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  #11  
Old 05-05-2010, 06:37 PM
Nedala Nedala is offline
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Quote:
Originally Posted by Fanatik [You must be logged in to view images. Log in or Register.]
I stumbled a bit to get started again with the crap graphics
Check this out:

http://www.project1999.org/forums/sh...hlight=graphic

everything just looks better, and you dont loose any classic feeling imo.
  #12  
Old 05-05-2010, 08:03 PM
bufferofnewbies bufferofnewbies is offline
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Makes me miss an old live guild I used to be in: Random Acts (of Kindness).
  #13  
Old 05-06-2010, 12:16 PM
Bruman Bruman is offline
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Yeah, this game has so much more going for it. The "bad" points to EQ are this:

-It's a difficult game
-It requires a lot of time and effort

WoW looked to remove those, but in doing so, it's had a huge cascading effect of other negatives:

-There is NO challenge
-No community - everyone is a little asshole
-There is no depth

I'll take EQ over WoW any day. I mean, WoW is fun, but it's not at all a "real" game, IMO. It's a "press the button to get a free shiny". In EQ, what you do matters. Dying is something to actually be avoided. You have to learn to work with other people. Gear may last you a long time. Exploration is mandatory, challenging, and in the end, rewarding and extremely fun.

I'm so happy to be back. Too bad I'm not in college anymore hehe, with a job and a kid on the way, I won't be able to play as much as I did "back in the day", but it's still where I want to spend my gaming hours.
  #14  
Old 05-06-2010, 12:38 PM
Dork Dork is offline
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I'm loving it. Oh, hey Bruman!

(I remembered someone I grouped with! That didn't happen in other MMO short PUGs)
  #15  
Old 05-06-2010, 01:30 PM
BlackBellamy BlackBellamy is offline
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Nothing is better than getting a huge HP buff, a regen, a damage shield, and a SOW at level 6. I ran into Blackburrow and gained 2 levels in 15 minutes just letting things die on my DS. I like kind strangers [You must be logged in to view images. Log in or Register.]
  #16  
Old 05-06-2010, 01:56 PM
Fanatik Fanatik is offline
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Quote:
Originally Posted by Nedala [You must be logged in to view images. Log in or Register.]
Check this out:

http://www.project1999.org/forums/sh...hlight=graphic

everything just looks better, and you dont loose any classic feeling imo.
This worked quite well thanks. Now if I could just get the character models to not look horrible too that would be awesome.
  #17  
Old 05-06-2010, 01:59 PM
bionicbadger bionicbadger is offline
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Quote:
Originally Posted by Bruman [You must be logged in to view images. Log in or Register.]
Exploration is mandatory, challenging, and in the end, rewarding and extremely fun.
Thats one thing I kind of miss. Everything is mapped out and documented all over and everyone can look up where the phat lootz are are what to kill and how to do all the quests.

I'd like to see an EQ project (I have no talent to do this myself) something like 1999 but where the named spawn loot was switched around (ie. manastone drops off of a named in Kedge instead of Guk) and the spawn locations were maybe moved to other rooms, where the quests would would maybe be offered by different NPCs and involve talking to or giving stuff to NPCs other than what is written down in Allakhazams. That would bring back the "exploration" part. People wouldn't know right away where things dropped or where to farm specific items.
  #18  
Old 05-06-2010, 03:14 PM
Malrubius Malrubius is offline
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Quote:
Originally Posted by bionicbadger [You must be logged in to view images. Log in or Register.]
Thats one thing I kind of miss. Everything is mapped out and documented all over and everyone can look up where the phat lootz are are what to kill and how to do all the quests.

I'd like to see an EQ project (I have no talent to do this myself) something like 1999 but where the named spawn loot was switched around (ie. manastone drops off of a named in Kedge instead of Guk) and the spawn locations were maybe moved to other rooms, where the quests would would maybe be offered by different NPCs and involve talking to or giving stuff to NPCs other than what is written down in Allakhazams. That would bring back the "exploration" part. People wouldn't know right away where things dropped or where to farm specific items.
One of the advantages of old age - I've forgetten where a lot of this stuff was. [You must be logged in to view images. Log in or Register.]
  #19  
Old 05-06-2010, 03:57 PM
guineapig guineapig is offline
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Quote:
Originally Posted by bionicbadger [You must be logged in to view images. Log in or Register.]
Thats one thing I kind of miss. Everything is mapped out and documented all over and everyone can look up where the phat lootz are are what to kill and how to do all the quests.

I'd like to see an EQ project (I have no talent to do this myself) something like 1999 but where the named spawn loot was switched around (ie. manastone drops off of a named in Kedge instead of Guk) and the spawn locations were maybe moved to other rooms, where the quests would would maybe be offered by different NPCs and involve talking to or giving stuff to NPCs other than what is written down in Allakhazams. That would bring back the "exploration" part. People wouldn't know right away where things dropped or where to farm specific items.
Not being able to look up locations, quest dialogues and raid strategies would be VERY interesting indeed. Some of the old quest dialogues were extremely vague and purposefully so and took people months to figure out. Often times these were group efforts just figuring out the next piece of the puzzle.

That would be something I would support once this server has finished all of Velious. Creating new custom quests that start in secret locations throughout Norrath. Make them nice and complex but quite not epic quest calibur.

Maybe even have the rewards be all of the items that were previously removed from the game over the years... ie: manastone, guise, Box of Abu-kar, etc. By this point there would be hundreds of people who weren't even around when these items were in the game and it could take weeks to months before the first quest is even figured out.
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  #20  
Old 05-06-2010, 04:05 PM
Nedala Nedala is offline
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Quote:
Originally Posted by Fanatik [You must be logged in to view images. Log in or Register.]
This worked quite well thanks. Now if I could just get the character models to not look horrible too that would be awesome.
I dont think thats possible, you can make the pets look luclin-like, but i think thats default anyway.

Most people love the old character models, including myself [You must be logged in to view images. Log in or Register.]
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