Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 11-20-2011, 05:36 PM
booter booter is offline
Sarnak

booter's Avatar

Join Date: May 2011
Posts: 384
Default

The teleport pad we used to get out (don't remember which one, someone else chime in) was not working really well. I had to stand on it and rapidly click for ~10 seconds before it would zone me out. Others were reporting being zoned out immediately upon standing on it. Others never got out using it at all.

I'd check all of the teleport pads for any weird coding.
__________________
Halfling Jesus
  #2  
Old 11-20-2011, 06:06 PM
Rusl Rusl is offline
Kobold


Join Date: Nov 2011
Posts: 144
Default

Quote:
Originally Posted by booter [You must be logged in to view images. Log in or Register.]
The teleport pad we used to get out (don't remember which one, someone else chime in) was not working really well. I had to stand on it and rapidly click for ~10 seconds before it would zone me out. Others were reporting being zoned out immediately upon standing on it. Others never got out using it at all.

I'd check all of the teleport pads for any weird coding.
We used the one in Xygoz's room, took us to the swamp of no hope. Not sure if this is supposed to be active or not.
  #3  
Old 11-20-2011, 11:16 PM
Ektar Ektar is offline
Planar Protector

Ektar's Avatar

Join Date: Oct 2009
Location: Old World
Posts: 1,188
Default

Quote:
Originally Posted by booter [You must be logged in to view images. Log in or Register.]
The teleport pad we used to get out (don't remember which one, someone else chime in) was not working really well. I had to stand on it and rapidly click for ~10 seconds before it would zone me out. Others were reporting being zoned out immediately upon standing on it. Others never got out using it at all.

I'd check all of the teleport pads for any weird coding.
is this like the pads in sky? I click them for hours (ok maybe 15 seconds) before finally finding the sweet spot. If so, you got yourself a good jumping off/reference point
__________________
"...we're gonna be doin' one thing and one thing only... killin' Nazis."
  #4  
Old 11-20-2011, 06:21 PM
Diggles Diggles is offline
Banned


Join Date: Aug 2011
Location: FEED UPON YOUR {◕ ◡ ◕}
Posts: 1,864
Default

That's actually really funny.
  #5  
Old 11-20-2011, 06:51 PM
Seaweedpimp Seaweedpimp is offline
Banned


Join Date: May 2010
Posts: 1,640
Default

I wish i had more knowledge of how it was on live. All i can say is we had fun.
  #6  
Old 11-20-2011, 07:24 PM
Nizzarr Nizzarr is offline
Planar Protector

Nizzarr's Avatar

Join Date: Oct 2009
Posts: 1,644
Default

Drakes should see tru hide/sneak. Aggro range on everything looks fine.

There shouldnt be any wurm pather @ "camp 2" on the map, it should stop at the entrance of that "cave".
  #7  
Old 11-20-2011, 08:01 PM
Kawai Kawai is offline
Orc


Join Date: Feb 2011
Posts: 35
Default

beside that has been said before i will add this :
should have be more see invisi mobs IMO.
Can be that lucky to have so , so , so few.


K
  #8  
Old 11-20-2011, 08:13 PM
Kinsawt Kinsawt is offline
Aviak


Join Date: Dec 2010
Posts: 53
Default

Wurms should all 'flee' when low HP. Snare/Flee parking was always a viable way to cheese the gauntlet.
  #9  
Old 11-20-2011, 08:27 PM
Autotune Autotune is offline
Planar Protector

Autotune's Avatar

Join Date: Jun 2010
Location: Auburn, AL
Posts: 2,470
Default

Quote:
Originally Posted by Kinsawt [You must be logged in to view images. Log in or Register.]
Wurms should all 'flee' when low HP. Snare/Flee parking was always a viable way to cheese the gauntlet.
Quote:
Formerly of Veeshan's Peak pre-revamp.

Spawn rate on Guardian Wurms is 15 minutes.

They come in two versions:

1) Do not see invis, small fire AE, melee for 500s. They run when low on health and enrage sometimes. They have a chance to spawn another wurm upon death.

2) Do see invis, 500ish cold AE coupled with dispell, AE Fear. Melee for 500s. Some run, some enrage. It's touch and go.
maybe this is what they have on them currently except that respawn is 2mins.
__________________
Quote:
Originally Posted by Sirken
I like to ninja edit people's Sigs.
  #10  
Old 11-20-2011, 08:48 PM
Jomar Jomar is offline
Sarnak


Join Date: Dec 2010
Posts: 470
Default

I only ran around inside last night, but from an explorers perspective:
Didn't seem like there were enough see invis wurms (may have just been from guilds killing the day before and respawns not having see invis). Travel was incredibly easy with just invisibility, and so it'd be pretty easy for an outsider to aggro a first mob, pop invis potion, and then just run around and build up a proxy aggro train and cause mayhem. And even the wurms that saw through invis didn't aggro if I ran directly beside them (may have just been the problem with the server tic aggro), although I only encountered two.

Phara Dar portal also dropped you on island one in the Plane of Sky with full buffs on. Is this correct? Figured at the first least it should be stripping buffs (and possibly also putting you on Island 8?).
__________________
[60 Druid] Jomar (Halfling) <The Black Hand>
[60 Wizard] Astizen (Erudite) <The Black Hand>
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 11:10 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.