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View Poll Results: Classic resist system or Null's non-classic system?
Keep the resist system as classic as possible 67 60.91%
Add Null's VZ/TZ bastardization that isn't classic 43 39.09%
Voters: 110. You may not vote on this poll

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  #11  
Old 10-15-2011, 01:29 PM
Crenshinabon Crenshinabon is offline
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This pole is a biased pos.
Resist have not even been tested.
Stop bitching until we try it.
Try to make a less stupid pole.
  #12  
Old 10-15-2011, 01:36 PM
bamzal bamzal is offline
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shits fucked cry wolf chain casting root gg
  #13  
Old 10-15-2011, 01:45 PM
lindz lindz is offline
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There are a lot of people that are not here for yet another pvp box, but here for the P99 experience with pvp. We don't want the vztz crap, we'd like a legit classic feel not the devs vision of how they can do better than sony.
  #14  
Old 10-15-2011, 01:51 PM
tmoneynegro tmoneynegro is offline
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Quote:
Originally Posted by Crenshinabon [You must be logged in to view images. Log in or Register.]
This pole is a biased pos.
Resist have not even been tested.
Stop bitching until we try it.
Try to make a less stupid pole.
Anybody that's played TZVZ before knows exactly how the Null resist system is.

No real MMORPG on earth lets you chain cast CC spells on people, Null somehow thinks this is a good idea. Games like DAoC have immunity timers, games like WoW have recast times on the spells. EQ just let people be immune to them.
  #15  
Old 10-15-2011, 02:05 PM
Mardur Mardur is offline
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Translation:

Choose:

a) Classic resists that apparently a large amount of people here haven't even experienced.

b) Null resists that no one have experienced.
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lol wut
  #16  
Old 10-15-2011, 02:10 PM
MilkyMilkyCamel MilkyMilkyCamel is offline
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I would just like the game to be as close to classic as possible. The resist system that was in place over the past couple of weeks was not, as far as I know, identical to classic. I think what Null is aiming to do with these changes is just to test out some different stuff with resists, so that we can move closer to how the system worked in classic. Whatever gets put in place, we'll be able to tell which aspects of it move us further away from the classic feel, and which ones are more similar to true classic EQ pvp resist system. The problem areas (i.e. if roots/stuns are too difficult to full resist, or if partial resists are occurring too rarely/often) can be adjusted and re-tested.

We're still in beta here, and I don't think the guys behind this project really intend to bait the community into trying it by claiming it's classic mode, and then switch some non-classic resist system into the game. They're trying to achieve a classic server because they enjoyed classic, just like we did. Why would they want to deviate from that by implementing a reinterpretation of it? I don't think that they've been afflicted with the same mental disability that George Lucas has been suffering from lately (http://www.youtube.com/watch?v=wVqgSFg3zSw).

At least, this is how I have interpreted Null's posts on the subject. If this is the case and they're looking to hone in on the classic resist formulas, then I think this needs to be addressed and clearly explicated in a new post for the sake of PR. With the servers being down, the hysteria behind this discussion is starting to get pretty intense. Clearly communicating the development goals to the players is really essential to keeping the community optimistic and excited for release.

All of that being said, I did vote for "classic" in this poll, because classic is what I want. But again, I think that's what Null and the other devs want. What they're implementing now is (I think, I hope) just for testing purposes, like performing a titration on the resist system.

TL;DR? See the following video: http://www.youtube.com/watch?v=M-wG4X_dYLc
  #17  
Old 10-15-2011, 02:23 PM
Mardur Mardur is offline
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Need more posters like that Milky guy.
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lol wut
  #18  
Old 10-15-2011, 02:31 PM
Bazia Bazia is offline
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Quote:
Originally Posted by Lovely [You must be logged in to view images. Log in or Register.]
I don't really care if it's Classic or whatever else. I just want it to be good and balanced. I get the classic feel no matter how resists are, maybe that's just me
  #19  
Old 10-15-2011, 02:36 PM
tmoneynegro tmoneynegro is offline
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Quote:
Originally Posted by MilkyMilkyCamel [You must be logged in to view images. Log in or Register.]
I think what Null is aiming to do with these changes is just to test out some different stuff with resists, so that we can move closer to how the system worked in classic.
Then you would be completely wrong on that point. He's trying to force us to accept the TZVZ, not similar to regular EQ at all resist system.

Quote:
Originally Posted by MilkyMilkyCamel [You must be logged in to view images. Log in or Register.]
Whatever gets put in place, we'll be able to tell which aspects of it move us further away from the classic feel, and which ones are more similar to true classic EQ pvp resist system.
There's no guessing for how it affects PvP, we already played it on TZVZ. It plays like a completely different game and is nothing like EQ classic.


Quote:
Originally Posted by MilkyMilkyCamel [You must be logged in to view images. Log in or Register.]
I don't think the guys behind this project really intend to bait the community into trying it by claiming it's classic mode, and then switch some non-classic resist system into the game.
Lol, well open your eyes because it just happened. Why do you think there are so many angry posts.
  #20  
Old 10-15-2011, 02:42 PM
Lawler Lawler is offline
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Quote:
Originally Posted by tmoneynegro [You must be logged in to view images. Log in or Register.]
Lol, well open your eyes because it just happened. Why do you think there are so many angry posts.
Seems like your the only one making angry posts, LOL root?
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