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#11
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Okay, not a raid target, but still. That's how it was for me back in classic. | |||
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#12
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![]() yeah no, i agree, simulated patch day would be a great addition to any sort of rotation we can come up with here -- we could coinflip for whoever got to start and switch between the major guilds by week, so like, week 1 first guild gets all targets then week 2 second guild etc, that way people could have fun AND have lives at the same time
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Noah, the Loincloth Hero
Ogre High Jump Champion 2019 | ||
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#13
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That said, how do you handle new guilds that want a piece but can't down their mob (trak for example)? 1 week timer starts and once 1 week elapses they forfeit all remaining mobs? Seems kind of wasteful to me when other guilds could be killing that stuff. I've been on the giving and receiving end of competitive endgame raiding in eq, and that is what makes raiding in eq different than wow. Healthy competition is good. | |||
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#14
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#15
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![]() I think a single "this week all guilds get all targets" would end up not being enjoyed, just because one week you're going to be raiding tons, then doing nothing for a couple of months.
A "roll for target" to start the rotation sounds more interesting to me, so every guild gets a chance at a target. If it's progression for your guild, get a few attempts in, then move out of the way for the next guild. Just be courteous. If there are more guilds than targets, then rotate the "do nothing this week" slots as well. Or hey, it's a private server, put them on 30 minute spawn cycles. PROBLEM SOLVED. -.-
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#16
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#17
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![]() hmm, you both make valid points. perhaps the solution in that case is, for example, to have a weekly roll-off and let guilds pick their desired target for that week based on how well they roll? that would let certain guilds go for targets that they know they can kill and thus get around the problem of certain guilds not being able to down certain raid bosses.
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Noah, the Loincloth Hero
Ogre High Jump Champion 2019 | ||
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#18
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![]() I would like to see a rotation at least attempted again, this time with more than two guilds involved in it. The only reason I believe it was ended when it did was because there were more guilds coming up to raid -- a pretty poor excuse. It was essentially a head-start on the racing, since those guilds had a gear and experience advantage over any others wanting to raid those targets. Now with the timers, these up and coming guilds get one shot -- if they're lucky. The original rotation guilds were not under such pressure.
It's worth a shot I believe, I don't think the previous rotation was given enough of a chance with more guilds. I wouldn't mind leaving Maestro or Draco off of a rotation, to leave some FFA mobs to race for. | ||
Last edited by logiktrip; 05-14-2010 at 03:56 PM..
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#19
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#20
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