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  #11  
Old 03-02-2013, 11:20 AM
nilbog nilbog is offline
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Originally Posted by SamwiseRed [You must be logged in to view images. Log in or Register.]
wouldnt this turn unrest into a nightmare if undead could agro thru walls?
That's the way it should be. Unrest was grand central station.

People still talking about this in 2003:
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4) Know the map and the location of other mobs in relation to your camp

Unrest is a little different than your normal outdoor area since the house has 5 different levels to it. Monster WILL attack through walls and floors so unless you take precautions, not only will you pull your desired targets but those of mobs above, below and to the side of you.
http://everquest.allakhazam.com/db/zones.html?zstrat=62
How does it work on eqmac?
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  #12  
Old 03-02-2013, 11:22 AM
SamwiseRed SamwiseRed is offline
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dunno i went there on eqmac and there is like 2x the undead in the house. was too crazy for me solo so i left. ill try now that i have a 42 monk.
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  #13  
Old 03-02-2013, 11:27 AM
nilbog nilbog is offline
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Originally Posted by SamwiseRed [You must be logged in to view images. Log in or Register.]
dunno i went there on eqmac and there is like 2x the undead in the house. was too crazy for me solo so i left. ill try now that i have a 42 monk.
Likely missing spawns for us. Since the npcs aggro through walls, but you claim it would aggro half the floor.. it should be testable standing in one area here, and one area there to see how many npcs chain aggro. (with a character of the same level of course). It is further possible their assist radius could be lower than their aggro radius, therefore creating smaller linked trains.
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Old 03-02-2013, 11:43 AM
SamwiseRed SamwiseRed is offline
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hmm fireplace room had 3 spawns instead of 1. torklar battlemaster (removed from p99?) definitely agroed thru the floor. hmm i need to get an even con in here to really test tho.
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Old 03-02-2013, 11:52 AM
roks1 roks1 is offline
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Originally Posted by SamwiseRed [You must be logged in to view images. Log in or Register.]
wouldnt this turn unrest into a nightmare if undead could agro thru walls?

note: some already do. for example as you are going in the house you take a right, if you go down that first allway the 3 ghouls in the room to the right will agro thru wall/door. i couldnt imagine all of unrest like this. you wouldnt even be able to go into the house without agroing half the first floor.
You wanna know what was even more of a hilarious nightmare? When you get aggro through the ceiling in Hate. =)))) That's some fun shit right there my man.
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Old 03-02-2013, 11:57 AM
SamwiseRed SamwiseRed is offline
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ya thats what i was thinking. i never messed with unrest when i played. i always leveled Oasis > highpass > highkeep. i do remember hearing it was train city but seems like if undead could agro thru walls then trying to get into the house would be hell.
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Old 03-02-2013, 12:01 PM
SamwiseRed SamwiseRed is offline
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small differences in spawns

fireplace has 3 undead instead of just one
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2 spawns in left room (as you walk into house) instead of just 1
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2 spawns in right room instead of one (as you walk into house)
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there was more roamers as well but not sure how to prove that. probably more differences but i gotta log for a few. i guess ill make a new thread later today if you think these SS are enough evidence to indicate we are missing spawns.

edit: anyone know where Torklar Battlemaster used to spawn before he was taken out? No idea where he came from but he def agroed me thru wall, ceiling or floor.
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  #18  
Old 03-02-2013, 01:26 PM
Handull Handull is offline
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I spent forever in unrest on live, once during Kunark and once later on a progression server. I remeber Torklar spawned on the first floor. Walk in the front doors, then go down the right hallway around the main room. The last opening on your right is where he could be found, in that little cubby that is empty on p99. Unfortunately my memory of things is clouded by having played the same class in the same zones both in real kunark and in progression kunark, so its hard to comment on # of spawns and agro, but his spawn loc i know for sure.

regarding the agro, when i played the zone was very very popular, usually with one or two groups per area, so during peak hours trains weren't so bad. if you went to the basement you were safe from all trains, unless you trained yourself. you never wanted to go near the walls of the house from the outside, and going in the front door was a surefire way to get killed unless it was camped, (edit: tho again I could have just been paranoid and avoided it after seeing/getting trained once). I remember pulling mobs out the back door, camping the magi room, and camping the basement. training out the 3rd floor balcony also rings a bell, tho not sure where I would have been camping for that

i don't think groups would often camp in the first floor, since doing so would mean all trains would hit you, and trains happened a lot. thats why the magi room and the backyard were great pull spots because other trains couldn't get you. also I wasn't a puller

again i could comment on spawns that i remember being there that p99 doesn't have, but i'm probably thinking of the progression server and not the real kunark era. for example I remember lavastorm being the revamped layout/graphics over the version we have on p99, which is for sure the way it should be.
Last edited by Handull; 03-02-2013 at 01:31 PM..
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  #19  
Old 03-02-2013, 01:32 PM
SamwiseRed SamwiseRed is offline
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ah that location makes sense then i guess i just agroed him when running by.i really need to bring a lvl 20 character here to really test the agro radius. maybe lower.
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  #20  
Old 03-02-2013, 03:29 PM
Treats Treats is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
Likely missing spawns for us. Since the npcs aggro through walls, but you claim it would aggro half the floor.. it should be testable standing in one area here, and one area there to see how many npcs chain aggro. (with a character of the same level of course). It is further possible their assist radius could be lower than their aggro radius, therefore creating smaller linked trains.
I don't think they aggro through walls there. When I went there on EQMac I never had that problem. There was a lot more spawns in Unrest but I thought I remembered it receiving a revamp (when they added the crazed ghouls or something?) Maybe they could assist radius through walls but not straight aggro? That would be a nightmare in a zone like Karnors. Multi level places (Except cities) had to have some kind of protection -- Every time you walked over/under something you'd have a monster train.

How aggro should be determined in zones:

Outside Flagged zone -- No terrain/wall protection
Outside City Flagged Zone -- No terrain/wall protection
Outside Dungeon Flagged Zone -- All terrain/wall protection
Inside Flagged Zone -- All terrain/wall protection
Inside City Flagged Zone -- All terrain/wall protection
Inside Dungeon Flagged Zone -- All terrain/wall protection

I think that is all of them?
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