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#1
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I have no problem proving this via test btw go stand in ass/sup ill be in live side it will say out of range
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#2
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I slightly remember mage bolts colliding with hard objects and being nullified. I dont remember a bolt maneuvering through dungeons in a serpentine fashion chasing its target
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#3
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Alllakhazam also shows that target type LOS not required
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#4
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bolts and arrows would both hit whatever came between them and their target, including mobs/players.
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#6
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If they are going to make it classic let it do double damage on hills like it used to also, thanks
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#8
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You also used to be able to sidestep and get off double bolts, here, if you cast or click anything after a bolt it nullifies the bolt, in classic you could also stack bolts so 4x could hit a person in a row.
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Last edited by heartbrand; 01-19-2012 at 02:28 PM..
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#9
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it's a feature, not a bug
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#10
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Bump. This seems to be getting ignored. Envenomed Bolt is also not doing a LoS check at any point before or after being cast.
This is very annoying in dungeons, when players are targeting and then running around 20 corners and casting bolts, which have a huge range on them already. | ||
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