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#1
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Quote:
Quote:
__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | ||||
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#2
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Right. Those numbers won't add up to 4x the damage. It's not a guarantee, just something that happens often. Depending when the dot lands, if it's supposed to do 3 ticks, you may get 3 or 4 ticks. It's just the way the tick timer works, and depends when in the tick the dot is applied.
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#3
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Alright, I believe you, but currently on the server it seems to always do 4 ticks without fail.
__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | ||
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#4
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Anyone who played a bard on live would know about the occasional 4th tick, and I'm sure there's plenty of documentation about how to take advantage of it somewhere, most likely in bard kiting guides.
P99's tick timer is more iffy than live, Blood claw dot always does 3 ticks and it's 2. There's an old thread about that one too. Kanras or Rogean would be the ones to look into if it's too reliably unreliable. | ||
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#5
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Actually I bet there's a rounding error in duration formula 5 calculation.
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#6
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IDK man if bards would know about that 4th tick shit I never rly heard of it and on live no one AE kited. I assumed 4 ticks as I've been seeing, everytime, literally, was normal. even rancars SZ bard guide from 2002 is like AE kiting is for retards use swarm/charm
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#7
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http://www.notacult.com/forums/showt...ard-solo-guide.
09-08-2002 07:36 AM sullon zek bard guide by Rancar, EQEMU Coder Extraordinaire and LEAD SENIOR DEVELOPER OF MICRO$OFT VISUAL STUDIO AKA WHAT COMPILES EQEMU ON WIND0ZE Quote:
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#8
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As a bard who played from (Not Classic) Kunark to Underfoot, I've never experienced bard DOTs sometimes having an extra 4th tick.
On real EQ, songs would tick three times and almost always lasting <18 seconds: 0.1-5.9s before first tick, then 6s for subsequent ticks, for a total of three ticks. So, that's an average duration of 15 seconds, not 18 seconds as many are led to believe. I think some people are getting confused, since you can twist FOUR songs (well, actually 5 if you don't mind debuffs dropping between ticks), but each song only ticks THREE times. *** I'm not sure how the formula is on here, but many of the stock eqemu formulas don't match real EQ and seem to be much less accurate than lucy's formulas. The only reason I know this, is because I've worked with parsing the spell file and used eqemu's duration formula's as a rough (and bumpy) start. It's hard to pinpoint where the error occurs, since even if a spell has the same tick duration, the type of spell can affect if it gains an extra tick. For example, the Promised Renewal cleric line, seems to say 3 ticks (even in the game description), but on real EQ it seems to gain an extra tick, while the bard songs say 3 ticks, but doesn't gain an extra tick. Take a look at the Lucy data and game description yourself, but you won't be able to confirm the inconsistency unless you have an active EQ account with a high level cleric and bard. *** If there is an occasional random extra tick on eqemu, it's definitely something I've never experienced on the real EQ servers and is probably a bug or a limitation of how the tick system is coded. | ||
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Last edited by Lubian; 12-11-2011 at 01:37 PM..
Reason: changed effect to affect
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#9
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As it turns out, all buffs durations have had an extra tic on the server for a very long time. Fixed, pending update.
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#10
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Quote:
__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | |||
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Last edited by Lazortag; 12-11-2011 at 10:20 PM..
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