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  #11  
Old 04-18-2012, 10:28 AM
Yondiloons Yondiloons is offline
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BUMP. is this something that is ever going to be fixed? This is something that i noticed from the beginning of playing on this server. Mob fleeing in p99 and most eqemu servers are not working correctly and it definitely takes away from the authentic classic feel. The eqmac server has it working just how it should. Mobs start to run at like 22% i think and their flee speed is as fast as their run speed until it takes more damage. Snare slows down the run speed drastically and by about 10-11% hp the mob should stop moving completely.

Would be a pretty big change to a lot of grouping/raiding dynamics but this is a part of classic everquest that is missing and seemingly ignored and/or forgotten.
Last edited by Yondiloons; 04-18-2012 at 10:30 AM..
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  #12  
Old 04-19-2012, 12:43 AM
kanras kanras is offline
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Mobs will flee faster, pending update. Dark blue cons will flee slightly sooner, pending update.
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  #13  
Old 04-20-2012, 02:04 AM
Yondiloons Yondiloons is offline
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Quote:
Originally Posted by kanras [You must be logged in to view images. Log in or Register.]
Mobs will flee faster, pending update. Dark blue cons will flee slightly sooner, pending update.
This is awesome, a big plus to rangers, plus a big increase in overall server difficulty

if this works as intended watch huge trains the first few days of the patch due to people not knowing they should snare in groups until now

thanks a lot for this update im looking forward to it
Last edited by Yondiloons; 04-20-2012 at 02:08 AM..
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  #14  
Old 04-21-2012, 10:41 PM
Slave Slave is offline
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What about the other mobs? Mobs used to flee at around 21% whether they were dark blue or green or red or fluorescent purple for that matter. If they would flee at all, they would flee at 21% or so health. Why do you continue to hold back on important fixes like this to make the server more Classic? It's getting extremely tiresome to have developers pick and choose mechanics that directly affect combat when this is supposed to be EverQuest.

We don't even have a larger or even equal population to any Classic server where more grouping could make up for these questionable practices. The fewer people we have on P99, the more that these player-empowering Classic mechanics need to be put in place, for the continuing health of the server.
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  #15  
Old 04-21-2012, 11:12 PM
Treats Treats is offline
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Quote:
Originally Posted by Slave [You must be logged in to view images. Log in or Register.]
What about the other mobs? Mobs used to flee at around 21% whether they were dark blue or green or red or fluorescent purple for that matter. If they would flee at all, they would flee at 21% or so health. Why do you continue to hold back on important fixes like this to make the server more Classic? It's getting extremely tiresome to have developers pick and choose mechanics that directly affect combat when this is supposed to be EverQuest.
Incorrect. Mobs should be fleeing at different percentages depending on con. You can test this on EQMac. If you've done research to prove otherwise then post it.

I really don't understand the tone of your post.

Nilbog and Kanras fix what they can when they can.

They aren't obligated to do ANYTHING.

Questionable practices? You can't be serious.
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  #16  
Old 04-22-2012, 01:25 AM
Slave Slave is offline
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Quote:
Originally Posted by Treats [You must be logged in to view images. Log in or Register.]
Incorrect. Mobs should be fleeing at different percentages depending on con. You can test this on EQMac. If you've done research to prove otherwise then post it.

I really don't understand the tone of your post.

Nilbog and Kanras fix what they can when they can.

They aren't obligated to do ANYTHING.

Questionable practices? You can't be serious.
You don't pay much attention do you? Again and again, the developers have consistently fallen on the side of nerfing the players rather than being Classic.

Mob run speed? Not Classic.
Variance in raids? Not Classic.
Pet items returned? No
Bards on Red? Totally nerfed.
Charm? hahahaha
etc
etc
etc

In short, DUDE WHAT GAME ARE ***YOU*** PLAYING?!?!
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  #17  
Old 04-22-2012, 02:08 AM
Treats Treats is offline
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Quote:
Originally Posted by Slave [You must be logged in to view images. Log in or Register.]
You don't pay much attention do you? Again and again, the developers have consistently fallen on the side of nerfing the players rather than being Classic.

Mob run speed? Not Classic.
Variance in raids? Not Classic.
Pet items returned? No
Bards on Red? Totally nerfed.
Charm? hahahaha
etc
etc
etc

In short, DUDE WHAT GAME ARE ***YOU*** PLAYING?!?!
I don't understand the tone of your posts here towards the devs.

Both of your posts here are inappropriate for the Bug Forum.

If it's getting tiresome, why are you still here? There are plenty of other servers.

If you don't like it and refuse to do the research/wait patiently for them to fix it:

Again, why are you even playing here?
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  #18  
Old 04-22-2012, 02:55 AM
Slave Slave is offline
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Quote:
Originally Posted by Treats [You must be logged in to view images. Log in or Register.]
I don't understand the tone of your posts here towards the devs.

Both of your posts here are inappropriate for the Bug Forum.

If it's getting tiresome, why are you still here? There are plenty of other servers.

If you don't like it and refuse to do the research/wait patiently for them to fix it:

Again, why are you even playing here?
So I write about things not being Classic in a bug forum, and provide specific examples. I think the trend that is occurring is both obvious and alarming. You have now attacked me twice. Who is being inappropriate here again? Stick to the topic.
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  #19  
Old 04-22-2012, 11:40 AM
Vohl Vohl is offline
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Quote:
Originally Posted by kanras [You must be logged in to view images. Log in or Register.]
Mobs will flee faster, pending update. Dark blue cons will flee slightly sooner, pending update.
This patch has ruined solo PvE for my 44 monk. On Brell Serilis, I was able to solo greater kobolds, who would flee at low HPs, but could still be caught and killed. The patch is causing DB mobs to flee at full (SoW) speed at 25% HP. This is not classic. Please remove this part of the patch and research things more thoroughly so solo PvE is still possible at all levels for all classes.
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  #20  
Old 04-22-2012, 12:22 PM
gloinz gloinz is offline
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also mobs find help and then continue fleeing causing massive trains. usually when mobs have a friend with them (2v1) they will fight reengage the fight until one of them die.
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