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#1
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Item Loot FTW!
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#3
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yo if you need incentive to kill someone you be on the wrong server my indigo brotha.
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#4
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#5
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lol big dhamp probably thinks his sister is hot, obv this would be abused
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#6
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Item Loot? Then ppl wouldnt be PvPing just baging their stuff.
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#7
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I agree that there should be some sort of exp gain for pvp, even if there's a timer on it. Like once per person per 2 hours? Half the time it's not even worth it to PvP cause there's nothing you gain from it outside of the joy of killing someone. Better to stay in camp and exp.
__________________
Sharlen - Enchanter
Cagil - Alter-Gate If u want a real good time, holla at me ladies | ||
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#8
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Quote:
Would you rather have the chance (like a rare drop) of killing someone that forgot to bag an item, or simply grant them exp loss. I think exp loss will eventually push away the small community that we have. Hell, I really think it would be fun for someone to also drop a head as a trophy kill. Weightless, statless, no drop head. "%t's head" just for proof of a kill. May be fun in countless ways, including some mercenary kills.
__________________
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#9
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yoyoyo item loot
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#10
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Quote:
What we really need to implement item loot fully is to remove all No Drop tags. Fironia Vie itemization with 1 item loot including bags. Welcome to the greatest server ever made: Darkfall for EverQuest. It was the next-greatest launch hype before SWTOR. I doubt their servers could handle the traffic to be honest. | |||
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