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  #11  
Old 08-29-2012, 11:02 AM
Ele Ele is offline
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Dawnfire, Morningstar of Light makes for fun times in LGuk, KC basement, The Hole undead tower. Even easier with a manastone to get mana back between pulls or do the swing, sit, med tick, stand, swing dance.
  #12  
Old 08-29-2012, 11:57 AM
Danth Danth is offline
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The main benefit to leveling as a melee-focus cleric is that your defense skill will be kept at max. It becomes quite a headache to raise defense once you're at the point where mobs hit for 150+ a whack.

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  #13  
Old 08-29-2012, 12:37 PM
Droog007 Droog007 is offline
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At some point (possibly post-SoL, but I don't remember), Clerics got some melee love in the form of bash skill, enhanced undead damage spells, and supe'd up Yaulp line - IIRC.
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Old 08-29-2012, 12:47 PM
Ele Ele is offline
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Quote:
Originally Posted by Droog007 [You must be logged in to view images. Log in or Register.]
At some point (possibly post-SoL, but I don't remember), Clerics got some melee love in the form of bash skill, enhanced undead damage spells, and supe'd up Yaulp line - IIRC.
and the super hammer that made paladins jelly.
  #15  
Old 08-29-2012, 12:51 PM
falkun falkun is offline
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Cleric bash: Sept. 4, 2002 (beyond the scope of P99).

http://www.tski.co.jp/baldio/patch/20020904.html
Quote:
Priest Changes:
  • Clerics gain the Bash skill beginning at level 25. They will have a maximum skill of 125 at level 50, 165 at level 60.
  • Clerics gain Hammer of Judgement - a level 56 summoned hammer with a powerful and frequent proc effect.
  • Clerics gain Yaulp V - a level 56 self-only melee and mana regen buff that adds haste, dexterity, mana regeneration and stamina regeneration.
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