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#11
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BUMP. is this something that is ever going to be fixed? This is something that i noticed from the beginning of playing on this server. Mob fleeing in p99 and most eqemu servers are not working correctly and it definitely takes away from the authentic classic feel. The eqmac server has it working just how it should. Mobs start to run at like 22% i think and their flee speed is as fast as their run speed until it takes more damage. Snare slows down the run speed drastically and by about 10-11% hp the mob should stop moving completely.
Would be a pretty big change to a lot of grouping/raiding dynamics but this is a part of classic everquest that is missing and seemingly ignored and/or forgotten. | ||
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Last edited by Yondiloons; 04-18-2012 at 10:30 AM..
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#12
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Mobs will flee faster, pending update. Dark blue cons will flee slightly sooner, pending update.
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#13
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Quote:
if this works as intended watch huge trains the first few days of the patch due to people not knowing they should snare in groups until now thanks a lot for this update im looking forward to it | |||
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Last edited by Yondiloons; 04-20-2012 at 02:08 AM..
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#14
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What about the other mobs? Mobs used to flee at around 21% whether they were dark blue or green or red or fluorescent purple for that matter. If they would flee at all, they would flee at 21% or so health. Why do you continue to hold back on important fixes like this to make the server more Classic? It's getting extremely tiresome to have developers pick and choose mechanics that directly affect combat when this is supposed to be EverQuest.
We don't even have a larger or even equal population to any Classic server where more grouping could make up for these questionable practices. The fewer people we have on P99, the more that these player-empowering Classic mechanics need to be put in place, for the continuing health of the server. | ||
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#15
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I really don't understand the tone of your post. Nilbog and Kanras fix what they can when they can. They aren't obligated to do ANYTHING. Questionable practices? You can't be serious. | |||
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#16
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Mob run speed? Not Classic. Variance in raids? Not Classic. Pet items returned? No Bards on Red? Totally nerfed. Charm? hahahaha etc etc etc In short, DUDE WHAT GAME ARE ***YOU*** PLAYING?!?! | |||
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#17
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Both of your posts here are inappropriate for the Bug Forum. If it's getting tiresome, why are you still here? There are plenty of other servers. If you don't like it and refuse to do the research/wait patiently for them to fix it: Again, why are you even playing here? | |||
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#18
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#19
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#20
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also mobs find help and then continue fleeing causing massive trains. usually when mobs have a friend with them (2v1) they will fight reengage the fight until one of them die.
__________________
Griefer of Greenie, 1999-2003
PvP Champ, 2003-2005 Senior Vice President, <PvP Champs> 2006-Present | ||
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