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View Poll Results: Classic resist system or Null's non-classic system? | |||
Keep the resist system as classic as possible |
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67 | 60.91% |
Add Null's VZ/TZ bastardization that isn't classic |
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43 | 39.09% |
Voters: 110. You may not vote on this poll |
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#11
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![]() This pole is a biased pos.
Resist have not even been tested. Stop bitching until we try it. Try to make a less stupid pole. | ||
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#12
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![]() shits fucked cry wolf chain casting root gg
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#13
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![]() There are a lot of people that are not here for yet another pvp box, but here for the P99 experience with pvp. We don't want the vztz crap, we'd like a legit classic feel not the devs vision of how they can do better than sony.
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#14
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![]() Quote:
No real MMORPG on earth lets you chain cast CC spells on people, Null somehow thinks this is a good idea. Games like DAoC have immunity timers, games like WoW have recast times on the spells. EQ just let people be immune to them. | |||
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#15
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![]() Translation:
Choose: a) Classic resists that apparently a large amount of people here haven't even experienced. b) Null resists that no one have experienced.
__________________
I am Reiker.
![]() lol wut | ||
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#16
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![]() I would just like the game to be as close to classic as possible. The resist system that was in place over the past couple of weeks was not, as far as I know, identical to classic. I think what Null is aiming to do with these changes is just to test out some different stuff with resists, so that we can move closer to how the system worked in classic. Whatever gets put in place, we'll be able to tell which aspects of it move us further away from the classic feel, and which ones are more similar to true classic EQ pvp resist system. The problem areas (i.e. if roots/stuns are too difficult to full resist, or if partial resists are occurring too rarely/often) can be adjusted and re-tested.
We're still in beta here, and I don't think the guys behind this project really intend to bait the community into trying it by claiming it's classic mode, and then switch some non-classic resist system into the game. They're trying to achieve a classic server because they enjoyed classic, just like we did. Why would they want to deviate from that by implementing a reinterpretation of it? I don't think that they've been afflicted with the same mental disability that George Lucas has been suffering from lately (http://www.youtube.com/watch?v=wVqgSFg3zSw). At least, this is how I have interpreted Null's posts on the subject. If this is the case and they're looking to hone in on the classic resist formulas, then I think this needs to be addressed and clearly explicated in a new post for the sake of PR. With the servers being down, the hysteria behind this discussion is starting to get pretty intense. Clearly communicating the development goals to the players is really essential to keeping the community optimistic and excited for release. All of that being said, I did vote for "classic" in this poll, because classic is what I want. But again, I think that's what Null and the other devs want. What they're implementing now is (I think, I hope) just for testing purposes, like performing a titration on the resist system. TL;DR? See the following video: http://www.youtube.com/watch?v=M-wG4X_dYLc | ||
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#17
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![]() Need more posters like that Milky guy.
__________________
I am Reiker.
![]() lol wut | ||
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#18
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#19
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![]() Quote:
Quote:
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