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  #11  
Old 08-02-2012, 10:04 PM
Tradesonred Tradesonred is offline
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Quote:
Originally Posted by Dullah [You must be logged in to view images. Log in or Register.]
No one said population retention wasn't an issue.

No one said exp loss wasn't something that they should consider changing. I did say it was thus far almost entirely irrelevant, but it doesn't seem to serve any real purpose, and it may be a cause of grief during 50-60.

edit: See how you just derailed this entire thread?
You mean me saying you probably dont give a fuck about the server beside as long as you got a crew to farm raid content with everythings peachy?

Seeing how you laugh at this guy for saying that Kunark with low pop will probably be the final nail in the coffin? Which it will, unless something is thought of to retain some of that pop spike
  #12  
Old 08-02-2012, 10:06 PM
Tr0llb0rn Tr0llb0rn is offline
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EQtrader, Kunark is comming in two weeks:

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Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
Greetings, Citizens!

The time for Kunark PvP has arrived. The release date is slated for August 17th, 2012.

There will be an active event running which will unlock Kunark zones; a dynamic scavenger hunt. This event will begin some time on August 17th.

Depending on how quickly the necessary steps of this quest are completed will determine exactly when Kunark will become available. It is possible the event may be completed within the first night, but will likely persist until the following day. The quest npcs involved in this event will reward era-appropriate items. Regardless of your level, useful rewards are possible on turn-ins. Everyone is encouraged to participate!

There will be serverwide messages throughout the evening keeping everyone up to date on the progression of the live quest, as well as when Kunark opens. The opening of the zones will coincide with the level cap being raised to 60 as well as the ability to create Iksars. This will all happen without a server patch.

In preparation and celebration of Kunark, a 50% experience bonus will be applied a week before release and last until a week after (August 10th-24th). If you have shelved a character prior to obtaining 50, the next few weeks will be a good time to level up. If you have considered joining the PvP server, but feel late to the party, Kunark is a great chance to start a new life as an Iksar.

I hope to see the Field of Bone full of Iksars. Good luck!

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  #13  
Old 08-02-2012, 10:14 PM
Rushmore Rushmore is offline
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It's all so simple...
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The Rushmore Doctrine

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"I will honor those who honor Me, but those who despise Me will be disgraced." HCSB 1 Samuel 2:30
  #14  
Old 08-02-2012, 10:17 PM
Tradesonred Tradesonred is offline
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Quote:
Originally Posted by EQtrader [You must be logged in to view images. Log in or Register.]
I do care about this box and I'm giving a real in the sandy hills of oasis type of judgment because im in the halls of guk everday. These people just want Kunark much like I do but I rather have a server on the rise then release Kunark and 2 months after the release the server is doomed to repeat past mistakes. I care not for my own satisfaction of playing in Kunark to please myself, but to appease the the whole state of the server and future.
Just talkin about Dullah and trollborn and the "everything is fine, keep on keeping on" crew
  #15  
Old 08-02-2012, 11:55 PM
Maybach 2.0 Maybach 2.0 is offline
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New flashy PvP server thing -> Same crews buddy up, grief all the casuals off, get bored with same EQBox PvP -> Grief squads leave-> casuals come out from under the table -> ohai nilbog whens velious
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You should idolize drug dealers from the 1980s more and fat faggot rappers who pretend to be drug dealers from the 1980s but are really fat security guards like Rick Ross.

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  #16  
Old 08-03-2012, 12:06 AM
Tradesonred Tradesonred is offline
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Quote:
Originally Posted by Maybach 2.0 [You must be logged in to view images. Log in or Register.]
New flashy PvP server thing -> Same crews buddy up, grief all the casuals off, get bored with same EQBox PvP -> Grief squads leave-> casuals come out from under the table -> ohai nilbog whens velious
This is so obvious that this will happen lol
  #17  
Old 08-03-2012, 12:34 AM
Zuranthium Zuranthium is offline
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It's really sad that this resource, the server, is being wasted. EQ PvP could be tons of fun. So disappointing and unwise how the devs aren't interested in making a great EQ game here. The key is to go for the EQ Classic feeling and create the best version of it. Makes me sad that they think strictly recreating the shell of the game (by following roughly the same coding and doing nothing more) is bringing something great from the past back to life, when all they are doing is exhuming a corpse. Ah well.
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  #18  
Old 08-03-2012, 12:38 AM
Tradesonred Tradesonred is offline
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Quote:
Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
It's really sad that this resource, the server, is being wasted. EQ PvP could be tons of fun. So disappointing and unwise how the devs aren't interested in making a great EQ game here. The key is to go for the EQ Classic feeling and create the best version of it. Makes me sad that they think strictly recreating the shell of the game (by following roughly the same coding and doing nothing more) is bringing something great from the past back to life, when all they are doing is exhuming a corpse. Ah well.
Thats no input though, what do you think could be better?
  #19  
Old 08-03-2012, 03:40 AM
Zuranthium Zuranthium is offline
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Redesigning the skills and mechanics is the biggest thing. The resist system is terrible, spells take too long to cast after the lower levels and many of them should be drastically changed in general, melee combat is horribly uninteresting, items like Pumice Stone shouldn't exist, and of course class balance needs work. Most of these things are true for PvE Everquest as well, but it all needs to be calibrated differently for PvP.

Once you move past that, I think an Alignment-based system within PvP would add some depth. There should be some "structured" Guild vs Guild PvP as well, where teams prepare beforehand and then fight at a given location (with different obstacles in the way at some locations). There definitely needs to be leaderboards out there, a total of 4. One leaderboard for structured PvP measuring entire guilds, one leaderboard for structured PvP measuring individuals, one leaderboard for open-World PvP measuring entire guilds, and one leaderboard for open-World PvP measuring individuals.
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Last edited by Zuranthium; 08-03-2012 at 03:47 AM..
  #20  
Old 08-03-2012, 03:55 AM
mitic mitic is offline
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not sure if op is srs but he is right to some degree. but I also do know that nilbog will never wipe a server.

my hopes with kunark are new features like YT, leader board and if pop stays low, also boxing.
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