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#12
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![]() Quote:
It's like you people need your hand held for everything, release the server so I never have to interact with these morans again. | |||
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#13
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#14
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![]() OK?
Change: Roots/Snares are easy to resist but removed custom partial. Change: Stuns are easy to resist but do not remove custom partial. I don't really get this. If stuns rarely land, shouldn't they at least have full duration? IMO the old system is probably better. Enchanters don't get fucked as much with the other code. | ||
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#15
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![]() can we make magic based nukes actually useful in pvp?
its not fair fire / ice is doing crazy damage | ||
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#17
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![]() Quote:
__________________
Griefer of Greenie, 1999-2003
PvP Champ, 2003-2005 Senior Vice President, <PvP Champs> 2006-Present | |||
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#18
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![]() Quote:
Not to mention enchanters have a built in interrupt. If you are worried about MR, just simply don't play these 2 classes for their nuking powers. | |||
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#19
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![]() I would have to agree stuns should last full duration. That is the intended affect and it is always short. Pretty crucial to stun classes.
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#20
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![]() i know thats the way it used to be...
but this server wants every spell to be useful in pvp u buffed ice/fire already, umm wouldnt it be wise to even up the playing field? im tired of seein server dominated by nec, druid, mage, wiz. You buffed their nukes after listening to 2-3 cry babies. at least try to make things more balanced. | ||
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