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  #11  
Old 11-21-2011, 02:13 AM
Vondra Vondra is offline
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I think in the end, the fact that CHA has any effect on your performance...even if it is minor, makes it better than INT most of the time in groups where raising your max mana really isn't of any use.

Now I'm not recommending that you just totally ignore int and truly have a tiny mana pool...but if you've got 160 INT or something, that's more than enough.
  #12  
Old 11-21-2011, 04:36 AM
bigups43 bigups43 is offline
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Ok thanks for the info. Can anyone recommend some low level CHA gear?
  #13  
Old 11-21-2011, 05:59 AM
socialist socialist is offline
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Quote:
Your primary focus is on survivability
Confirmed. Your survivability is the most important thing because your spells generate huge aggro and your solo style is dangerous. When I leveled my enchanter to 50 pre-Kunark, I had like 120 int the entire way and it was never a problem. I wore all the hp gear I could get, from 55/5 rings to hooded black cloak. That extra 2-300 hp is far more important than anything else. Mana isn't a worth stacking for anyone except quad kiters and clerics. An enchanter will spend most of their life in one of two situations: never having full mana, in which case a big mana pool is worthless; or mostly having full mana, in which case a big mana pool is worthless. A big mana pool only matters if you routinely spend a full blue bar in one go, people's lives depend directly on your mana, or you can't do anything without mana - wizards and druids (when quadding) and clerics. Anyone else will benefit from a deep mana pool so rarely that it's far better to focus on not getting killed.

There's probably not enough commonly available charisma gear in the game to max the stat if you don't put any points in it, especially if your enchanter isn't a high elf or erudite. Since mana is so inconsequential and stamina gives too little hp for it to be worth the points, you're probably better off spending the points in cha unless you're one of those who believe it doesn't affect anything at all. If you put them into int, you'll struggle to get the unbuffed 200+ cha that most people believe is needed. And once you get access to the better and more rare cha gear, here's the thing to consider:

You will need to wear charisma gear. This is a given. If you put all your points in charisma, you'll hit the point of "enough cha" sooner and can start wearing more pieces of caster gear. This usually has better general stats than charisma gear which tends to give nothing but +cha, so you get better resists and stuff that way. If you had put your points in int, you'd have to wear more charisma gear which doesn't give resists, +hp and better AC that you'll get from your planar set or whatever caster gear you'd wear instead. Basically, unless you don't care about charisma at all, you benefit more overall from putting the points in charisma since it allows you to wear other stuff with better secondary stats that charisma gear typically doesn't have.

If this is for the PvP server, it's very different. After resists and hp, a PvP enchanter wants all the mana he can get. You'll always struggle to kill well-geared opponents because it's hard to land nukes on them, and the only way to try to keep up with this is to get as much mana as you can. An extra nuke or two will sometimes win a fight. You will be in situations where you simply go OOM trying to kill someone with a high mr. It's still not worth sacrificing your own resists for mana, or any slot where you can wear 40 or more hp instead, but other than that you'll want all the mana you can get. Spend your points in int if you're on red99. You probably won't want to solo with charm much anyway on a PvP server, you're basically a freekill for anyone if you do.
  #14  
Old 11-21-2011, 02:58 PM
Vondra Vondra is offline
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Quote:
Originally Posted by bigups43 [You must be logged in to view images. Log in or Register.]
Ok thanks for the info. Can anyone recommend some low level CHA gear?
Drakehide Leggings: 5 AC +5 CHA +5 DEX. 100p or less.
Golden Catseye Bracelet * 2: +7 CHA each. Also very cheap
Incandescent Mask: +7 CHA +5 INT. Costs like 700 or something
Crude Stein: +10 Sta +15 CHA. 150p max.
Rod of Insidious Glamour: +12 CHA. 500p maybe?
Opalline Earring * 2: 2 AC +5 CHA. 50p each, maybe cheaper.
Siryn Hair Hood: 5 AC +13 CHA +10 SV Fire. 1000p or so.

So that's 76 CHA right there.

Your first buys should be 2 Platinum Fire Wedding rings though (5 AC +55) HP. 250p each perhaps.
  #15  
Old 11-21-2011, 03:12 PM
pickled_heretic pickled_heretic is offline
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In the beginning, +HP is the most relevant stat for enchanters, followed by AC (honestly not much you can do with this one, but it is worth considering) and then CHA, Int, +mana and finally stamina (mainly because stam has a terrible HP return for casters). MR should be in there somewhere, and you should keep yourself self-buffed with magic resist to resist your own aoe mezzes if things get dirty.

The conventional caster logic of maxing mana and int/wis is largely irrelevant for enchanters, particularly after a certain point in your career. When most other casters are getting hit, they are doing it wrong, but when you are getting hit, you are doing your job.

sure, a bigger mana pool is nice, but it is simply not worth sacrificing hp for it. I find that pretty generally, group wipes don't come from me running out of mana, they come from me running out of hp and subsequently dying.
  #16  
Old 11-21-2011, 03:13 PM
HawkMasterson1999 HawkMasterson1999 is offline
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I agree with the hp thing for sure... I wear a HBC, Djarns ring, 55/5 ring etc..
  #17  
Old 11-21-2011, 05:19 PM
Werlop Werlop is offline
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Quote:
Originally Posted by pickled_heretic [You must be logged in to view images. Log in or Register.]
sure, a bigger mana pool is nice, but it is simply not worth sacrificing hp for it. I find that pretty generally, group wipes don't come from me running out of mana, they come from me running out of hp and subsequently dying.
After a camp has been broken, your mana will be pretty steady throughout the group- it peaks right before you need to rebuff and then hovwers between 30%-70% the rest of the time. If you're above or below that often, either you're doing too little or too much.
Of course, at 51+ the absurd mana offered by Theft of Thought keeps you at FM about half of the time anyway, so you might actually benefit from having more max mana on hand for emergency situations.
  #18  
Old 11-21-2011, 05:20 PM
Seaweedpimp Seaweedpimp is offline
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HP - Mana - Cha
  #19  
Old 09-29-2012, 11:21 PM
MammothMafia MammothMafia is offline
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hp - cha - hp - cha - ac - beer - hp. in that order = win
  #20  
Old 09-30-2012, 03:21 AM
Vermicelli Vermicelli is offline
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Quote:
Originally Posted by HawkMasterson1999 [You must be logged in to view images. Log in or Register.]
Often times when charm decides to break over and over again I discover that my cha buff has dropped without me noticing. I rebuff cha and the charm sticks for near full duration once again.
QFT

When you are controlling a mob with charm, the mob will make a check every tick based on three things: your level vs theirs (the most influential check), your charisma, and the mob's magic resist. If the mob clears all three checks, your charm will break. So you can ensure that your charms stick for a long time by bumping your CHA and Tashing the mob. If you are in group with a L51 Mage or L49 Shaman, ask them to cast Malo on your pet before you charm it, as the Malo line can further decrease your pet's Magic Resist.

Also, if you are doing your job keeping all the mobs locked down and slowed and all your mates buffed, chances are you won't have time to regenerate to full mana, so don't worry about that max mana pool too much [You must be logged in to view images. Log in or Register.]
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