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| View Poll Results: Classic Resist System or Custom? | |||
| Classic Everquest Resists. |
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63 | 77.78% |
| Null's Custom Resists. |
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18 | 22.22% |
| Voters: 81. You may not vote on this poll | |||
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#1
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pvp champ gloinz summed up in one sentence here what I took like 9 paragraphs to say
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#2
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currently there is a thread of neckbeard butthurts mad about memories imagined
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#3
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Early pvp change. All spell debuffs take away 70% more.
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#4
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-Crystalblue Persuasion, Level 45 Enchantress
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Last edited by bamzal; 08-30-2012 at 07:35 PM..
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#6
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calm down pls
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#7
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Cwall why don't you go suck some more cock? Maybe that will make your reading comprehension up to par and understand that cap locks to emphasize a point does not mean someone needs to calm down.
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#8
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Don't sass me bro. When I say nukes landed on 120 FR thats what I meant though. They were almost always partial resists.
If you were running ~120 FR it was a pretty wide spread. I remember outright resists being somewhat rare, but hitting for max/full also being rare. 60 Wizards could still easily kill me before going OOM, even with partials. Warrior/Pally with boss resist gear might have been tougher. That's why they had lures though. and shamans sure as fuck didn't need an easy resist system to kill anyone. Malo + impossible to kill + pet eating at you + nobody had DR/PR so even though their dot lines were easier to resist they always stuck them anyway. | ||
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#9
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old way was it landed, but seemed to last less and less compaired to the amount of resists you had. so ensnare wouldnt last 20min unless you had 0resists etc. and would sometimes last 2-3seconds with high resists. thats how I remembered it
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#10
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I remember resisting roots and snares naked on corpse runs. With mr gear, it never landed without debuffs.
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