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| View Poll Results: What is your Favorite Expansion Pack | |||
| Ruins of Kunark |
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75 | 58.59% |
| Scars of Velious |
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44 | 34.38% |
| Classic all the way baby!! |
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9 | 7.03% |
| Voters: 128. You may not vote on this poll | |||
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#1
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#2
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I think the lost continent feel with the mysterious new races thing is what did it for me with Kunark. The ruins everywhere, although maybe a tad bit overdone where great and really added to the lore and RP aspects of the game. When I think of Velious outdoor zones all I can think of is white, white, more white... and occasionally monsters that were also white... or in some cases light blue.
To be honest, I didn't spend much time in Velious dungeons so I'm basing this opinion purely on the outdoor environments. | ||
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#3
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__________________
Theophilus - Druid of the Earth Mother
Aarone - Paladin o' Brell "Tempus Fugit. Memento Mori." | |||
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#4
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Classic all the way because it allowed anyone to access content regardless of their playtime/style; the introduction of "special" zones for the elitists only (IE VP key and Sleepers key) was the decline in EverQuest in my humble opinion. Without such restrictions, (catering to the "hardcores") I feel EverQuest would have lasted a lot longer in terms of popularity.
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#5
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It would seem to me your argument is dependent on your server not having any descent size guilds early on, so everyone was just doing pick-up raids to all the planes and dragons. Thus you saying it was accessible to anyone. And then it must have changed into a small number of elite guilds that were taking the high end content, and then not accessible to just anyone. That has nothing to do with the expansions, it's just the evolution of the social environment over time. If your server had any elite guilds early on, then the planes/dragons would have not been accessible to just anyone like you said... and if your server had some of those guilds early on, I'm not sure at all what you mean. Even so, ST & VP were pretty much the only places that were literally not accessible, so even then.. it's silly to say those were stopping people from playing. Hell 95% of the people who had never been to ST & VP also probably didn't even kill vox/nagafen by then, or at least any kunkark dragons.. so that's seriously a moot point. Anyway, Everquest was only so successful because it catered to the hardcore. These days you have all these random mmorpg's that let everyone do anything and no work. They come out and people are max level in the first week by casual players. That doesn't allow there to be any really exciting high end content, because it doesn't matter. Anyone can do it. Then it all becomes instanced, blah blah everyone knows the rest. Everquest was amazing because there was a hell of a lot to earn in the game by being a hardcore player. If there were random dragons in every zone so every group of casual players could just get a few people together and decide "hey, I feel like killing woushi!", Everquest would have sucked. There would have been no reason to spend time developing your character. | |||
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#6
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Kunark was so good it could have been a game by itself.
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#7
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My favorite was Kunark for the same reasons a lot of others are saying. Good mix of outdoor zones and dungeons. Cool lore and feel. The best dungeons of any expansion ever IMO: Sebilis, Howling Stones, Chardok, Nurga, Dalnir, City of Mist, even Karnor's castle ruled aside from the trains. Epics introduced, good/evil outpost splits. They really nailed it with the Kunark expansion and most of my best memories are from my time in Classic/Kunark.
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Jerron - Human Enchanter
Neostorm - Dark Elven Wizard Yeardly - Dwarven Cleric Allabahallaban - Iksar Monk <Azure Guard> | ||
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#8
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#9
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Velious-- no brainer for me. Best expansion in any MMO, ever.
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#10
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i never had the chance to raid in everquest back when i played it, i was more of a casual player then...so i went ahead and picked kunark, loio was the most memorable zone for me, and i cant wait to go back.
**EDIT**i just remembered about CC and velks, damn, ok, well my vote should be counted for both then :P**EDIT** | ||
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