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View Poll Results: What is your Favorite Expansion Pack
Ruins of Kunark 75 58.59%
Scars of Velious 44 34.38%
Classic all the way baby!! 9 7.03%
Voters: 128. You may not vote on this poll

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  #1  
Old 04-12-2010, 01:22 PM
Tuan Tuan is offline
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Originally Posted by Uaellaen [You must be logged in to view images. Log in or Register.]
i wanna say both ... kunark for the awesome zones, new spells, new levels etc. and velious for the raid targets ... thou i voted for kunark ...
Kunark gets my vote. Between OS, outdoor dragons, VP. Each freakin hell level 51-60 in which I finished most of 59 as a cleric soloing LDC's in solb with a manastone, ah it felt good to get out of that level..
  #2  
Old 04-12-2010, 01:16 PM
guineapig guineapig is offline
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I think the lost continent feel with the mysterious new races thing is what did it for me with Kunark. The ruins everywhere, although maybe a tad bit overdone where great and really added to the lore and RP aspects of the game. When I think of Velious outdoor zones all I can think of is white, white, more white... and occasionally monsters that were also white... or in some cases light blue.

To be honest, I didn't spend much time in Velious dungeons so I'm basing this opinion purely on the outdoor environments.
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  #3  
Old 04-12-2010, 01:21 PM
Aarone Aarone is offline
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Originally Posted by guineapig [You must be logged in to view images. Log in or Register.]
To be honest, I didn't spend much time in Velious dungeons so I'm basing this opinion purely on the outdoor environments.
Even now, what, six, seven years later, the memory of the first few forays into Velketor's Labyrinth STILL makes me shit peas (yes, I'm afraid of heights)!
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  #4  
Old 04-12-2010, 01:25 PM
Prospect Prospect is offline
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Classic all the way because it allowed anyone to access content regardless of their playtime/style; the introduction of "special" zones for the elitists only (IE VP key and Sleepers key) was the decline in EverQuest in my humble opinion. Without such restrictions, (catering to the "hardcores") I feel EverQuest would have lasted a lot longer in terms of popularity.
  #5  
Old 04-12-2010, 03:29 PM
Tuan Tuan is offline
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Originally Posted by Prospect [You must be logged in to view images. Log in or Register.]
Classic all the way because it allowed anyone to access content regardless of their playtime/style; the introduction of "special" zones for the elitists only (IE VP key and Sleepers key) was the decline in EverQuest in my humble opinion. Without such restrictions, (catering to the "hardcores") I feel EverQuest would have lasted a lot longer in terms of popularity.
Eh I don't think that's a valid argument. Classic did not allow just anyone to access the end game. By access, I don't just mean go into.. . sure, anyone the proper level could have zoned into the plane of fear, and then promptly lose their corpse in the process. That doesn't mean it was accessible by any means.

It would seem to me your argument is dependent on your server not having any descent size guilds early on, so everyone was just doing pick-up raids to all the planes and dragons. Thus you saying it was accessible to anyone. And then it must have changed into a small number of elite guilds that were taking the high end content, and then not accessible to just anyone.

That has nothing to do with the expansions, it's just the evolution of the social environment over time.

If your server had any elite guilds early on, then the planes/dragons would have not been accessible to just anyone like you said... and if your server had some of those guilds early on, I'm not sure at all what you mean.

Even so, ST & VP were pretty much the only places that were literally not accessible, so even then.. it's silly to say those were stopping people from playing. Hell 95% of the people who had never been to ST & VP also probably didn't even kill vox/nagafen by then, or at least any kunkark dragons.. so that's seriously a moot point.

Anyway, Everquest was only so successful because it catered to the hardcore. These days you have all these random mmorpg's that let everyone do anything and no work. They come out and people are max level in the first week by casual players. That doesn't allow there to be any really exciting high end content, because it doesn't matter. Anyone can do it. Then it all becomes instanced, blah blah everyone knows the rest.

Everquest was amazing because there was a hell of a lot to earn in the game by being a hardcore player.

If there were random dragons in every zone so every group of casual players could just get a few people together and decide "hey, I feel like killing woushi!", Everquest would have sucked. There would have been no reason to spend time developing your character.
  #6  
Old 04-12-2010, 04:08 PM
Montreal Montreal is offline
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Kunark was so good it could have been a game by itself.
  #7  
Old 04-12-2010, 04:23 PM
Reubin Reubin is offline
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My favorite was Kunark for the same reasons a lot of others are saying. Good mix of outdoor zones and dungeons. Cool lore and feel. The best dungeons of any expansion ever IMO: Sebilis, Howling Stones, Chardok, Nurga, Dalnir, City of Mist, even Karnor's castle ruled aside from the trains. Epics introduced, good/evil outpost splits. They really nailed it with the Kunark expansion and most of my best memories are from my time in Classic/Kunark.
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  #8  
Old 04-12-2010, 07:49 PM
Prospect Prospect is offline
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Quote:
Originally Posted by Tuan [You must be logged in to view images. Log in or Register.]
Eh I don't think that's a valid argument. Classic did not allow just anyone to access the end game. By access, I don't just mean go into.. . sure, anyone the proper level could have zoned into the plane of fear, and then promptly lose their corpse in the process. That doesn't mean it was accessible by any means.

It would seem to me your argument is dependent on your server not having any descent size guilds early on, so everyone was just doing pick-up raids to all the planes and dragons. Thus you saying it was accessible to anyone. And then it must have changed into a small number of elite guilds that were taking the high end content, and then not accessible to just anyone.

That has nothing to do with the expansions, it's just the evolution of the social environment over time.

If your server had any elite guilds early on, then the planes/dragons would have not been accessible to just anyone like you said... and if your server had some of those guilds early on, I'm not sure at all what you mean.

Even so, ST & VP were pretty much the only places that were literally not accessible, so even then.. it's silly to say those were stopping people from playing. Hell 95% of the people who had never been to ST & VP also probably didn't even kill vox/nagafen by then, or at least any kunkark dragons.. so that's seriously a moot point.

Anyway, Everquest was only so successful because it catered to the hardcore. These days you have all these random mmorpg's that let everyone do anything and no work. They come out and people are max level in the first week by casual players. That doesn't allow there to be any really exciting high end content, because it doesn't matter. Anyone can do it. Then it all becomes instanced, blah blah everyone knows the rest.

Everquest was amazing because there was a hell of a lot to earn in the game by being a hardcore player.

If there were random dragons in every zone so every group of casual players could just get a few people together and decide "hey, I feel like killing woushi!", Everquest would have sucked. There would have been no reason to spend time developing your character.
Your points are valid and I do appreciate your response, however I feel that forcing people to camp keys/mobs to get keyed up to zone in seems like an artificial cock-block. Some of these pieces require a lot of questing (VP) and large scale raids (Sleepers) and I just feel that those who are unable to invest an obscene amount of time to this game will once again miss out on these zones. Places like Plane of Fear do indeed represent a great threat as soon as you zone in but areas such as the north wall allows a safe area to pick up and raid thus allows anyone to give it a whirl.
  #9  
Old 04-12-2010, 03:39 PM
eldub eldub is offline
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Velious-- no brainer for me. Best expansion in any MMO, ever.
  #10  
Old 04-12-2010, 03:42 PM
MogManX44 MogManX44 is offline
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i never had the chance to raid in everquest back when i played it, i was more of a casual player then...so i went ahead and picked kunark, loio was the most memorable zone for me, and i cant wait to go back.

**EDIT**i just remembered about CC and velks, damn, ok, well my vote should be counted for both then :P**EDIT**
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