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  #1  
Old 06-12-2012, 04:36 PM
Malrubius Malrubius is offline
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You have a healer already, and a Shaman is one of the best.

Since you want to do dungeons with a small group, one of you should play an Enchanter. In those tight quarters you are talking about, nothing else can keep everything under control as well.

If you go that route, then the other one should probably be a tank (Shadowknight would be great, but I'm biased) or high-dps+pet class like a Mage.

What you don't get with the above is evacs and rezzes.
  #2  
Old 06-14-2012, 10:54 AM
Dunes Dunes is offline
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Im at work, so I couldnt read every page ( [You must be logged in to view images. Log in or Register.] ) but Ive been having a blast playing with some friends. The trio, shaman + paladin + rogue, is the ultimate dungeon crawling trio imho because you have you buffer/healer/slower/canni+regen in the shaman, you have small heals, cleric buffs, anti-undead, and good snap aggro tank in paladin, and you have great dps, sneak, lock picking, and different guise access in the rogue.

If your into trying something new and dungeon crawling (versus dungeon camping), this is a great little trio and lets you play the game the way it was meant to be played - constant new challenges requiring adaptation around every corner. Definitely a fun set up that doesnt require a whole lot of downtime.
Last edited by Dunes; 06-14-2012 at 10:57 AM..
  #3  
Old 06-12-2012, 04:30 PM
webrunner5 webrunner5 is offline
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Two Mages and a Enchanter. End of story.
  #4  
Old 06-12-2012, 05:16 PM
Nagash Nagash is offline
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As you already have one shamy, I'd go shamy+monk+druid. Reason:
- Shaman: he's already there
- Monk: insane duo with shammy and I can't think of a single encounter a 3 persons group would be interested in that the monk couldn't tank
- Druid: a lot of utility (DS, snare, teleport, charm, buff...) + extra heal in case the shaman struggle + DPS through DoTs or DD
The only thing the group would miss is clarity, the druid will be the one sufferingg the most but hey, wouldn't that be the case with any group not including a bard or a chanty

Alternatively, if one of you is interested in carpal syndrom, you could replace the druid by a bard. Loose teleport but gain a lot of extra utility (super run speed, regen, mez, lull, charm...)
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  #5  
Old 06-12-2012, 05:23 PM
baub baub is offline
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I see two obvious choices

shaman, ench, druid

or

shaman, monk, cleric

either way the world will be your playground
  #6  
Old 06-12-2012, 05:30 PM
Autotune Autotune is offline
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Quote:
Originally Posted by baub [You must be logged in to view images. Log in or Register.]
I see two obvious choices

shaman, ench, necro

or

shaman, monk, cleric

either way the world will be your playground
fixt
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  #7  
Old 06-12-2012, 05:37 PM
Servellious Servellious is offline
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shm/mnk/rogue is sick
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  #8  
Old 06-12-2012, 06:56 PM
Galelor Galelor is offline
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What about shaman/enchanter/monk. You have a lot of versatility here, and really you are just missing rez. Could be interesting at least.
  #9  
Old 06-12-2012, 07:45 PM
godbox godbox is offline
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sham/necro/monk wins imo cuz monk necro are the best duo partners for sham already this just increases there kill speed and u got 2 classes with perfect mana sync to go nonstop from a pretty early lvl
  #10  
Old 06-12-2012, 08:29 PM
webrunner5 webrunner5 is offline
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You know I was thinking. Looking to Velious I wonder if a Shaman is going to be able to keep up with heals in that expansion as the main healer? I remember the mobs really hitting like hell. Because Superior Healing best they get heal wise.

I know a Shaman will be great solo there but have my doubts they can keep up with a really buffed tank like a Cleric could with CH and other heals they have.

I don't think Velious is too far down the pike to come out.
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