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#1
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![]() The teleport pad we used to get out (don't remember which one, someone else chime in) was not working really well. I had to stand on it and rapidly click for ~10 seconds before it would zone me out. Others were reporting being zoned out immediately upon standing on it. Others never got out using it at all.
I'd check all of the teleport pads for any weird coding.
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Halfling Jesus
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#2
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![]() Quote:
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#3
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![]() Quote:
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"...we're gonna be doin' one thing and one thing only... killin' Nazis."
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#4
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![]() That's actually really funny.
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#5
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![]() I wish i had more knowledge of how it was on live. All i can say is we had fun.
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#6
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![]() Drakes should see tru hide/sneak. Aggro range on everything looks fine.
There shouldnt be any wurm pather @ "camp 2" on the map, it should stop at the entrance of that "cave". | ||
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#7
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![]() beside that has been said before i will add this :
should have be more see invisi mobs IMO. Can be that lucky to have so , so , so few. K | ||
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#8
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![]() Wurms should all 'flee' when low HP. Snare/Flee parking was always a viable way to cheese the gauntlet.
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#9
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![]() Quote:
Quote:
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#10
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![]() I only ran around inside last night, but from an explorers perspective:
Didn't seem like there were enough see invis wurms (may have just been from guilds killing the day before and respawns not having see invis). Travel was incredibly easy with just invisibility, and so it'd be pretty easy for an outsider to aggro a first mob, pop invis potion, and then just run around and build up a proxy aggro train and cause mayhem. And even the wurms that saw through invis didn't aggro if I ran directly beside them (may have just been the problem with the server tic aggro), although I only encountered two. Phara Dar portal also dropped you on island one in the Plane of Sky with full buffs on. Is this correct? Figured at the first least it should be stripping buffs (and possibly also putting you on Island 8?).
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[60 Druid] Jomar (Halfling) <The Black Hand>
[60 Wizard] Astizen (Erudite) <The Black Hand> | ||
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