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  #1  
Old 05-02-2012, 11:43 AM
Vermouth Vermouth is offline
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Exp increase across the board.

Maybe add an exp bonus that doesn't change every level ie level 1-20 100% exp, 21-30 75%, 31-40 50%, and 41-50 25%. It will still take some time at the higher levels but it's better than what we have now and it's not something outrageous like 100% exp from 1-50. And I would reverse exp penalties for hybrids and maybe add it to all mellee classes. Give an incentive for people to make a mellee and for people to group with one.
  #2  
Old 05-02-2012, 11:58 AM
Hovis Hovis is offline
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Quote:
Originally Posted by Vermouth [You must be logged in to view images. Log in or Register.]
Exp increase across the board.

Maybe add an exp bonus that doesn't change every level ie level 1-20 100% exp, 21-30 75%, 31-40 50%, and 41-50 25%. It will still take some time at the higher levels but it's better than what we have now and it's not something outrageous like 100% exp from 1-50. And I would reverse exp penalties for hybrids and maybe add it to all mellee classes. Give an incentive for people to make a mellee and for people to group with one.
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  #3  
Old 05-02-2012, 02:26 PM
Lazortag Lazortag is offline
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I have a better idea - we could have a temporary exp bonus and advertise the shit out of it. Supposedly Heresy is coming back, and some others might be interested in the exp boost. Make it last an unspecified amount of time, but not actually forever. Temporary exp bonuses are fine, we got those all the time on blue and even on red at launch. That way the server doesn't permanently become ezmode but you can stimulate the population in the short-term.
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  #4  
Old 05-03-2012, 12:00 AM
Xantille Xantille is offline
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Quote:
Originally Posted by Lazortag [You must be logged in to view images. Log in or Register.]
I have a better idea - we could have a temporary exp bonus and advertise the shit out of it. Supposedly Heresy is coming back, and some others might be interested in the exp boost. Make it last an unspecified amount of time, but not actually forever. Temporary exp bonuses are fine, we got those all the time on blue and even on red at launch. That way the server doesn't permanently become ezmode but you can stimulate the population in the short-term.
Lol'd

The lies Nihilum members tell themselves to keep themselves interested.
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  #5  
Old 05-03-2012, 12:05 AM
Lazortag Lazortag is offline
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Quote:
Originally Posted by Xantille [You must be logged in to view images. Log in or Register.]
Lol'd

The lies Nihilum members tell themselves to keep themselves interested.
I like how you cryptically suggest that what I'm saying isn't true, but offer no proof for why this is the case. Rexx was sporting a Heresy tag, said something like "it has begun" in ooc, and explicitly said that he would be bringing Heresy over. Also I'm not in Nihilum and I have no ulterior motive for what I posted except that I am interested in seeing the server succeed, whereas you're just interested in turning the server into a place where you can train opposing guilds with impunity because you fail miserably at pvp.
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Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity>
Starman Deluxe, 24 Enchanter
Lardna Minch, 18 Warrior

Project 1999 (PvP):
[50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis
  #6  
Old 05-02-2012, 12:00 PM
jdklaw jdklaw is offline
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Vermouth post is decent, but just remove hybrid penalty and see how that goes before throwing 10x exp rates...
  #7  
Old 05-02-2012, 12:06 PM
Mornin3.0 Mornin3.0 is offline
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YELLOW TEXT PREVENT CORPSE CAMPING. do it.
  #8  
Old 05-02-2012, 02:00 PM
Tombom Tombom is offline
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YT YT YT YT YT YT YT YT YT YT YT YT
  #9  
Old 05-02-2012, 02:45 PM
Vohl Vohl is offline
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Current XP isn't bad. Not to sound like a broken record, but running mobs need it dialed back a bit so some classes can get any XP at all. Halfway between the current speed and pre-nerf speed would be fine.
  #10  
Old 05-02-2012, 02:59 PM
gloinz gloinz is offline
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Quote:
Originally Posted by Vohl [You must be logged in to view images. Log in or Register.]
Current XP isn't bad. Not to sound like a broken record, but running mobs need it dialed back a bit so some classes can get any XP at all. Halfway between the current speed and pre-nerf speed would be fine.
killed 5 giant skeletons-------- got 6% of my level 31
time requirement to get to a level where there is anyone at all to pvp is to high
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