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  #11  
Old 09-03-2012, 01:18 PM
Slave Slave is offline
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Originally Posted by Striiker [You must be logged in to view images. Log in or Register.]
Yes, once you leave a camp for any reason, it's up for grabs. This is why people can't monopolize an entire zone with multiple named camps. If you are doing a rotation for example and come back to a camp and someone is there, they can claim it.
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Originally Posted by arcanebrain [You must be logged in to view images. Log in or Register.]
Everything that needed to be said was said. If you leave a camp, it's open.
Technically you are both incorrect. The rules state that if someone is keeping camps cleared, the new party that wants a camp should first ask the clearer to choose which camp he wants specifically, and they can take something else. So, by the rules, you cannot simply take a camp that is currently cleared without asking the clearer if he minds giving up something he's camping. (If he then does not come to a fair accommodation with the other party, I believe the new party has fulfilled their obligation toward Play Nice policy and can then initiate FTE on the single camp they wish.)

"If you have no competition in the zone, you are more than welcome to hold as many as you like. The moment another party wants to claim a camp and you are "farming" multiple, you must decide which camp you want and forfeit the ones someone else is interested in. We still expect players to use the courtesy camp check before zerging a room. If there is a full spawn of mobs in a camp room up I think that would be considered not camped."
  #12  
Old 09-03-2012, 02:25 PM
Manticmuse Manticmuse is offline
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Quote:
Originally Posted by Slave [You must be logged in to view images. Log in or Register.]
Technically you are both incorrect. The rules state that if someone is keeping camps cleared, the new party that wants a camp should first ask the clearer to choose which camp he wants specifically, and they can take something else. So, by the rules, you cannot simply take a camp that is currently cleared without asking the clearer if he minds giving up something he's camping. (If he then does not come to a fair accommodation with the other party, I believe the new party has fulfilled their obligation toward Play Nice policy and can then initiate FTE on the single camp they wish.)

"If you have no competition in the zone, you are more than welcome to hold as many as you like. The moment another party wants to claim a camp and you are "farming" multiple, you must decide which camp you want and forfeit the ones someone else is interested in. We still expect players to use the courtesy camp check before zerging a room. If there is a full spawn of mobs in a camp room up I think that would be considered not camped."

This is all well and good and how it should be, but if the person intruding on a camp does not ask for CC, and the original camper comes back to find him there waiting, whoever lands FTE will win the loot. A situation like this just happened and the GM ruled in favor of the intruder, despite attempts by the original camper to maintain claim on that camp and only that camp.
Last edited by Manticmuse; 09-03-2012 at 02:34 PM..
  #13  
Old 09-03-2012, 07:36 PM
Tecmos Deception Tecmos Deception is offline
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Quote:
Originally Posted by Slave [You must be logged in to view images. Log in or Register.]
Technically you are both incorrect. The rules state that if someone is keeping camps cleared, the new party that wants a camp should first ask the clearer to choose which camp he wants specifically, and they can take something else. So, by the rules, you cannot simply take a camp that is currently cleared without asking the clearer if he minds giving up something he's camping. (If he then does not come to a fair accommodation with the other party, I believe the new party has fulfilled their obligation toward Play Nice policy and can then initiate FTE on the single camp they wish.)

"If you have no competition in the zone, you are more than welcome to hold as many as you like. The moment another party wants to claim a camp and you are "farming" multiple, you must decide which camp you want and forfeit the ones someone else is interested in. We still expect players to use the courtesy camp check before zerging a room. If there is a full spawn of mobs in a camp room up I think that would be considered not camped."
Where does it say that you must ask someone who is clearing multiple camps which one he wants? Also, you left out the sentence that comes right before what you quoted, which basically says that you cannot claim a camp as your own unless you at physically at that camp. There is even an example in the post you are quoting from that specifically says what you are describing is NOT the way it works: "*Example* You are doing Ghoul Magi, Lord, and Frenzy in lguk. Another group arrives to claim a camp. If they stumble upon a spawned room devoid of players, they can claim it. Where your group resides is your camp; choose wisely."
Last edited by Tecmos Deception; 09-03-2012 at 07:41 PM..
  #14  
Old 09-03-2012, 09:46 PM
xarzzardorn xarzzardorn is offline
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hey seargant you should probably also take off anon if you're in the middle of a dump like droga. then people never come looking to 'steal' your camp in the first place
Last edited by xarzzardorn; 09-03-2012 at 10:56 PM..
  #15  
Old 09-03-2012, 10:43 PM
Slave Slave is offline
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Quote:
Originally Posted by Tecmos Deception [You must be logged in to view images. Log in or Register.]
*Example* You are doing Ghoul Magi, Lord, and Frenzy in lguk. Another group arrives to claim a camp. If they stumble upon a spawned room devoid of players, they can claim it. Where your group resides is your camp; choose wisely."
The operative word there is "spawned." Meaning, the mobs would have to be popped, and nobody in place to engage them. Nobody is disputing someone's right to kill a mob in those circumstances.
  #16  
Old 09-04-2012, 02:47 AM
Arkanjil Arkanjil is offline
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Quote:
Originally Posted by Slave [You must be logged in to view images. Log in or Register.]
The operative word there is "spawned." Meaning, the mobs would have to be popped, and nobody in place to engage them. Nobody is disputing someone's right to kill a mob in those circumstances.
Man that's some hard core lawyer crap, looking at the rules with a fine tooth comb. Honestly, if you're in a place like Lguk as say, a lvl 60, and are farming a bunch of camps for loot, a group or another person has every right to come in and claim a specific camp. Just because people kill the rare PH or the room that has a few mobs in it, doesn't mean they can claim a bunch of rares.

If you aren't at a specific camp when someone or a group comes to it, you lose your camp. If you wanted it that bad you would have stayed put, going LD or what not aside.

TLDR - Don't play like an asshat and show respect to other people when you are trying to claim multiple camps.
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  #17  
Old 09-04-2012, 07:25 AM
Tecmos Deception Tecmos Deception is offline
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<----- young lawyer

I think it really can be easily summed up with the "where your group resides is your camp" part of the quote. The word "spawned" was just used as part of the example, not as an indication that if you walk into a room with no mobs up, you can't claim that camp even if there is no one else there.
  #18  
Old 09-04-2012, 01:46 PM
Slave Slave is offline
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Quote:
Originally Posted by Arkanjil [You must be logged in to view images. Log in or Register.]

If you aren't at a specific camp when someone or a group comes to it, you lose your camp. If you wanted it that bad you would have stayed put, going LD or what not aside.
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Originally Posted by Tecmos Deception [You must be logged in to view images. Log in or Register.]
<----- young lawyer

I think it really can be easily summed up with the "where your group resides is your camp" part of the quote. The word "spawned" was just used as part of the example, not as an indication that if you walk into a room with no mobs up, you can't claim that camp even if there is no one else there.
Again, for those who care about the actual rules of this server, and how they are implemented, the above two quotes are dead wrong. Server GMs have ruled by the "pick your camp once someone else comes in and they ask for one" for years. It is rather unambiguous and your wishful thinking has no place in the implementation of this clearly definitive ruleset which has served P99 well for years.
  #19  
Old 09-04-2012, 02:06 PM
Tecmos Deception Tecmos Deception is offline
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Quote:
Originally Posted by Slave [You must be logged in to view images. Log in or Register.]
actual rules of this server
Link please?
  #20  
Old 09-04-2012, 03:22 PM
Slave Slave is offline
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Server rules: http://www.project1999.org/forums/showthread.php?t=1057
Camps, defined: http://www.project1999.org/forums/showthread.php?t=2653

Appropriate quotation: (note that I already put this in my original post; everything you ever needed was there) "If you have no competition in the zone, you are more than welcome to hold as many as you like. The moment another party wants to claim a camp and you are "farming" multiple, you must decide which camp you want and forfeit the ones someone else is interested in. We still expect players to use the courtesy camp check before zerging a room. If there is a full spawn of mobs in a camp room up I think that would be considered not camped."

This means that the party that was keeping multiple camps cleared is the one that decides what camp they want (once someone asks them to share), and the newcomers get the supposedly lesser-desirable camp(s). Which is completely logical.
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