![]() |
|
|
|
#1
|
|||
|
Hey when Lulznemesis plugged on me he was gone in 5 seconds at most. I had time for one bash lol.
| ||
|
|
|||
|
#2
|
|||
|
Feels a bit fast. It should be around 30 seconds imo!
| ||
|
|
|||
|
#3
|
||||
|
Quote:
| |||
|
|
||||
|
#4
|
||||
|
Quote:
| |||
|
|
||||
|
#5
|
|||
|
As a melee, I understand the need to escape a gank – and making it to the zone line and plugging is one way – but /q shouldn't just be a quicker version of /camp where you can stand up and still take damage.
| ||
|
|
|||
|
#6
|
|||
|
I feel if you unplug you should be left in LD stat for 30 mins, so everyone can rap your arse.
| ||
|
|
|||
|
#7
|
|||
|
if you plug or /q and you are engaged i think should stay in game for a while, if not engage then should drop in like 30 sec
| ||
|
|
|||
|
#8
|
|||
|
Who gives a rats ass about plugging. I channeled gate with the entire Heresy guild attacking my naked shaman mule in Fear MULTIPLE TIMES. Gating in the middle of fights is way worse than plugging.
| ||
|
|
|||
|
#9
|
||||
|
Quote:
We're not talking about your basic plugging at a zoneline here, if you watch the video, this melee /q out in the open, fought back as LD status for a few seconds, then poofed. | |||
|
|
||||
|
#10
|
||||
|
Quote:
Shut the fuck up. Plugging is an exploit that needs to be fixed to prevent pussies from dodging fights with no repercussions. | |||
|
|
||||
![]() |
|
|