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#11
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Most of this guide is geared toward kunark era, so maybe come back in a year or so and read it
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#12
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A good post for the most part - you played a warrior/ranger/monk/sk/paladin didn't you? [You must be logged in to view images. Log in or Register.]
Some differences in opinion. Warrior/Ranger/Monk/SK/Paladin: Pretty much good, but paladins and especially SKs had an advantage here. Rogue: Spot on. Druid: Looks good. Mage: Looks good - pets could be poofed back in the day though so they had a lot of trouble with bards. Shaman: Did not use ebolt, what a huge waste of mana. Shamans had manaless damage in the form of a pet and melee. They were about attrition. Bard: Definitely capable of "killing" people in the sense that if they wanted the area you were in, they got it. You couldn't kill them and they could slowly do damage to you. They were all about the mind games. Cleric: Yup! Enchanter: Mass pvp, annoying as hell. Rapture and pillage made them high priority targets. Wizards: Levitate? Golem wands won't allow those shenanigans. Everything else looks good. Necro: 100% wrong here. Necros were an attrition class that focused on pet dps and their own survivability. They were great at 1v1 and large scale pvp. If you focused on the necro, they would kite you, if you focus on their pet, they just dispel any cc you land or dot/deflux you. | ||
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#13
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Quote:
edit: I mean seriously dude, this is some DEEP shit you thought about.. Quote:
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Last edited by Cast; 10-09-2011 at 01:29 AM..
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#14
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Quote:
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#15
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nice dunk pal
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#17
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Quote:
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#18
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I am confused on why you even decided to include kunark stuff in your post when you knew this was going to be just classic for a while.
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#19
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agree op "guide" is pretty off base
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#20
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tho granted anyone reading some random newbies "class guide" on the p99 forums and using it to decide which class to play is pretty much guaranteed to be fodder (regardless of which they choose)
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