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#11
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![]() I have posted this in another thread, but I am going to re-post it here. I do not mean to spam, but Rogean broadcasted a little while ago that there is no good step-by-step bug report on the forum so I want to attempt to get one out there.
Foraged items, tradeskills combines and "stocked" vendor inventory all stack normally. However, this bug has happened to every single stackable item I have looted since the last patch. It is not limited to a particular type of item. If it stacks, and is dropped from a mob, it gets bugged in the following way: 1) Right Click Looting: If you right click an item to loot it automatically, the first one appears normal. Any subsequent identical loot right clicked from a corpse will poof. Right click to loot bone chips from 100 skeleton corpses and you will end up with only 1. 2) Left Click Looting: If you left click an item and then place it in a bag manually, the first one appears normal. Any subsequent identical loot placed manually on the stack will appear to be adding up normally. Yet, when you zone or log, that stack will become 1 of the item. Left click and manually stack bone chips from 100 skeleton corpses, and when you zone each stack of 20 will become a stack of 1. 3) Selling Loot: If you try to sell any of this looted stuff to a vendor it will only give you money for 1 of the stack. The vendor's text will be blank where the amount of money usually appears but the money will be added to your inventory. It will also leave a ghost of the item behind in your inventory, which will need to be destroyed. 4) Buying Loot: The vendor's inventory will appear to have an infinite quantity of this bugged loot, however, they will run out after selling only 1. The item you are trying to buy will poof if you already have one in your inventory, just as if you had looted it from a mob. Stackable vendor items that are "stocked" as part of default inventory act normally. So food, water, bandages, etc are all un-bugged. It is only stackable mob loot sold to a vendor by a player that is bugged. The only way around this that I have found is to put each stackable item in its own inventory slot. Keeping each separate is the only way I have kept loot from poofing. I have tried dropping it on the ground and picking it up, and it poofs if stacked. I have tried trading it to other people, and again it poofs if allowed to stack. It seems like the act of looting it creates the bug somehow. It may also help to note that these bugged items can be processed for tradeskills, and the resulting item can then be stacked normally. So looting spider silks would poof them if they are stacked, but you can turn them into silk swatches which will stack normally. This is as clear as I could explain, I hope this helps. | ||
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