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#1
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I tried almost every single MMO during this era but after this, if an MMO was older than 6 months, I just would never go in. Why? I felt current players would have too much advantage over me. I'm sure I'm not the only one who feels this way and it. I understand the trend analysis you're trying to make but the growth rate is not an indicator of the quality of play or dissatisfaction of current subscriber base. The statistics merely show that EQ had met its saturation point and you would not attract any new players to this genre. | |||
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#2
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Meh, before PoP everyone was hanging out in Shadowhaven and the Nexus.
Nobody mentions that. | ||
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#3
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EQ was fine in 2001 and 2002.
I remember being online in 2002 in of of the zones introduced in the Shadows of Lucin when a GM came on to announce that EQ just broke it's own record for most people logged in at one time. EQ didn't die until WOW/EQ2 came out. | ||
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#4
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You have to look at the rate of incoming active subscriptions to understand what this thread is about. If you do that, you'll see that it, literally, hits a wall in mid 2001. Like it was run over, and stays that way for years. In fact, I wonder if it even recovered at all? That spike in 2004 is suspect, and I know GOD, as John Smedley put it, was probably EQ's worst expansion ever. They made it for level 70 cap, and most people were barely 50.
__________________
Full-Time noob. Wipes your windows, joins your groups.
Raiding: http://www.project1999.com/forums/sh...&postcount=109 P1999 Class Popularity Chart: http://www.project1999.com/forums/sh...7&postcount=48 P1999 PvP Statistics: http://www.project1999.com/forums/sh...9&postcount=59 "Global chat is to conversation what pok books are to travel, but without sufficient population it doesn't matter." | |||
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Last edited by stormlord; 04-12-2010 at 11:11 AM..
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#5
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#6
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Your experience is going to be skewed as you started on a PvP server where SOE had tons of problems. They had major rules revisions (Sullon Zek anyone?) and the game was just not very good as PvP goes (seems to be majority opinion, not just mine). SOE admitted that they didn't really care about balancing that aspect as the number of blue servers vs. red was something like 25:1? I also think 2001 was when the PvP servers started merging and consolidating the ruleset (correct me if I am wrong about these dates). | |||
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#7
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It's the nature of MMO's, they have to introduce fresher content to keep the current players happy, and then new players to it are in places with less population and as such the experience isn't the same.
I wonder how many actual zones eqlive has now, i mean it must be hundreds... maybe even thousands. And factor into that how few people play (especially at lower levels) and then you end up with the game being geared towards the max level players, even WoW's gone that way. So what you get from that is a bunch of excess zones that no longer serve a purpose because you're only in that level range for a small amount of time. On the note of EQlive, i remember them doing the revamps of BB, guk, unrest and CT. Those zones became quite lively at that time [You must be logged in to view images. Log in or Register.] then they introduced the classic monster missions. Basically they were just trying to give players a feel of the old stuff... and that's why we're all here at p99. We want the old stuff because that was the fun stuff.
__________________
Omnimorph - Enchanter
I enchant things... | ||
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#8
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Gates of discord is when people started to leave.
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#9
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#10
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and the group content was so over the top for anybody that wasnt raid geared (see the 1st versions of tpt /vex) it drove those people off | |||
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