and rogues were underpowered pre-epic/tstaff, and middle-of-the-pack once 60 and fully geared. Druids were one of the best (along with SK). I played all three classes on Tallon Zek, so I would know.

Here: Druids are stronger. They can land their retarded DD-root spells here. SKs are also stronger. Paladins, too. Yep... three of the best pvp classes on live were effectively buffed under this custom system. Monks and rogues? They're worse. The weaker classes were effectively nerfed. Classes like bards and enchanters? Their balance is even more polarized and rock-paper-scissors now. They can land things they couldn't before (WTYH, bard mez, etc), but can be rooted and stunned now. It's a mess. All it really does is introduce cheap unavoidable deaths if you happen to be on the wrong side of the random number generator.

I cannot emphasize how good it was for the gameplay to remove CC from the equation. In classic you HAD to be good at sticking to people with a melee to get kills. As a caster, you learned all the jukes and tricks with terrain and kept buffs up like levitate. To me this was much preferred over WoW-EQ where the pvp strategy is dumbed down to spamming CC on one guy. I don't want to play that. I used to drop in on entire raids on my live monk -- here I wouldn't even chance a 1v4 situation because there's a pretty good chance I'd get rooted and zerged if they're spamming a 1.5 second spell with a 10-15% chance to land.

If I was balancing a resist system I would use classic as the baseline + buff enchanter/cleric nukes. That's all that was ever needed.

I get what Null was trying to do in theory by "fixing" unused spell lines, but the fact is certain spell lines have no place in pvp. There was a reason Verant flat-out disabled fear + charm, and made any forms of CC nearly impossible to land unless the target was heavily debuffed. Since I doubt any of the custom designs for eqemu servers are being tested much internally, that 80/20 poll against it after 10 months of player testing is all the feedback necessary. I don't know if he still checks these forums, though. I sure wouldn't hold it against him for not doing so.
Last edited by SearyxTZ; 09-11-2012 at 11:45 PM..
  #9  
Old 09-11-2012, 11:47 PM
SamwiseBanned SamwiseBanned is offline
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Quote:
Originally Posted by SearyxTZ [You must be logged in to view images. Log in or Register.]
Sam I am breaking my self-imposed hiatus from this board just to respond to you here.

"Balance versus classic"? Really?

I had written a LONG post articulating the differences of the two resist systems in that Trakanon thread, responding to Rogean. I ended up just nuking it but I'll give you the short form here.

This custom resist system is not even close to being better balanced than live was.

On live: monks and rogues were underpowered pre-epic/tstaff, and middle-of-the-pack once 60 and fully geared. Druids were one of the best (along with SK). I played all three classes on Tallon Zek, so I would know.

Here: Druids are stronger. They can land their retarded DD-root spells here. SKs are also stronger. Paladins, too. Yep... three of the best pvp classes on live were effectively buffed under this custom system. Monks and rogues? They're worse. The weaker classes were effectively nerfed. Classes like bards and enchanters? Their balance is even more polarized and rock-paper-scissors now. They can land things they couldn't before (WTYH, bard mez, etc), but can be rooted and stunned now. It's a mess. All it really does is introduce cheap unavoidable deaths if you happen to be on the wrong side of the random number generator.

I cannot emphasize how good it was for the gameplay to remove CC from the equation. In classic you HAD to be good at sticking to people with a melee to get kills. As a caster, you learned all the jukes and tricks with terrain and kept buffs up like levitate. To me this was much preferred over WoW-EQ where the pvp strategy is dumbed down to spamming CC on one guy. I don't want to play that. I used to drop in on entire raids on my live monk -- here I wouldn't even chance a 1v4 situation because there's a pretty good chance I'd get rooted and zerged if they're spamming a 1.5 second spell with a 10-15% chance to land.

If I was balancing a resist system I would use classic as the baseline + buff enchanter/cleric nukes. That's all that was ever needed.

I get what Null was trying to do in theory by "fixing" unused spell lines, but the fact is certain spell lines have no place in pvp. There was a reason Verant flat-out disabled fear + charm, and made any forms of CC nearly impossible to land unless the target was heavily debuffed. Since I doubt any of the custom designs for eqemu servers are being tested much internally, that 80/20 poll against it after 10 months of player testing is all the feedback necessary. I don't know if he still checks these forums, though. I sure wouldn't hold it against him for not doing so.
im not trying to troll you but if you think a monk taking out a whole raid is balanced you are mentally retarded. even surviving 4v1 is laughable and there is no way that is balanced unless you are talking about taking on 4 afkers. if that is truely end game classic eq pvp and that is what this server wants then im for it, i just dont want any part of godmode pvp.

also i have yet to see root spammed unless its to keep the fleeing opposition from plugging in a force on force situation. when FF/Nihilum fought in sol b, noone was mass CCing, everyone was nuking and moving. sure some occasions call for it but as far as two forces colliding head to head, root is not the opening cast.
Last edited by SamwiseBanned; 09-11-2012 at 11:54 PM..
  #10  
Old 09-11-2012, 11:53 PM
SearyxTZ SearyxTZ is offline
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Quote:
Originally Posted by SamwiseBanned [You must be logged in to view images. Log in or Register.]
im not trying to troll you but if you think a monk taking out a whole raid is balanced you are mentally retarded. even surviving 4v1 is laughable and there is no way that is balanced unless you are talking about taking on 4 afkers. if that is truely end game classic eq pvp and that is what this server wants then im for it, i just dont want any part of godmode pvp.
It wasn't godmode. I usually died (and rarely ever killed anyone in a full raid, it was more just for show / disruption), but not because of someone spamming root onto me. They had to actually do more than just click one spell icon while drooling on their keyboard.
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