![]() |
|
|
|
#1
|
|||||
|
Quote:
Quote:
I remember having really low disease resist, something like 45-65 and even having lots of those bounce but I think PR/DR resists were extremely different from the others. | ||||
|
|
|||||
|
#2
|
|||
|
Yeah, wizard's probably the easiest.
Cast: Arch Shielding Elemental Armor Diamondskin Find someone Cast: Ice Comet Markar's Clash / Yonder Ice Comet Markar's Clash / Yonder Ice Comet You or opponent is dead by now. Mage is about the same, send in an earth/air pet and chain Lava Bolt or whatever the highest one is. Victory is just slightly less guaranteed.
__________________
I am Reiker.
![]() lol wut | ||
|
|
|||
|
#3
|
|||
|
Hooray for balance!
| ||
|
|
|||
|
#4
|
|||
|
Ice comit is iwin button
| ||
|
|
|||
|
#5
|
|||
|
Except it isn't. With a 6.30 sec cast time and being easily resistable, it's not that hard to protect yourself against it. Coupled with the insane 400 mana cost, most wizards can only cast three of them. There's even a +35 CR cloak in Kedge, or a much easier +20 one in Everfrost. It's the easiest resist to raise.
| ||
|
|
|||
|
#6
|
||||
|
Quote:
Lvling wise I think mage is easier then a necro in terms of not having do as many things to solo xp. Although wizard is slower at xp then a mage it is easier to play nakid because you don't have to have malachite on you at all times. To the author of the thread. If you are looking for a guild and have ventrilo and a willingness to work at improving your EQ pvp skills send me a pm. I dont have a problem with people who just need some guidance in game. | |||
|
|
||||
|
#7
|
|||
|
It's pretty common for well-geared people to have about 120 CR. Add a resist cold buff and you're pretty well off to take most of the sting out of an ice comet. Considering the long cast time and the fact that a wizard can probably only cast three of them, it won't be wizards who rule the world.
| ||
|
|
|||
|
#8
|
||||
|
Quote:
I distinctively remember have 150-160 cold in classic and getting blasted for near full dmg alot in classic... This magical 150-170 range didnt all of a sudden make you immune to said spells (with the exception of magic based spell line) in classic at all... It wasnt till after you reached over 200 did this even play a factor in the cockiness of "Im well resisted prepped" and can feel safe in absorbing a decent amount of your spell damage. To many Vz/tz resist code memories floating around. | |||
|
|
||||
|
#9
|
||||
|
Who's talking about immune? My point is that 140-160 CR would make you survive three ice comets fairly frequently (if you even let the guy get three 6.30-sec nukes off), and then the wizard is OOM. If you believe that 170 CR made little difference and that resist rates for nukes aren't decent until 200+, it's your memory that should be questioned. 100-120ish is where you start frequently shaving off a significant portion of nuke damage, 150-170 is when nukes become pretty unreliable, and 200+ is practical immunity. I hate to be that guy, but do you actually have any kind of memory of classic PvP? Your statement suggests you don't. If it took 200 to be merely decently protected against nukes, clerics and magicians would be among the strongest endgame PvP classes.
Quote:
| |||
|
|
||||
|
#10
|
||||
|
Quote:
I think its your memory that maybe jaded... I was pretty well known on RZ for a very long time, and yet no one recalls you ever in classic pvp and or what server did you play on? Mages were garbage (there best nuke Bolt was easily LoS avoidable, clerics were actually very good and their nukes even tho mr based and resisted id say post 150 fairly often were not to be frowned upon) Lets rehash some classic portions you may or may not be unfamiliar with... Ice Comet (Class Wizard) - You used to be able to stand at the entrance to Dead Side Lower Guk (assist a target on someone) and literally cast and hit them in the safe hall drop below the bridge... I realise this has nothing to do with the resist arguement but I'll get to that, hang tight. Now by your own posts so far (easy to get 170mr on a warrior, easy to get 150cold/fire) you are basically telling the community you are a proponent of melee and casters are literally worthless in classic (minus the early rush to 50 and the short term wait for a few melee to gear up). When everyone (at least from RZs stand point) remembers the most devasting combo for almost a year was Enchanter/Wizard (but again from your stand point and all these unbuffed resists you are throwing out there, both are worthless) Badmartigan/Ilsen anyone? Again your memory is jaded... Hardly anyone had resist jewlery for the first 6months (you would be lucky to have 1 Jacinth or Diamond Ring)and gems didnt drop like candy from planes (vz/tz memories) or from Dino as often as some may think. I know this because I was the 3rd Enchanter to 50 and one of the only high end JCers on RZ (Played Rigamortiz if you must know) One part of your jaded memory is true (post Id say 150, you could/can resist the spell line, Fire line seemed much easier to resist than cold (given the fact IC has a small built in resist factor/and Temp Flux staff..) it wasnt resisted/partially resisted near as much.. It still had a strong impact. So one last rehash, if we go off your theories (No one on the entire server should roll any caster whatsoever, because you will A) Get fully resisted on ALL your Spell lines post 120 or close to it where it means nothing. B) Will only be able to live your glory for the first month of 50s and become worthless the rest of your EQ Career other than a Portbot/Healbot/Buffbot.) Now lets sit back a second and think about that. PS Im curious to know who you played (what server) and more of your "classic memories". Again this isnt a pissing match, I just dont want to see someone who is a proponent of melee, try and throw casters out the window completely. | |||
|
Last edited by Kringe; 10-14-2011 at 03:32 PM..
|
|
|||
![]() |
|
|