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#1
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#2
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The funniest part about this thread, and the wow thread, is that half the people can't accept people have different opinions. "This is fact because I said it's fact!"
It will help many of you out exponentially in life to realize that people will have different opinions than you, and that's OK. Different opinions help you to form your own opinion, unless you're an arrogant prick. | ||
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#3
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..square...lol | |||
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#4
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Please, you don't have to play a game to have experience with it. You can watch any raid, from any game, on youtube. That is all the experience you need to form an opinion on a game. | |||
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#5
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This was the first post I made on that entire thread. And you took it as a personal attack against WoW and that I was a hater. "Disagree with this. When WoW released it was pretty cut and dry just like EQ was. It wasn't like WoW released with all kinds of awesome raid content. I remember getting to max level and not having much to do when it released. As I stated before...a lot of this WoW talk is due to the progression of MMO based games, not so much WoW in itself. EQ started getting some pretty tricky and sick raids along the way also. Doesn't mean it was necessarily better at any certain point in time. I remember playing Anarchy Online which I do believe released before WoW. Had a ton of cool features. Links, item mods, etc. It was basically a flop of a game. Lot of those features later found their way into EQ and WoW. Just because you seen it first in WoW doesn't mean it was the first to pioneer something." No where in there did I say anything bad about WoW. Get over yourself. I'm done feeding the troll. You had like 8 total posts before all this started so you are obviously newer to project 99 then me or just a troll stirring up controversy. | |||
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#6
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#7
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#8
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I believe the thing to understand here is that what everyone defines as an 'appropriate' timesink will vary from person to person, within a range. Too convenient and it won't feel like an accomplishment, too time consuming and it will feel like the game is artificially increasing the time required to complete something. All MMO developers are going to consider this when creating their games. It's impossible for them to create content as fast as their players will be able to consume it if they don't consider actual time to completion.
Your perspective on how timesink affects you is directly related to how much time you have to devote to the game. Blizzard looked at EQ1 and saw it's success, but knew that if they curtailed some of the timesink, their playerbase would increase dramatically. It's not the only reason they are successful, but it helps retain players in the long run who don't have a lot of time to play. If Blizzard failed at a part of the timesink, it's that their timesink is completely game mechanics based, instead of part of the world. In EQ, rare mobs are not always available, which is a realistic assumption to consider. It also takes time and is dangerous to travel to some areas. In WoW, it's much easier to find every corner of the world that is interesting and complete the content, so they have developed systems like the 'badges' that you collect for doing instanced dungeons. This makes the game easier to play in small chunks, but loses a great deal of the immersion into the game. | ||
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#9
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__________________
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#10
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comparing any noteworthy real life achievement with gaining more pixels is just lol. | |||
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