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  #11  
Old 11-13-2011, 09:07 AM
Lovely Lovely is offline
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Quote:
Originally Posted by AffEcT [You must be logged in to view images. Log in or Register.]
Stun partials been removed?
Don't think so cause my stuns lasted 1 second or less. (10 sec stun in PVE)
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lovely is the greatest thing that ever happened to red99. watching everyone rage is hilarious.
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exploit - is the code word for they outleveled me and are now outfarming me
  #12  
Old 11-13-2011, 09:38 AM
tsaC tsaC is offline
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Quote:
Originally Posted by Lovely [You must be logged in to view images. Log in or Register.]
Also the Enchanter nukes are getting resisted due to the stun/knock that's attached to the nukes. It's the same deal on all the Wizard nukes with stun/knocks.
Haven't you figured this out, dumb fuck - the code can't separate stun spells from enchanter nukes.

It's like you people need your hand held for everything, release the server so I never have to interact with these morans again.
  #13  
Old 11-13-2011, 10:25 AM
Lovely Lovely is offline
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Quote:
Originally Posted by tsaC [You must be logged in to view images. Log in or Register.]
Haven't you figured this out, dumb fuck - the code can't separate stun spells from enchanter nukes.

It's like you people need your hand held for everything, release the server so I never have to interact with these morans again.
Rofl wow I'm amazed how dumb you are. I write that Enchanter nukes get resisted due to the fact that they have a stun/knock attached to them and your reply is that I'm stupid cause I don't know that the code count nukes with stuns the same as regular stuns? That's what I just wrote you dumbasssss
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lovely is the greatest thing that ever happened to red99. watching everyone rage is hilarious.
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exploit - is the code word for they outleveled me and are now outfarming me
  #14  
Old 11-13-2011, 10:28 AM
AffEcT AffEcT is offline
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OK?

Change: Roots/Snares are easy to resist but removed custom partial.
Change: Stuns are easy to resist but do not remove custom partial.
I don't really get this.

If stuns rarely land, shouldn't they at least have full duration?

IMO the old system is probably better. Enchanters don't get fucked as much
with the other code.
  #15  
Old 11-13-2011, 03:50 PM
Cymbal Cymbal is offline
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can we make magic based nukes actually useful in pvp?

its not fair fire / ice is doing crazy damage
  #16  
Old 11-13-2011, 03:51 PM
tsaC tsaC is offline
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  #17  
Old 11-13-2011, 03:58 PM
gloinz gloinz is offline
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Quote:
Originally Posted by Greenkrak [You must be logged in to view images. Log in or Register.]
ive made a lvl 50 toon of every relevant class


if this is intended then disregard

with wiz dru sham nukes (basically fire n ice nuke) ive yet to see a complete red resist. usually these nukes are doin close to they're full potential


With enchanter nukes (magic) pretty often I will get a FULL red resist on ppl i've pillaged pillaged tashed. Have had this happen several times - these ppls MR are 120 or below

I know at 120 FR/CR you will not be gettin a full resist on wiz/dru nukes
At 130 PR was gettin a rare FULL resist on Ebolt

Maybe thats the way it shuld be but just bringing it up
agruing for ench nukes to be more reliable - DD+stun i guess just makes the chanter nukes a bit dicy?
chanter nukes were always ez to resist working as intended
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  #18  
Old 11-13-2011, 04:05 PM
Crenshinabon Crenshinabon is offline
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Quote:
Originally Posted by Cymbal [You must be logged in to view images. Log in or Register.]
can we make magic based nukes actually useful in pvp?

its not fair fire / ice is doing crazy damage
The only 2 classes that really get fked by this are enchanters and clerics, neither of which are meant to deal a lot of damage.

Not to mention enchanters have a built in interrupt.
If you are worried about MR, just simply don't play these 2 classes for their nuking powers.
  #19  
Old 11-13-2011, 04:09 PM
Silikten Silikten is offline
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I would have to agree stuns should last full duration. That is the intended affect and it is always short. Pretty crucial to stun classes.
  #20  
Old 11-13-2011, 04:14 PM
Cymbal Cymbal is offline
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i know thats the way it used to be...

but this server wants every spell to be useful in pvp

u buffed ice/fire already, umm wouldnt it be wise to even up the playing field?

im tired of seein server dominated by nec, druid, mage, wiz. You buffed their nukes after listening to 2-3 cry babies. at least try to make things more balanced.
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