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  #11  
Old 04-01-2010, 10:18 AM
Omnimorph Omnimorph is offline
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Only time i've seen multiquesting as a viable, legit method would be if someone went LD and was unable to loot a piece for the quest that would otherwise rot unless a group / guild member looted it for them with the intention to multiquest later on.

I think it's better having it the way we have it now, rather than having people camping Jboots and what not with the intention of selling the multiquest for a profit. If the above scenario happens i'm sure if someone else looted it and told a gm about what happened it could be sorted out.

My only woe is that the kedge robe will be looted by casters, who then won't be able to MQ it for rogue epic when kunark comes out [You must be logged in to view images. Log in or Register.] what a waste.
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  #12  
Old 04-01-2010, 10:24 AM
Murphy Murphy is offline
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Originally Posted by Virtuosos [You must be logged in to view images. Log in or Register.]
hire sony to do it




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  #13  
Old 04-01-2010, 10:29 AM
Striiker Striiker is offline
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Originally Posted by Omnimorph [You must be logged in to view images. Log in or Register.]
..

I think it's better having it the way we have it now, rather than having people camping Jboots and what not with the intention of selling the multiquest for a profit. If the above scenario happens i'm sure if someone else looted it and told a gm about what happened it could be sorted out.

..
I also am in favor of no multi-questing. It opens up a lot of content which in the past was perma-camped by people seeking to make a lot of profit. Yes, this is not a classic configuration but it also addresses an issue which significantly interfered with the game for many people. I would chalk this one up to being on par with multi-boxing in that it should not be permitted (even if a solution was easily attainable). I am sure Verant would have preferred this to what was in the game as it better fit their vision. SOE on the other hand would have probably preferred to sell multi-quest items through some online store.. [You must be logged in to view images. Log in or Register.]
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  #14  
Old 04-01-2010, 10:34 AM
Ferok Ferok is offline
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Originally Posted by Striiker [You must be logged in to view images. Log in or Register.]
I also am in favor of no multi-questing. It opens up a lot of content which in the past was perma-camped by people seeking to make a lot of profit. Yes, this is not a classic configuration but it also addresses an issue which significantly interfered with the game for many people. I would chalk this one up to being on par with multi-boxing in that it should not be permitted (even if a solution was easily attainable). I am sure Verant would have preferred this to what was in the game as it better fit their vision. SOE on the other hand would have probably preferred to sell multi-quest items through some online store.. [You must be logged in to view images. Log in or Register.]
MQing was pretty essential if you farmed Dozekar now that I think about it. I can't think of anything else in Velious/Kunark/Classic that was so multi-rare-drop dependent though. Anyway, you'd be wasting an awful lot of components if you werent able to MQ some stuff in HoT.
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  #15  
Old 04-01-2010, 11:01 AM
Omnimorph Omnimorph is offline
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Originally Posted by Ferok [You must be logged in to view images. Log in or Register.]
MQing was pretty essential if you farmed Dozekar now that I think about it. I can't think of anything else in Velious/Kunark/Classic that was so multi-rare-drop dependent though. Anyway, you'd be wasting an awful lot of components if you werent able to MQ some stuff in HoT.
Quite true, i remember having a shit load of those tears and what not in my bank. But i think that's more of a case of being the exception to the rule, rather than abolishing the rule for an exception.

Given that velious will, in theory be the last expansion, those farming doze will be there for a while, so if everyone in a guild has a said item they're after (some will be more popular than others obviously) but they can acquire the tears eventually. So even then i don't think it'll be that big of a hassle.
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  #16  
Old 04-01-2010, 11:09 AM
Ferok Ferok is offline
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Originally Posted by Omnimorph [You must be logged in to view images. Log in or Register.]
Quite true, i remember having a shit load of those tears and what not in my bank. But i think that's more of a case of being the exception to the rule, rather than abolishing the rule for an exception.

Given that velious will, in theory be the last expansion, those farming doze will be there for a while, so if everyone in a guild has a said item they're after (some will be more popular than others obviously) but they can acquire the tears eventually. So even then i don't think it'll be that big of a hassle.
I think HoT is usually a short-lived fascination for most guilds. You're pretty limited to Zlandicar, Vindicator, Statue, and Dozekar if you're in this niche, as you need to maintain ally dragons in order to turn in HoT quests.

By the time you can down Dozer, it quickly becomes apparent that you could be shortly farming ST talisman dragons.... and that's awfully tempting.

Thats how I ended up farming faction for the guild ML after I had reached an agreement to purchase the final piece of my silver bracelet. We had been farming ST dragons and were no longer concerned with HoT quests, and were moving into NToV as well. Ugh, what a nightmare. I about flipped one night after he took an Aaryonar hit.

Anyway, you're right.. it is very much the exception to the rule. Can't think of anything else quite like that.
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  #17  
Old 04-01-2010, 12:10 PM
Tudana Tudana is offline
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Pardon me for my ignorance to game development things - but I assumed emulator was a copy/paste of the live version, raw version, but a copy none the less. When I first read the replys it made me understand the classic EQ wasn`t coded for MQing, But I was thinking by the time we got to kunark that kind of coding would be within the build of that expansion on the copy/paste version.

Please dont take offense to my discription of a copy/pasteing, I am in awe and and appriciation of all the work the devs here are doing and have done for us hardcore EQers, I don't know what else to properly call it /hugs! /thanks guy!

I`m always just curious and facinated by how things work on the "backside" of EQ, I wasnt aware that some of the code like that wouldn't be avail here if its avail on live.
  #18  
Old 04-01-2010, 12:12 PM
Ferok Ferok is offline
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Originally Posted by Tudana [You must be logged in to view images. Log in or Register.]
I`m always just curious and facinated by how things work on the "backside" of EQ, I wasnt aware that some of the code like that wouldn't be avail here if its avail on live.
It's not. All of the back end code is written from scratch by the EQ EMU/p99 devs. Thus the discrepancies.
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  #19  
Old 04-01-2010, 12:30 PM
Tudana Tudana is offline
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Originally Posted by Ferok [You must be logged in to view images. Log in or Register.]
It's not. All of the back end code is written from scratch by the EQ EMU/p99 devs. Thus the discrepancies.
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  #20  
Old 04-01-2010, 12:36 PM
nilbog nilbog is offline
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Quote:
Pardon me for my ignorance to game development things - but I assumed emulator was a copy/paste of the live version, raw version, but a copy none the less.
http://code.google.com/p/projecteqemu/

There's the public eqemu-written code prior to any changes we made/make to it.

All we use from sony is the Titanium cd/client. That's what contains your models, textures, music, etc.
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