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Old 12-19-2011, 12:06 AM
Rogean Rogean is offline
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Originally Posted by Lazortag [You must be logged in to view images. Log in or Register.]
Can this PLEASE be addressed?
Step 1 of a bug report: Identify the root problem.
Step 2 of a bug report: Explain how it is suppose to work compared to a classic everquest standpoint.
Step 3 of a bug report: Offer suggested solutions.
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Old 12-19-2011, 12:18 AM
Autotune Autotune is offline
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only thing that looks odd to me is the high dmg the pets are doing. probably classic tho.
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Old 12-19-2011, 12:23 AM
Lazortag Lazortag is offline
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Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
Step 1 of a bug report: Identify the root problem.
Step 2 of a bug report: Explain how it is suppose to work compared to a classic everquest standpoint.
Step 3 of a bug report: Offer suggested solutions.
Hi Rogean, thanks for the reply. If you read my thread in the petitions/exploits forum from 6 days ago that I bumped 3 days ago you would have the answer to all three of those questions. Similarly if you read several of the posts made on the pvp forums about Naggy's ae dating back at least a week where this exploit was pointed out, you would also have your answers.

Basically from the log you can see that the mage pets did over 6000 damage each during the fight, while the shaman pet did over 3000 damage. The shaman pet is level 36, two of the mage pets are level 37, and one is level 41. Nagafen is level 55. This means Naggy's ae's should land every single time without fail on each of these pets. With the amount of damage done to Naggy in the fight by these pets, it is heavily implied that the ae's are not landing on the pets for whatever reason. Either they were positioned so that the ae's would not land, or they are just being resisted automatically, either way it's not functioning correctly.

Also, I lol'd at the Bard who did 3000 damage. Why aren't you using a drum and playing resist songs? [You must be logged in to view images. Log in or Register.]
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Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity>
Starman Deluxe, 24 Enchanter
Lardna Minch, 18 Warrior

Project 1999 (PvP):
[50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis
Last edited by Lazortag; 12-19-2011 at 12:35 AM..
  #4  
Old 12-19-2011, 01:05 AM
kanras kanras is offline
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Only relevant change is raid mobs with instant AEs now recast them pretty much as soon they're available, instead of having random pauses like standard casting AI. This blew up on Sev because his AE spell had a recast of 0, which has been fixed, pending update. For Naggy, 12s fire and 36s fear is correct afaik.
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Old 12-19-2011, 01:08 AM
Rogean Rogean is offline
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You guys do realize that was a 13 minute fight too, yes?
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Old 12-19-2011, 01:28 AM
Autotune Autotune is offline
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13min fight, clerics with low aggro (all but 1) and some pets seemed to have lasted quite awhile, allowing them to do a nice % of dmg.

Odd, but not obviously borked imo. Then again, I am uneducated in the ways of how hate works with clerics and so forth.
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  #7  
Old 12-19-2011, 01:30 AM
Lazortag Lazortag is offline
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Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
You guys do realize that was a 13 minute fight too, yes?
13 minute fight, one bard (level 45, not even playing his best resist songs since he did over 3000 damage and therefore wasn't using a drum), 4 clerics until the end when Reiker logs in, 5pets that managed to stay up the entire time, 4 of which did the bulk of the damage, and 21 people total (pets aren't counted, Lilpis is counted twice, and Reiker doesn't log in until the end). 4 of those people are level 36 or lower. Meanwhile you have people on the forums and in IRC for the past week claiming that there is an exploit that allows pets (and even players?) to avoid Naggy's AE. Do you actually think it's more likely that the kill was legitimate?
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Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity>
Starman Deluxe, 24 Enchanter
Lardna Minch, 18 Warrior

Project 1999 (PvP):
[50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis
  #8  
Old 12-19-2011, 02:23 AM
Rogean Rogean is offline
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Quote:
Originally Posted by Lazortag [You must be logged in to view images. Log in or Register.]
Do you actually think it's more likely that the kill was legitimate?
You (and others) seem to think I've taken a stance on whether or not it is a legitimate kill and/or working as intended. Did you ever see me state that it was? The truth of it is I could care less until someone points out exactly what is not working as it should, instead of generalizing OH THEY SHOULDN'T HAVE BEEN ABLE TO DO THAT. My own opinion remains rather neutral in these matters.

I'm sorry if you disagree with me on this but it isn't my problem, it's your (the players) problem and responsibility, to come up with the details and specifics on these bugs. I (and other devs) don't have time for research.

We will work with players to figure out why something would be behaving improperly, but don't sit there and harp on us for things not working to your expectation and do nothing to assist us in figuring the problem out.
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  #9  
Old 12-19-2011, 02:29 PM
Lazortag Lazortag is offline
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Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
You (and others) seem to think I've taken a stance on whether or not it is a legitimate kill and/or working as intended. Did you ever see me state that it was? The truth of it is I could care less until someone points out exactly what is not working as it should, instead of generalizing OH THEY SHOULDN'T HAVE BEEN ABLE TO DO THAT. My own opinion remains rather neutral in these matters.

I'm sorry if you disagree with me on this but it isn't my problem, it's your (the players) problem and responsibility, to come up with the details and specifics on these bugs. I (and other devs) don't have time for research.

We will work with players to figure out why something would be behaving improperly, but don't sit there and harp on us for things not working to your expectation and do nothing to assist us in figuring the problem out.
I'm not at raid level yet so I can't exactly tell you the precise cause of the bug, but the evidence I showed you overwhelmingly suggests that there is a problem with naggy that is allowing players/pets to avoid getting hit by his ae's. At this point the onus was on either you or another dev to work out the details of this bug, or on someone from Nihilum to man up and admit that there is a glaring problem with the encounter. The onus isn't on me because I'm in no position to test this - I'm not a dev and I'm not in Nihilum because I declined their offer to join (sorry :p). Instead of straw-manning everything I've said, you could have just asked Lovely or someone else from Nihilum if these encounters were working correctly. This is a community project and when a guild has killed Naggy twice so far without reporting an obvious exploit with the encounter-when there's considerable evidence that they were aware of such an exploit-that hurts the project. So, rather than attacking me for trying to report a very serious bug and improve the project (read: NOT trying to get a competing guild punished), you can direct your ire towards the guild that knew about an exploit, abused it twice, and didn't report it despite clearly having the time to report bugs concerning the encounter (for evidence of this, see this very thread where Reiker and others try to make the encounter even easier for them). To suggest that I'm one of the players who sat on their ass during beta and didn't report bugs is absolutely laughable. In my time on this server I've made 99 bug threads and several threads reporting exploits in the petitions/exploits forum, including a thread reporting the exploit in question, with as much detail as I could possibly provide in the position that I'm in. In addition to this I've done research for numerous other bug reports where the poster was too lazy to provide the research for themselves.

And maybe Lovely is telling the truth and didn't know the encounter was bugged, who knows. Of course I find it unlikely that not a single person in his guild knew that there was a bug, since it seems like it would take a great deal of effort to position four pets just so that they don't take the ae's (plus telling your bard to not bother playing resist songs with a drum is itself suspicious), but I'm not looking to get anyone punished. All I'm asking is that the exploit get fixed. The only way I could provide you more details on this would be to join Nihilum, and while I've put a lot of effort into helping this project, I'm not willing to sell my soul for it. Sorry.

PS: Lovely, I still think you're the greatest, try not to take any of this the wrong way.
PPS: that goes for Rogean too. Sorry if I'm being rude.
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Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity>
Starman Deluxe, 24 Enchanter
Lardna Minch, 18 Warrior

Project 1999 (PvP):
[50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis
Last edited by Lazortag; 12-19-2011 at 02:33 PM..
  #10  
Old 12-19-2011, 08:09 AM
Versus Versus is offline
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Quote:
Originally Posted by donttazecast [You must be logged in to view images. Log in or Register.]
you do realize people are running around spamming instaclick 50dmg root (wooly spider silk nets) that have 3 charges and are rechargable right? Farm two nets, spam root on anyone for 60plat recharge, never go back to permafrost. That's the type of server you're creating..
classic.
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