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Old 04-28-2012, 09:13 AM
Faywind Faywind is offline
Sarnak

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Now that mob run speed has been "fixed" does that mean that snare actually works like it did in Classic? i.e. If you snare a mob it literally walks super slow towards you or if under a certain amount of HP it stops altogether??
  #2  
Old 04-28-2012, 12:09 PM
manwithaplan11 manwithaplan11 is offline
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Quote:
Originally Posted by Faywind [You must be logged in to view images. Log in or Register.]
Now that mob run speed has been "fixed" does that mean that snare actually works like it did in Classic? i.e. If you snare a mob it literally walks super slow towards you or if under a certain amount of HP it stops altogether??
This has been my experience, before AND after patch actually.
  #3  
Old 04-28-2012, 02:30 PM
Acrux Bcrux Acrux Bcrux is offline
Sarnak


Join Date: Mar 2012
Location: 516 New York
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its not mob fleeing speed that is bothering the piss out of me atm personally. Its the fkn stun time from mobs, shit is like double or triple what it used to be and has gotten me raped multiple times.
  #4  
Old 04-28-2012, 12:37 PM
Hugmukk Hugmukk is offline
Kobold


Join Date: Jan 2012
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There's deff a run speed problem.... Whoever says there isn't is just wrong. When an Orc pawn in Freeport runs from me and I can't catch it with jboots clicked, something isn't right. And don't tell me someone charmed this one mob and gave it sow
  #5  
Old 04-28-2012, 02:27 PM
RahlaeRuffian RahlaeRuffian is offline
Kobold


Join Date: Aug 2011
Posts: 171
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I just go there when I'm bored because I like the zone. I used to farm HQ bricks of ore on live and that was my spot. No other reasons really.
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