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#2
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People are talking about that like it's going to work how they remember it.. initially it was removed because it was exploitable. We will be putting in guard assist but it will not be faction based. The guards will automatically aggro anyone they see attacking another player regardless and indiscriminately.
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#3
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“Smile, breathe, and go slowly.”
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#4
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Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | |||
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#5
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and in the case 2 non dwarfs fight infront of dwarf guards he jumps in and slays whoever attacking (etc for all cases)
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Griefer of Greenie, 1999-2003
PvP Champ, 2003-2005 Senior Vice President, <PvP Champs> 2006-Present | |||
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#6
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The "exploit" made traveling to unfriendly cities very dangerous and was part of the danger that made EQ fun. Don't ruin this. Some people bitch about resists, level range, ac, etc, but this issue is where I'm making my stand. We need faction hits and faction-based guard aggro. Consider this: based on what Rogean is saying, a mage soloing Oggok Guards will essentially be immune to pvp as they level as the same guards he's massacring will assist him against human players. This system is broken as hell. (and yes, most agnostic chars with DE illusion are always dubious to Oggok no matter how many guards they kill)
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I am Reiker.
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Last edited by Mardur; 11-01-2011 at 07:31 PM..
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#7
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Last edited by oldfish; 11-01-2011 at 07:37 PM..
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#8
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First, I am not a coder so I do not know how hard it is to program something like this but it is essential. it is like if I go to a bar and my friend gets into a fight, I am not gonna attack my friend.....
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#9
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#10
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Simple solution -- Don't PvP near guards. If you want to kill guards for experience you inherit the risk of it being Guard/Player vs You. | |||
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