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| View Poll Results: If yellow text was implemented, should it display the location of the kill? | |||
| Yes, it should display a location |
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107 | 65.24% |
| No, it should not display a location |
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57 | 34.76% |
| Voters: 164. You may not vote on this poll | |||
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#11
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Edited out your whining. Don't troll my thread.
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#12
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Last edited by Mornin3.0; 08-11-2012 at 04:45 PM..
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#13
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Voted no, because that takes opportunity for community interaction out of the mix. Makes reputation count for less.
Less automation, less game-on-rails, the better. There should be a place for comunication and a role for scouts, on a red server. | ||
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#15
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Quote:
These hopes and dreams of a grand network of scouts, spies, reports, and information is tough to come by with a few dozen players spread out over 100 zones. | |||
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#16
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yes for location, more pvp = good
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#17
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Quote:
Either implementation would be a positive, though. also Quote:
Nildog, I'd encourage you to look at any incentive to get a few zones (out of the 100'ish) up to "classic" population/activity (say 15+ people in them). LoZ has hotzones which I think works very well. For Kunark I think this is really easy. I would personally rotate between the 3 good high level Kunark dungeons (Seb, KC, Chardok) and have Lake of Ill Omen on hotzone status permanently (solid mid level zone, very fun to pvp in). Two is the right number for this -- one high level, one mid level. Don't have to force people into them + a huge exp bonus isn't necessary, either. Just the highlight/callout alone would be enough. | ||||
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#18
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If you going to have global ooc you might as well show the location of the kill.. Someone can easily know what zone your located in and use global ooc to tell others.
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#19
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Quote:
Kilbur you coming back or just playing on alts right now?
__________________
The Rushmore Doctrine
Quote:
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#20
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Voted no on locations in yt; if you want specifics, use /ooc.
__________________
❤ Z A R A H ❤
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