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  #1  
Old 08-24-2012, 11:38 AM
Nirgon Nirgon is offline
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Can a dev confirm here that if this does not work on Al'Kabor it is admissible as evidence?

It's pretty crazy to have this here, I cannot find ONE patch note that says that this was ever taken out or comment stating otherwise it was "intended" to be in the game.
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  #2  
Old 08-26-2012, 10:52 PM
Xadion Xadion is offline
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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
Can a dev confirm here that if this does not work on Al'Kabor it is admissible as evidence?

It's pretty crazy to have this here, I cannot find ONE patch note that says that this was ever taken out or comment stating otherwise it was "intended" to be in the game.
the patch note you seek is one that talks about how mobs broadcast and assist vs invs players. All in all it was only a partial nerf to invs pulling.

pressing hide while casting I can agree can only be done now because of interface... But invs by other player while casting is fine and proper, as is sk/necro cos pulling.
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  #3  
Old 08-25-2012, 12:56 AM
Nirgon Nirgon is offline
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The issue here is posting patch notes for something that was never broken in my opinion, much like the necro heal.
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  #4  
Old 08-27-2012, 12:42 PM
Nirgon Nirgon is offline
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Xadion, thanks, and can you post the patch note that I seek?

There's 2 ways to look at these bugs. One they make things easier for you, so defend them. Two, it's going to cause people to kill things or handle content they otherwise could not... and in the Velious raid scene that could stack up to a lot of stuff you guys in TMO might have been able to get otherwise. The best way is to do it the right way. Almost everyone who came here did because they wanted that true nostalgic experience.

As far as this bug goes, I'd say the same goes with the absolutely correct point that was made about NPCs attacking players who drag corpses of players they don't like.

(I appear to have the TMO forum militia on my tail but consider this: think of when you guys (being in the top raiding guild) are trying to hoard sleeper keys, others will be able to exploit this to maximize the number of targets killed while you're doing other things. The fact is, they're going to be able to clear content faster than they should because of this problem. Whereas, you guys have raided morning, afternoon and sometimes even prime time to secure your right (as you so often put it) to claim this content.)
Last edited by Nirgon; 08-27-2012 at 04:30 PM..
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  #5  
Old 08-27-2012, 04:16 PM
Xadion Xadion is offline
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I have looked for it, but I did not have much luck- I am going based on what I remember the patch being about- also I seem to remember that it was late velious or luclin...so really it is out of the time line of the server imo.. researching it is when i stumbled across the PoHate zone out patch :-P <--this again is my bad memory so take it as you will

as debated the ability to press a ability (hide) while casting is something outside of a patch/nerf as it may have not physically been able to be done on the classic UI - therefor the need to nerf/change is dubious...

As for tagging someting pressing your CoS and booking it to the zone... unless something saw invs- the mobs that where agroed on your initial pull are the only mobs that come- and yes you could use a bow and invs before the arrow hit...:-)
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  #6  
Old 08-27-2012, 04:28 PM
Nirgon Nirgon is offline
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I can't find the patch note that says mobs will treat dispels as a hostile action either but I can find a bunch of everlore posts clearly stating the approximate time of the patch and that reinforce my statement.

I'm on the prowl too!
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  #7  
Old 08-27-2012, 07:21 PM
Xadion Xadion is offline
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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
I can't find the patch note that says mobs will treat dispels as a hostile action either but I can find a bunch of everlore posts clearly stating the approximate time of the patch and that reinforce my statement.

I'm on the prowl too!
to be honest I was a kid in 99 and read patch notes with a SK filter in my mind... But what I remember of the despell change was a simple statement that it will now cause agro if successful.

as for the invs pulling... Sorry its 'leet hax' but it is a valid tactic and much like fd pulling... Not what they had in mind, but it became part of a classes skillset... The prenerf CoS is really what makes invs pulling worth a darn and imo if they wanted it gone, they would have retroactively nerfed the CoS not just replace it.

the nerf that kills invs killing has something along the lines of how mobs transfer their hatelist to other npc's...and again I am thinking its luclin or beyond as I pulled many a think in luclin cos style.

as it stood before the change mobs broadcasted the player target as it ran, the mobs that then 'hear' it make their own call check on 'agro/faction' after the change the mob passes its con to the mobs it passes if they are on the same faction. The drag corpse thing did not over do invs mods but simply made it so a ranger could not wonder into PoG and cr an entire raid.
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  #8  
Old 08-27-2012, 05:16 PM
bamzal bamzal is offline
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fact is invis pulling trivializes the game a lot. I'm not even playing everquest anymore.
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  #9  
Old 09-01-2012, 11:12 AM
CrystalBlue CrystalBlue is offline
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This is another case where "the jig is up". Everyone knows about the bugs (errr "features") in this thread and its turned some of the gameplay into a bit of a joke.

When the "jig was up" in classic, and everyone and their mother started doing it, it was fixed.

Time to fix.


And lol @ "super bard" in the video above, funny stuff.

p.s. Halflings now the master race for sure. XP bonus and have the rogues ability to sneak/hide everywhere and anywhere. WTB race change for all my characters to Halfling, they need rogue sneak/hide mobility goodness.
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Last edited by CrystalBlue; 09-01-2012 at 11:27 AM..
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  #10  
Old 08-28-2012, 11:48 AM
Nirgon Nirgon is offline
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Finding instances where an invis pull did work based on faction does not mean every single npc in the game should be invis pullable.

Some NPCs in live were single pullable as a body pull.

Others, like the mobs at the entrance area up to the bridges in seb should be single pullable by someone who is lvl 57 (I think) or higher. Invis has nothing to do with that.

Some mobs hang out around others that aren't part of their bring a friend list, and invis pulling may have worked for those. However, pulling single mobs in every dungeon or the ghoul lord to the evil eye spawn? No way heh. I, like others during the classic era have had an invis drop and rooted a mob, invis'd and ran. The mob would still train if it unrooted.

There's problems here that did not exist in Live and are problems based on the source code they were handed. Asking for patch notes on some things it just impossible because they were never broken.

The dispel patch note would cause mobs to aggro if you tried to dispel them at all. I looked high and low for this patch note and only found a reference to a player in 1999 stating "hey this doesn't work any more after this recent set of patch notes". So, there's a gap in the patch notes in the archives we've found so far.
Last edited by Nirgon; 08-28-2012 at 11:51 AM..
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