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  #11  
Old 11-01-2011, 02:38 PM
Rogean Rogean is offline
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People are talking about that like it's going to work how they remember it.. initially it was removed because it was exploitable. We will be putting in guard assist but it will not be faction based. The guards will automatically aggro anyone they see attacking another player regardless and indiscriminately.
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  #12  
Old 11-01-2011, 02:39 PM
Softcore PK Softcore PK is offline
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Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
People are talking about that like it's going to work how they remember it.. initially it was removed because it was exploitable. We will be putting in guard assist but it will not be faction based. The guards will automatically aggro anyone they see attacking another player regardless and indiscriminately.
That will work. What about adding in faction hits for players who kill others in their hometown?
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  #13  
Old 11-01-2011, 02:41 PM
Lazortag Lazortag is offline
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Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
People are talking about that like it's going to work how they remember it.. initially it was removed because it was exploitable. We will be putting in guard assist but it will not be faction based. The guards will automatically aggro anyone they see attacking another player regardless and indiscriminately.
...Even kos guards?
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  #14  
Old 11-01-2011, 02:41 PM
pickled_heretic pickled_heretic is offline
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Originally Posted by Softcore PK [You must be logged in to view images. Log in or Register.]
Faction hits happened on all 4 servers.
no.
  #15  
Old 11-01-2011, 02:42 PM
gloinz gloinz is offline
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Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
People are talking about that like it's going to work how they remember it.. initially it was removed because it was exploitable. We will be putting in guard assist but it will not be faction based. The guards will automatically aggro anyone they see attacking another player regardless and indiscriminately.
sadface guards should at the very least be racist, a dwarf guard should never attack another dwarf cuz he started shit with an elf, but if the elf started beatin up ol dwarf hes like yo lay off my boy

and in the case 2 non dwarfs fight infront of dwarf guards he jumps in and slays whoever attacking (etc for all cases)
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  #16  
Old 11-01-2011, 02:47 PM
dusk883 dusk883 is offline
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Attacker is flagged by guards then? "Victim" then goes in range of guards, guards attack the flagged "attacker"? This is how it works? Which is kinda cool I think, especially say in Nektulous if Halfling commits seppuku on himself at neriak entrance guards but maybe sees dark elf attacker get slain first as he defended home.
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  #17  
Old 11-01-2011, 07:05 PM
PVPBetaChamps PVPBetaChamps is offline
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so essentially cities will be safe zones for every troglodyte fuckhead...

lets just add the nexus and be done with it for these whiney bluebie fucks.
  #18  
Old 11-01-2011, 07:07 PM
Crenshinabon Crenshinabon is offline
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Good to hear Rogean! I was worried there would be no guard protection.

*edited to say lol @ Gloinz*
Last edited by Crenshinabon; 11-01-2011 at 07:22 PM..
  #19  
Old 11-01-2011, 07:27 PM
Mardur Mardur is offline
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Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
People are talking about that like it's going to work how they remember it.. initially it was removed because it was exploitable. We will be putting in guard assist but it will not be faction based. The guards will automatically aggro anyone they see attacking another player regardless and indiscriminately.
Dumb. The "exploitation" was what made it interesting. And if you didn't want to get "exploited" all you had to do was work on your faction.

The "exploit" made traveling to unfriendly cities very dangerous and was part of the danger that made EQ fun. Don't ruin this.

Some people bitch about resists, level range, ac, etc, but this issue is where I'm making my stand. We need faction hits and faction-based guard aggro.

Consider this: based on what Rogean is saying, a mage soloing Oggok Guards will essentially be immune to pvp as they level as the same guards he's massacring will assist him against human players. This system is broken as hell.

(and yes, most agnostic chars with DE illusion are always dubious to Oggok no matter how many guards they kill)
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Last edited by Mardur; 11-01-2011 at 07:31 PM..
  #20  
Old 11-01-2011, 07:33 PM
oldfish oldfish is offline
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Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
People are talking about that like it's going to work how they remember it.. initially it was removed because it was exploitable. We will be putting in guard assist but it will not be faction based. The guards will automatically aggro anyone they see attacking another player regardless and indiscriminately.
Quote:
Originally Posted by Mardur [You must be logged in to view images. Log in or Register.]
Dumb. The "exploitation" was what made it interesting. And if you didn't want to get "exploited" all you had to do was work on your faction.

The "exploit" made traveling to unfriendly cities very dangerous and was part of the danger that made EQ fun. Don't ruin this.

Some people bitch about resists, level range, ac, etc, but this issue is where I'm making my stand. We need faction hits and faction-based guard aggro.

Consider this: based on what Rogean is saying, a mage soloing Oggok Guards will essentially be immune to pvp as they level as the same guards he's massacring will assist him against human players. This system is broken as hell.

(and yes, most agnostic chars with DE illusion are always dubious to Oggok no matter how many guards they kill)
Not sure im getting this straight, does this mean an Ogre can walk into WFP?
Last edited by oldfish; 11-01-2011 at 07:37 PM..
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