Quote:
Originally Posted by Harrison
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Also not classic and broken. It's unintentional.
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Im sure its working a little different than live, but the original eq devs have said more than once that pets were supposed to be hard to control.
And this is pretty close to live classic. And I would rather have this, than pets disapearing, falling through the world, horrible pet pathing ( like some other box's )
There is a reason they added so many extra pet commands later on like /hold with AA's etc. Think about it.
In the end however, if you have two targets your pet should stick to the mob you have it assigned to ( mob 1 ) unless its being hit by mob 2 in melee range, or mob 1 dies. There is extra pet A.I. on this server that isnt so classic. But like I said, I would rather have it this way than everything else being screwed up.