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#12
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![]() Well having stuff people can do to help out sounds good, regardless of what information is disclosed or not.
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#13
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![]() Quote:
Typically I would agree with you how it's always the max level players are the most vocal. It was like that on live, yet on here it's a polar opposite. Expansions were always based off population and to pull people who stopped paying, to come back to EQ. It wasn't to give people more content to be in, it was to make more money.Keep people wanting to play= more money. It was a cycle that happened on live, not on here though. The biggest reason is VP not being open on live. It allowed a influx of over 100 people to go into VP at the same time with soul bound keys. I also believe one mistake was having soul Bound VP keys. This allowed people to do VP with no risk. Trust me, CRs in VP could take hours on live, on here it takes under 10 mins. If VP went in when Kunark went live, TR would have burnt out way before TMO/DA started to even have a group in VP. TMO/DA would have moved into VP opening other random dragons, and would have not bothered with anything other than besides a few Traks and VSs. This would have allowed all the other guilds who had the capabilities to kill all the other dragons and keep their interest high. It would have opened more fresh content for all guilds if it was done as it was on live. We will once again have a small influx of people coming back when Epics will be put in. Some people would still be burnt out, but over all people would have more choices. Now the server is down to 3 major guilds, when it was at one point an average of 45+ people in 6 of the "major guilds". I understand you play with the hand you're dealt with. You had a lack of people with knowledge to code, develop or what have you. But to say most of the people on Blue99 haven't seen seb, is being a little dishonest. The server also had been out a long time where people NEEDED kunark to keep coming back. So I do understand why kunark was released without VP, or epics even being done. No one could have seen into the future on natural disasters that would happen and set things back, or devs quitting. The most important thing if anything Quote:
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Last edited by Rais; 12-15-2011 at 03:08 PM..
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#14
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![]() Past month or two I'e wondered about what would happen if each quest allowed us to rate it after completing it. And there'd be a database to store the ratings. So we could go to this databaes and see what players think of the quests. The in-game feedback mechanism could be improved to allow for more details to be stored in the entry. From that, you could derive a lot of information about what might be working and what might not be.
The key is to make players work for you.
__________________
Full-Time noob. Wipes your windows, joins your groups.
Raiding: http://www.project1999.com/forums/sh...&postcount=109 P1999 Class Popularity Chart: http://www.project1999.com/forums/sh...7&postcount=48 P1999 PvP Statistics: http://www.project1999.com/forums/sh...9&postcount=59 "Global chat is to conversation what pok books are to travel, but without sufficient population it doesn't matter." | ||
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#15
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![]() Hi Nilbog, glad to see this get some staff attention.
I think you are underestimating a little bit though how much people have plowed through Kunark. When I quit in early May, the server had 700+ people on during prime time every day. Sebilis was packed. 20 people in the morning, 40 people at night. Karnors was the same way, and there was almost always a Sarnak fort group and sometimes deeper ones. Hell, I remember TR sending a group into Hate for XP because things were so crowded down below. Now we have 450 people on at prime time. I logged into Sebilis one morning and I was the *only* person there! Even in prime time there are rarely more than 15-20 people there. Chardok and City of Mist are often empty. My twink sees 5-10 in mistmoore and less in Unrest. I think you simply have a very hardcore batch of players who play a lot and level quickly, hence the necessity of Velious (I've waffled on this a bit, but ultimately I think a wipe would be a terrible idea, driving away any casual players and destroying the server's integrity). Anyway I don't really know what goes on on the dev side, and how much of this stuff is automated and such. I certainly don't think that the average P1999 player can write C++ code for you. But if you have things you can get your players to help out on, and do so without keeping yourself directly in the loop, I think it will save you a lot of time and therefore accelerate what everyone says is an awesome expansion. | ||
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#16
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![]() I just found out about the server and got started last week. Up to level 20 and grinding through nearly as fast as I can.
I am concerned that in a few months the population of higher levels will have dwindled due to just sheer lack of things to do that I will not have anyone to raid with! [You must be logged in to view images. Log in or Register.] Either way; I did very much enjoy Vellious back in the day so I'll be prepared for it! | ||
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#18
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![]() Quote:
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#19
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![]() its a shame this project couldve been so much better if the majority of the server werent a bunch of shit bags, quit a while ago and occasionally check these forums and its still the same fucking broken records. Holy shit theres nothing else you can do or play till velious comes out?
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#20
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![]() Not until I get mah pixelz~
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