Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 04-24-2010, 12:35 AM
anthony210 anthony210 is offline
Kobold


Join Date: Jan 2010
Posts: 196
Default

Quote:
Originally Posted by Droxx [You must be logged in to view images. Log in or Register.]
If one guild can mobilize at odd hours, why can't you?
Because every guild doesnt have enough members to cover every time zone. What can I do to compete if I get a text message while at work that a mob spawns? I cant do anything about it. That is not competition, that is in fact lack of competition since it seems only one guild has enough players to cover every time zone.

If competition is what everyone desires that a random spawn would be no problem at all. Everyone has their fair shot at something spawning in their respective time zones. That would be competition.

Right now you have the bosses spawning at wierd times and only 1 guild able to field a raid force to kill them. Where is the competition in that?
__________________
Lvl 59 Monk - Jinsho Lee
  #2  
Old 04-24-2010, 12:36 AM
Samuel Samuel is offline
Kobold


Join Date: Nov 2009
Location: Minnesota
Posts: 160
Default

Not completely on topic, but...

Today Vox spawned at 7am est, then Inny a couple hours later and then CT a couple hours later (the OP says Naggy too, wasn't aware).

If these four targets are on a +/- 48 hours variance as stated here...

"Spawn Variance

A variance of +/- 48 hours will be added to the following: Lord Nagafen, Lady Vox, Cazic-Thule, Innoruuk.
A variance of +/- 24 hours will be added to the following: Dracoliche, Maestro of Rancor.
*Phinigel will remain a static 12 hour spawn."

...What are the odds that these mobs respawn in this type of sequential order?
  #3  
Old 04-24-2010, 12:45 AM
anthony210 anthony210 is offline
Kobold


Join Date: Jan 2010
Posts: 196
Default

3 major raid bosses spawned within 5 hours of eachother. Vox spawned at aroud 6am CST, Naggy spawned at around 7am CST, followed by CT at 12pm or so CST.

Im not sure about Inny but I think he spawned sometime in their as well.

Massive coincidence I guess...

And yes the spawn times are a problem when they ALL happen in one time zone. It prevents the other time zones from getting a fair shot at the mobs.
__________________
Lvl 59 Monk - Jinsho Lee
  #4  
Old 04-24-2010, 01:24 AM
Dabamf Dabamf is offline
Sarnak


Join Date: Oct 2009
Posts: 203
Default

Quote:
Originally Posted by Samuel [You must be logged in to view images. Log in or Register.]
Not completely on topic, but...

Today Vox spawned at 7am est, then Inny a couple hours later and then CT a couple hours later (the OP says Naggy too, wasn't aware).

If these four targets are on a +/- 48 hours variance as stated here...

"Spawn Variance

A variance of +/- 48 hours will be added to the following: Lord Nagafen, Lady Vox, Cazic-Thule, Innoruuk.
A variance of +/- 24 hours will be added to the following: Dracoliche, Maestro of Rancor.
*Phinigel will remain a static 12 hour spawn."

...What are the odds that these mobs respawn in this type of sequential order?
The odds are 100%, because it happened.

Variance has been in a while. This is the first time IIRC that so many raid targets spawned at similar times. Welcome to random number generators.

To the OP, I live in Asia and play completely opposite times as the USA, and I feel like every spawn is always while I'm at work. How could we have completely opposite experiences? It's basic psychology that outliers stick out in our mind more than commonalities, and the result is we mistakenly rely on our memories to draw patterns, which results in skewed perceptions of chance events.

The variance system is the best system we could have. Raid spawns are unpredictable, practically uncampable, and could happen at 9pm EST when 600 people are on or at 5am when 200 are. It's as fair as it possibly could be.
  #5  
Old 04-24-2010, 01:40 AM
Jify Jify is offline
Fire Giant

Jify's Avatar

Join Date: Oct 2009
Location: Alberta, Canada
Posts: 697
Send a message via MSN to Jify
Default

Quote:
Originally Posted by Dabamf [You must be logged in to view images. Log in or Register.]
The odds are 100%, because it happened.

Variance has been in a while. This is the first time IIRC that so many raid targets spawned at similar times. Welcome to random number generators.

To the OP, I live in Asia and play completely opposite times as the USA, and I feel like every spawn is always while I'm at work. How could we have completely opposite experiences? It's basic psychology that outliers stick out in our mind more than commonalities, and the result is we mistakenly rely on our memories to draw patterns, which results in skewed perceptions of chance events.

The variance system is the best system we could have. Raid spawns are unpredictable, practically uncampable, and could happen at 9pm EST when 600 people are on or at 5am when 200 are. It's as fair as it possibly could be.
+1

I get many text messages while at work, or sleeping, etc. IB doesn't have 15 people in every time zone. It has hardcore group of members that will log in at any time to raid. There are no cheats, no hacks, no exploits, etc(not saying that you said there was). There is only determination and effort, of which IB puts in LOTS.
__________________
Abacab tells Phallax, "To be honest you're just a bunch of little bugs on my windshield that I have to wipe clean before I start cruise controlin' into phat lewtz."
  #6  
Old 04-24-2010, 01:41 AM
Gwence Gwence is offline
Fire Giant


Join Date: Jan 2010
Posts: 561
Default ..

We definitely dont have enough members to cover every time zone. In fact divinity has way more members than IB.
  #7  
Old 04-24-2010, 02:13 AM
yaaaflow yaaaflow is offline
Sarnak

yaaaflow's Avatar

Join Date: Nov 2009
Posts: 299
Default

Quote:
Originally Posted by Samuel [You must be logged in to view images. Log in or Register.]
...What are the odds that these mobs respawn in this type of sequential order?
Quote:
Originally Posted by Dabamf
The odds are 100%, because it happened.
To clear this up, the odds are actually 50/50 because it either happens or it doesn't.
  #8  
Old 04-24-2010, 02:36 AM
Dabamf Dabamf is offline
Sarnak


Join Date: Oct 2009
Posts: 203
Default

Quote:
Originally Posted by yaaaflow [You must be logged in to view images. Log in or Register.]
To clear this up, the odds are actually 50/50 because it either happens or it doesn't.
Incorrect sir. After-the-fact odds are either 0 or 1 (it didn't happen, or it did), and before the fact odds for 4 raid mobs to spawn within a couple hours are quite significantly less than 50%, certainly under 10%. The point of my post earlier was that a rare event happening is not evidence against the event being rare.

But the nature of random events dictates that events that are highly unlikely in a single circumstance become extremely likely to occur at some point over time. And this is what happened here.

Anyway, OP is just another "I'm not happy with the raid targets we're getting, therefore the rules are unfair" post, just like the 12 we've had before.
Last edited by Dabamf; 04-24-2010 at 02:46 AM..
  #9  
Old 04-24-2010, 03:07 AM
anthony210 anthony210 is offline
Kobold


Join Date: Jan 2010
Posts: 196
Default

Quote:
Originally Posted by Dabamf [You must be logged in to view images. Log in or Register.]
Incorrect sir. After-the-fact odds are either 0 or 1 (it didn't happen, or it did), and before the fact odds for 4 raid mobs to spawn within a couple hours are quite significantly less than 50%, certainly under 10%. The point of my post earlier was that a rare event happening is not evidence against the event being rare.

But the nature of random events dictates that events that are highly unlikely in a single circumstance become extremely likely to occur at some point over time. And this is what happened here.

Anyway, OP is just another "I'm not happy with the raid targets we're getting, therefore the rules are unfair" post, just like the 12 we've had before.
This has nothing to do with the rules. Yes of course I am unhappy that I get to kill 1 raid target a month because they always seem to spawn when I cannot get online.

My issue is with the spawn variance not working properly, not with IB and not with the raid rules.
__________________
Lvl 59 Monk - Jinsho Lee
  #10  
Old 04-24-2010, 12:44 AM
Droxx Droxx is offline
Fire Giant


Join Date: Oct 2009
Location: Florida
Posts: 771
Default

Quote:
Originally Posted by Jinsho
every guild doesnt have enough members
Then this isn't a problem with the variance.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 10:28 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.