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#11
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Quote:
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#12
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Bards are often a misunderstood class and to make matters worse most people are horrific at playing them. To get the most out of the class you must be very active and constantly adapting to the needs of the group which, without melody, often requires pushing buttons repetitively to "twist" songs or, in other words, have multiple songs running at once.
Lull, mezz, clarity, regen, haste, slow, some melee, SoW on meth, Snare on heroin, buff resists through the roof, resist debuffs, dots, fear, invis, levitate, charm, the list goes on and on. The only catch is a 3 tick duration for every song so you have to act quickly and decisively, clicking buttons quickly and adapting on the fly. Monk just pulled 3 casters who are AoEing your group? Switch to instrument and use a resist song for that element and when you get target on casters lock them down with mezz. Mezz also interrupts spells so locking mezz on a caster target prevents casting (watch aggro though). If you like being very active, playing many roles on the fly, and people taking notice of your abilities then a bard may be for you. Take note, however, that many people have a bad taste in their mouth when it comes to grouping with bards. I think many people feel more comfortable dealing with enchanters because they know that all enchanters will bring a longer duration haste, mezz, and clarity so there is more room for error and laziness aka less risk in compromising the group's ability to maintain high DPS and manage bad pulls. This combined with the hybrid penalty often turns people off to grouping with bards. | ||
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#13
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#14
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Please note the following response is from a L56 Bard:
I'd rather have a top of the line Bard than a top of the Line Enchanter. I'd also rather play an end-game Bard than an end-game Enchanter. Let's compare: Raids: Bards pull, mana song (so we're one of the first rezzed), resist debuffs, pull team, group buff and mob debuff (for rare instances resists are a non-issue). Enchanters buff C2, GRM, haste, and mez (until giants screw with everything). Basically, one or two enchanters and a raid is set, while a raid can almost never have enough bards. Groups: This is almost even. Encs can add a lot of DPS with a charm pet, but bards have all the intangibles that just make the group engine really rev up. Plus, a bard can do virtually everything except heal and tank for a group, so depending on your other group members, they are more adaptable than an ENC. Solo: In the 50s, encs can level swiftly charming, while bards can still level swiftly AE DoT kiting. Encs do have a bit of an edge in dungeons with longer duration mez, mem blur, and both invis and IVU, but bards have an incredible toolkit of their own if played well. I will say that I've seen more Encs burn out than bards, and the bard population is much smaller than the Enc population. From my experience as a bard in a raid guild, it looks like Encs really love getting to end-game, but then don't enjoy raiding while bards enjoy getting to end-game, and then enjoy being the jack-of-all-trades in raids as well.
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#15
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A lot of Bards are as useless as tits on a Boar Hog. They just twist one song and go AFK half the time. Most people can't walk and chew gum at the same time, including me. SO I don't play a Bard and most on here can't either like they should be played. Give me a Chanter. Not that a Enchanter is easy either to play well but the twisting thingy is just too hard to do hours on end for most people. There is a reason Sony came out with Melody.
I am not knocking the really good Bards on here. All 30 of them. Done right, they probably are better than a Enchanter overall. Being able to run across a whole zone in like 20 seconds, Priceless. | ||
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Last edited by webrunner5; 04-17-2012 at 09:35 AM..
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#16
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Enchanter's opinion:
Group: All the bards that think they they are as good as an enchanter in a group are just fooling themselves (sorry Deajay). If the enchanter doesn't charm, then I'd say it's about even with perhaps a small edge to the bard if they are really good. If the enchanter charms, well, no amount of bard utility can make up for 125 dps. That's like 1.5 rogues. Having played a warrior and an enchanter I'm quite confident that any group that replaces me with a bard will kill more slowly (especially if that group has a mage or a shaman). Raid: The problem is that Enchanters are so overpowered that Verant simply disabled their abilities for most raid mobs (obviously being able to keep Trakanon mezzed while your raid heals/cures itself would be ridiculous). Fear/Hate are actually a lot of fun as an Enchanter, but Sky is just terrible. I've tried a number of things to be somewhat more effective on single target bosses, but overall Deajay is right. Especially with the epic (and in Velious, with stun/mez immune Giants and Dragons) you absolutely need those two enchanters to buff you, and then they can go AFK and cook some food while the rest of the raid kills the boss. Solo: Enchanter all the way. Bards can get great XP swarm kiting, but Enchanters can solo bosses for $ as well as leveling really fast too. Quote:
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Last edited by Splorf22; 04-16-2012 at 09:57 PM..
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#17
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Best group I was ever in was a seb group with a bard and a chanter. Charmed hasted pets, and with c2 + mana song I could nuke all day and never run out of mana.
This greedy mage wants both in groups! | ||
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#18
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Bards are pretty weak in an xp group because what they add is limited to three things at once. A chanter haste and clarity is always active, even while he is dpsing with a charmed pet and locking down adds with mez.
On a raid bards are decent in caster groups, but they are pretty useless in melee groups as haste is taken care of by the chanters and what little a bard adds is more than replaced by any dps class. Without fading memories bards are far inferior to monk pullers and even necro or sk pullers indoors. Highsun is a fun spell, but dangerous. Don't try highsunning a summoning mob that has taken some damage. Its easy to lose corpses doing that in NToV. | ||
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#19
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I had an enchanter for years on live and while they could do some pretty crazy things with charm they're pretty fragile and dying was common. The risk / annoyance of charming in groups usually outweighs the benefits and most importantly interferes with your primary group role, buffing and CC. Raiding was boring as hell.
Bards are a lot safer, more fun, more versatile and make the best pullers imo. | ||
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#20
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From a 51 Bard:
Solo: As has been said, swarm kiting is easy mode leveling 1-51. I've done Burning Woods, but I've yet to find a nice spot without roamers so it can be hectic. I still think Chanter's win here simply because I think charm-soloing is more fun than AE-kiting (having done both). Chanters win in dungeons, as bard charm is so short that any error could mean death. You also can't teleport until you get an item that allows you to. Group: Bards play the do-anything role. I've tanked pre-kunark dungeons, done crowd control, pulled, and of course been a buffer. I've only had one group that wasn't "Wow, this XP has been amazing", and that was a group at Assassin/Supplier in Lower Guk. We just didn't have enough mobs to kill with everyone else in the zone. I've been replaced in a group by an enchanter twice after I burned out (Bard burnout is high in groups if you keep twisting 3+ songs on each pull), and both times (Royals in SolB) the group wiped immediately. Bard charm/mez is perfect for grouping, and bards can get beat on by 4+ mobs pre-50 charming/mezzing them all without getting interrupted. A bad break on a chanter is deadly. Raiding: Similar to groups with bards. On the boss mobs our DPS is so minor that you'll be twisting resist songs + haste + regen with instruments to maximize everyone elses abilities. Burnout can be high here as well if you maximize your efforts on killing trash. Non-Combat: Uber runspeed is so much fun that it trumps everything else. At 51 you get Selo's Song of Travel which combines 60% runspeed (more with drums), levitate, invis and see invis. Its a lot of fun flying above Kunark zones looking down on everything. This trumps everything else IMO [You must be logged in to view images. Log in or Register.]
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Muteki - 57 Bard
Alva - 53 Monk Kallon - 58 Shaman | ||
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