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#1
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Iknow about 30 people that arent ever going to log out.
so u can atleast count on them. | ||
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#2
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over 9000
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Griefer of Greenie, 1999-2003
PvP Champ, 2003-2005 Senior Vice President, <PvP Champs> 2006-Present | ||
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#3
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As far as xp deaths, this is why I'm in favor of player policing. As a former PK myself, it was common for someone to announce me in the zone once detected. That alone was a buzz kill. Furthermore, if I went into somewhere like Highkeep? People would drop what they were doing, see invis up and come out with their pitch forks and torches.
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#4
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You must have been a real asshole Nirgon
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#5
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Quote:
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Last edited by Nirgon; 11-08-2011 at 02:08 PM..
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#6
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Guessing about 300-400 to start. After a month or so it will be about 100-200. There is no boxing so plus you will have people leaving because of griefing etc.
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#7
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i dont think everyone realizes how big this is gonna be :X
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#8
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Depends on how hard people are trying to grief people off the server I guess.
You know, I do remember being told I couldn't come bother someone for a while after I killed/made them plug a few times on my rogue twink. I was told something to the effect of "I've seen you attack so and so 'X' times in the past few hours". So I stopped, no warning or anything. PS: couldn't imagine playing that character with no item loot lol. | ||
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Last edited by Nirgon; 11-08-2011 at 03:16 PM..
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#9
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Quote:
Identify the griefers early, condemn them as a threat to the livelihood of the server, and go after them en force to make sure that sociopathic behavior doesn't propagate on Red99, and you might stand a chance to build a healthy community that can enjoy PVP.
__________________
Another witty, informative, and/or retarded post by:
![]() "You know you done fucked up when Yendor gives you raid commentary." - Tiggles | |||
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#10
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I honestly think the ruleset of XP deaths is going to keep the population low. That and the griefing. I love PvP but I really can't do the the massive amount of time classic XP, while PvPing and with XP loss would take.
Also I kind of feel XP death deters PvP, but that is just my thought. It's a shame because it looks like a good amount of work went in to make this a better Emu PvP experience.
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