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#11
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#12
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But to have the game so close, and so good to just up and stop developing on it for years at a time when there was obvious interest in the game even in it's riddled stages is what got me. All we ever heard was "hang in there, we are working on making this better" I spent years playing that game, even with the bugs, I managed because I still found the game that enjoyable. Then to take the only 2 guys that were involved with the game off of it to develop hello kitty online adventures? No thanks SoE Despite all their short comings they managed to clean the game up a lot. There is small amounts of bugs fractional in comparison to what it was. Much better and still no future. And when I play the game it's vast world, it's intense graphics, it's amazing gameplay and functionality, crafting, diplomacy, every aspect was unbelievable. All they have to do is finish polishing it up, start over and release it again. But they were too bust shoveling the remaining player base over to EQ2. I can't stress how seriously disappointed I am that SoE let the one game I felt had the potential to compete with any other one out there fall to shambles and do basically nothing about it. | |||
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#13
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I'll chime in for Vanguard as well. Despite it's unfinished state (it desperately needed true itemization) and the crippling bugs during the first 6 months of its existence, it was compelling. It felt like coming home again. It felt like the real EQ2. It had tremendous potential.
SOE first saved it then proceeded to do a combination of poisoning it and starving it to death. To put Silius in charge of development and Tom T. in charge of the project was criminal. SOE fished a drowning butterfly out of a pond and then proceeded to pull it's wings and legs off, one by one. NEVER trust SOE.
__________________
~ give me a large old school fantasy MMORPG, make it PVE, and hold the voice chat ~
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#14
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you guys realize that soe rehired brad mcquaid to do the launch of f2p vanguard right?
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#15
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They made Sorcerers the gods of the game basically by giving them an AoE wave that you could cast on an endless amount of mobs while running. So every player had a Sorc and nobody actually grouped anymore unless they were in said group with a Sorc mass kiting 30 mobs at a time. Or as many as their computer could handle. Completely ruined the game. And they decided to just leave it. Month after month, turning into years they never fixed it. The flying mounts were awesome though. The raiding was awesome. I can't say enough good things about the game. Just too bad it ended up in SoE's hands. | |||
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#16
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I was really looking forward to planetside 2, but even if I do end up playing it, I am going to have to make a new account with proseiben becaus eno way in HELL am I going to convert/give my old SoE account to some dodgy german company I had never heard of.
I don't want to give any money to that company either to make them think buying the euro playerbase from SoE was worth it (can't believe that happened) but I have been wating for PS2 since the end of planetside... sigh | ||
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#17
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Thank for this tidbit. It gave me a small surge of hail-maryesque surprise and hope - and then reality reared it's ugly head. [You must be logged in to view images. Log in or Register.] First, Brad McQuaid is not what he once was and apparently is still in the grip of whatever issue he had (not going to say it) that caused him to funk out during VG development. Second F2P for companies means RMT. Unless RMT were done exactly right - and probably even then - it would ruin the game for me. Lastly, does the hiring of Brad mean that real resources will be applied to the game? Will he be assigned full time coders and artists? Cause there is stuff that needs to be done and stuff that needs to be undone in VG. I seriously doubt SOE has committed any real development resources. I'd love to be proven wrong though. I'll do some research. Thanks for the heads up. I'll research it
__________________
~ give me a large old school fantasy MMORPG, make it PVE, and hold the voice chat ~
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#18
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The world, the lore, the game play that he and Sigil first created was great. I think he has a lot of talent still. But he just has such big ambitions he can't really wrap his head around the fact that there is a financial limit. I think everything they do in Vanguard right now is a waist unless they re-release the game though. Making it F2P isn't going to get you subs. Trial Island is great, but when they get off that island and realize there is nobody around people will soon unsub or just quit. Have been saying this for years but in order for that game to resurge it needs to be polished up drastically, reset and re-released or at the very least a 2 month completely free to play trial with all options at a players fingertips. And they need tangible evidence the game still exists. Boxes in stores, cards to pay for subscriptions. Advertisement. This is why Blizzard is crushing the competition. They have these things out in the publics eye and people can't help but notice them. Most of the people I talk too that tried Vanguard at launch has no idea the game is still alive. They thought the doors shut down long ago. Telon in Vanguard is a world you can literally get lost in. Spend months to explore. You can roll 3 or 4 characters all the way to 55 and still not see all the dungeons that are in that game. It is that complex and that vast. Replayability is unrivaled. And I think some of the classes are the most unique experience in any game. Blood Mage being one, Disciple another, and the Bard class is as good in Vanguard as it has ever been in any mmo. I could go on and on and I kind of have. That game has sooo much potential. If it wasn't basically dead I would encourage anyone to try it. | |||
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#19
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I played Vanguard in beta and I loved everything about it...except the combat. It was so watered down and the animations were lackluster. Killing stuff felt anti-climatic. I can't put my finger on it, but I never felt like I wanted to kill something. EQ and EQ2 (original) made me actually want to fight something, and not just for loot. The creatures seemed to have a purpose in an area. Hell, the areas had a purpose.
That's something that's lost on all the failing MMOs. Just throwing crap around isn't enough. Have to put some soul/personality in the hunting areas. I don't understand the hate with SOE and Vanguard. Sure they lost vision in EQ, EQ2, and SWG, but Vanguard was DOA. You can say what you want about SOE "sweeping it under the carpet", but I actually saw advertisements. It was cursed because it was a game that needed a lot of players to feel special, and it lacked players. Unless SOE actually *payed* people to play, I don't think it had any chance of revival.
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Muteki - 57 Bard
Alva - 53 Monk Kallon - 58 Shaman | ||
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