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View Poll Results: Classic Resist System or Custom?
Classic Everquest Resists. 63 77.78%
Null's Custom Resists. 18 22.22%
Voters: 81. You may not vote on this poll

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  #11  
Old 08-29-2012, 07:06 PM
SearyxTZ SearyxTZ is offline
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I can't wait.
  #12  
Old 08-29-2012, 08:32 PM
tokso tokso is offline
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so if classic resist system is implemented, as an enchanter should I just gate after doing a couple dispels?
  #13  
Old 08-29-2012, 08:39 PM
SearyxTZ SearyxTZ is offline
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+

tashanian (-39 MR)

Most non-warrior classes running around w/ 80-120 MR unbuffed in resist gear == you can still land stuff

Mythd killed me on TZ using rapture-nuke-rapture-nuke-rapture-nuke. No root required. Rapture being the unresistable mez spell you get at 59. Think there's one in the low 50's too.

You also have charm spells.
  #14  
Old 08-29-2012, 09:47 PM
Nirgon Nirgon is offline
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Early pvp change. All spell debuffs take away 70% more.
  #15  
Old 08-29-2012, 10:04 PM
Dullah Dullah is offline
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Quote:
Originally Posted by SearyxTZ [You must be logged in to view images. Log in or Register.]
He at least raised it to like ~90% @ 120 MR iirc so 1v1 fights won't be too terrible barring unlucky streaks

group pvp is probably still retarded though


I have yet to get into pvp range aka level 45+ on my monk so I won't comment on it beyond that
There is a bug with root/snare. Think it has something to do with first cast. I get first cast rooted constantly, but once that one is out of the way, its not as bad. Last 4 or 5 times I've pvp'd, I was rooted every time first try with anywhere from 130-170mr.

Even without the bug, classic system was just better hands down for all the reasons you stated.
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  #16  
Old 08-29-2012, 10:59 PM
Vayder Vayder is offline
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I still can't fathom that classic resists worked the way you folks have described. Not saying they didn't cause I wasn't playing pvp then but using the explanation and Lucy data the following would be true:

Immune to Ice Comet at 117cr
Immune to Lava Bolt at 107fr
Immune to Venom of the Snake at 96pr
Immune to Anarchy at 71mr

Was that classic? If not, then your appeal to Lucy is wrong.
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  #17  
Old 08-29-2012, 11:07 PM
gloinz gloinz is offline
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can confirm cleric/enchanter nukes never landed not sure bout all that other stuff
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  #18  
Old 08-29-2012, 11:21 PM
gloinz gloinz is offline
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also can confirm enchanters rly dont need nukes to play i'm sure lethdar would still destroy 3/4 the server without nukes
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  #19  
Old 08-29-2012, 11:40 PM
Lazortag Lazortag is offline
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Why is it bad if some spells become useless in pvp? Some spells are next to useless in pve (STR-debuffers, gravity flux, etc.) and we don't change them on the blue server to make them more balanced. Snares/roots/stuns are enormously gamebreaking in pvp and give huge advantages to players who have less experience with classic and are overall worse at the game. Moreover, Null seems to have no problem making whirl resist 100% of the time at a certain MR value, why should it be different for root and snare if that's how it was in classic? When people come to a classic server they expect to be able to reliably use strategies that worked throughout the classic period, like stacking lots of MR to become more or less immune from CC spells in pvp. They also expect that some strategies that didn't work (like spamming root over and over again) will still not work. It frustrates players when they invest a lot of time into a "classic" server only for one aspect of the server to be intentionally not classic.

I mean no respect to Null, he's devoted a lot of his time for this server and his work is great. I just don't see why we are forced to play with a resist system most of us hate because, in his opinion, the classic resist system was unbalanced. It makes no sense to me that a dev can unilaterally remove an important classic feature just because they personally dislike it.
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  #20  
Old 08-29-2012, 11:47 PM
SearyxTZ SearyxTZ is offline
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Quote:
Originally Posted by Vayder [You must be logged in to view images. Log in or Register.]
I still can't fathom that classic resists worked the way you folks have described. Not saying they didn't cause I wasn't playing pvp then but using the explanation and Lucy data the following would be true:

Immune to Ice Comet at 117cr
Immune to Lava Bolt at 107fr
Immune to Venom of the Snake at 96pr
Immune to Anarchy at 71mr

Was that classic? If not, then your appeal to Lucy is wrong.
No. We are talking CC spells only. This does not apply to anything else.

Wizard and Druid nukes still hit me plenty on 120+ FR
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