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#11
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I remember people from WoW in my raiding guild. That's it. If I raided with you, chilled out in Vent with you while we slayed the dragon/lich king/undead dragon, and we interacted, I know you. If I met you in a battleground and you said "thx for heals lets do another match" i have no idea who you are
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#12
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#13
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In modern MMORPGs, there's a lot more hand-holding than in EQ. This is mostly because MMORPGs have become more mainstream. It used to be that it was only the computer geeks who bought computers and then only the extreme nerds would play games of this sort. Back then they would pay on a per-hour basis, so it was quite expensive. If they were smarter then they might play on a local area network. The rest would just play solitaire or something. But it did not remain that way. Costs came down, the internet came into being, people educated themselves and computers started to appear in almost every home. From then on, it wasn't just the nerds and technical-minded that were playing these games. It was the mom and pops, the kids, the over-worked and the people who could barely start up windows without calling a technical support service for help. Regarding the hand holding, I'll agree with you. I don't like the hand-holding, either. However, modern MMORPGs improve on a -lot- of other things. The user interface, the graphics, voice-overs for NPCs, more interactive environments, more feedback and new features. Bottom line, the weight of these other things increasingly draws people like you and me to them. Innovation will inevitably win. There're MMORPGs that're more like EQ, they're just not common and none of them are commercial giants. Here're a few MMORPGs I keep an eye on (not in any particular order): http://www.dawntide.net/ http://www.fallenearth.com/landing/ http://www.linkrealms.com/ http://www.wurmonline.com/ http://www.eveonline.com/background/ http://www.xsyon.com/features http://www.atitd.com/ http://www.ryzom.com/en/ This one used to be interesting, not sure if it's now: http://www.uoherald.com/ I tend to like Sandboxy MMORPGs, btw. Therre're many others out there. Some are asian. This sums up sandbox MMORPGs fairly well: http://tobolds.blogspot.com/2011/01/...x-mmorpgs.html A lot of people confuse things in EQ with How things should be. They don't understand how bugged and ill-thought many of the things in EQ are. These people need to understand that making RPGs is complex. You can never get it right no matter how many times you do it. Additionally, these kinds of things evolve and change in response to trends and technology. For example, many of them blame Sony for adding POK books. They think that Sony added the books because they wanted to make the game easy or something. This is partially incorrect. What happened is that, over the years, EQ added more and more zones. It also became top-heavy. The numbers of new incoming players continued to shrink. All these things combined to make traveling MORE difficult. So when Sony added POK books, they weren't actually making the game easier, they were just balancing it. Now, Sony really did have a mission to steal players from WoW, in many cases, but this example is not necessarily one of them. So, you see, it's easy to mistake a design alteration that's purely technical in nature for something completely different. None of this addresses HOW Sony did things, which may or may not be smart. My only point is to say that players attach spurious meaning to things.
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Full-Time noob. Wipes your windows, joins your groups.
Raiding: http://www.project1999.com/forums/sh...&postcount=109 P1999 Class Popularity Chart: http://www.project1999.com/forums/sh...7&postcount=48 P1999 PvP Statistics: http://www.project1999.com/forums/sh...9&postcount=59 "Global chat is to conversation what pok books are to travel, but without sufficient population it doesn't matter." | |||
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Last edited by stormlord; 03-04-2012 at 02:00 PM..
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