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#11
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![]() I just tested the version that's running on Blue right now (but with a shorter window so it's actually testable) on my test server and he was respawning in that window as expected.
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#12
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![]() what is the version running now? last i heard he hadn't spawned again...
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#13
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![]() Quote:
Thanks once again for all your hard work, I hope you can find out what's wrong. And while it's a bit of a long shot I hope Emmdano can get compensated for his time :p
__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | |||
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#14
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![]() I'm saying that when I tested it, he respawned as expected.
1) Naggy dies, window starts. 2) Merchant Zordak spawns. 3) I give Merchant Zordak pearl, he despawns, window restarts. 4) Repeat steps 2 and 3 until Naggy respawns. If it works in my test environment but doesn't work on P99 live, there isn't anything I can do except wait and see for the next patch. | ||
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#15
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![]() Mon Feb 20 17:23:59 2012] Lord Nagafen has been slain by Schortt!
Mon Feb 20 21:46:07 2012] You gain party experience!! (out of range for logs, but TOD for Zordak Ragefire ) Mon Feb 20 21:46:49 2012] Zordakalicus Ragefire has been slain by Astizen! No Ragefire has spawned since. | ||
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#16
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![]() Quote:
__________________
Amax MNK / Amalgamax ROG / maximum Begging (227) EQ Map Archive (1,000+ images) P99 Wiki • EQ Patch Chronology | |||
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#18
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![]() Kanras,
I remember you said even once you implement the 23-hour respawn window, there will be variance. I know that several of us in VD were there on and off for the whole first 73 or so hours after we killed the first Ragefire. The camp was never left unattended. So if there is a 72-hour window, it's definitely not working as intended on p99 right now. What I'm wondering is if somehow the variance is playing games with us. We (Emmdano and company) left soon after we realized it'd been over 72 hours. Like I said, I'd guess we might have been there till the 73 hour mark. Divinity was still there when I left. But when I checked back in on the camp later, Divinity was gone. I'd guess that would've been around 8 hours later, but I couldn't say how long it had been with any real accuracy. I suppose it's possible (although unlikely) that Ragefire repopped after they gave up too. If so, it's conceivable that someone either triggered/killed him or just killed the merchant. Lazortag or Dumesh could give you better information on this latter part than I can. Either way, the above possibility seems highly unlikely. If someone had killed Ragefire, we'd have heard about it, either in the form of a friendly heads up or "u mad" trolling. I'm sure you've thought of this already (far be it from me to tell you how to do your job -- I just truthfully don't know), but do you have mob/spawn logs for the p99 server? If so, I'm sure you can probably tell US how long it's been since Ragefire popped far better than we could tell you. Anyway, thanks for your continued interest, testing, and help on this matter. I can tell you all of us clerics are really anxious about getting this resolved. | ||
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#19
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![]() We definitely didn't see him up after (I know this wasn't what you were implying, but we would have told you since it was still Emmdano's turn). Maybe someone from another guild, or unguilded, saw Ragefire up, but it's doubtful because we had a presence in the lair for a very long time and would have likely noticed.
Don't some GM's have a #spawnstatus command? It's nice to know when the window began, but knowing when the server thinks ragefire is going to pop would be even more interesting. edit: to be clear I'm not saying to use that command to tell a player when it's going to pop, but rather that maybe the devs could use it to help them figure out what's wrong.
__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | ||
Last edited by Lazortag; 02-25-2012 at 02:40 PM..
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#20
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![]() No new log encounters since the 20th, of the Naggy/Ragrfire spawn cycle. Hope that helps.
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