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#1
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Quote:
And what I saw was hacking, training, finger-pointing (GM favoritism) and generally immature behavior, on ALL sides. Btw, I have never said (nor do I believe) that item loot is griefing. It just doesn't belong on Red99, at least for the time being, because of what it would to population. Prospective blues do not want item loot, and we need prospective blues :P
__________________
“Smile, breathe, and go slowly.”
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Last edited by Softcore PK; 10-07-2011 at 03:52 PM..
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#2
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global ooc is stupid, and is currently filled with ****** this, jew that etc. which ofc turns people off to even BETA. The level range thing is buggy, and while I appreciate the thought I'm not sure how useful it is (seems to have the opposite intended more often than not). While the low level griefers were always part of the game, they are not to the extent they exist here with the ADD/WOW playing crowd who can't even handle 1000% exp and sit at level 20 in places like Crushbone (best pvp zone ever) - I got corpse camped for over a level's worth of exp one night (I could have just zone plugged, I just didn't want to give him the satisfaction).
Anyhow none of this really deters me personally, but the people it does deter are the kind of people I want playing here. I don't want to play with the same mouthbreathing population again, well check that I want to play with them I just don't want it to be *just* them. | ||
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#3
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ofc this is BETA but I worry people are taking their cue from it, which I suppose on launch day I need to roll a mage and white knight zones for the first couple weeks to ensure my precious bluebie population stays.
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#4
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VZTZ servers were awesome. Sure there was a little hacking and that was what ruined the servers. I didnt really care, i enjoyed the focus on PvP. If i got beat or got "griefed" or corpse camped or trained... I logged off and lived my real life and then came back later. IMO VZTZrs view this box as a game(as it should). Bluebies play EQ too seriously. Training/Griefing/Corpse Camping(maybe not too extreme) is all a part of what makes the game interesting... Learn to Adapt.. As for item loot. that was a badass concept on live but unfortunately it discourages PVP and also has people running around bagging their gear instead of fighting. Even loss of money discourages PvP. Encouraging PvP should be the #1 goal of a PvP server. | |||
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#5
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__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | |||
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#7
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Quote:
__________________
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#10
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aesop you can white knight me all day
__________________
Mulder [60 Assassin]
Scully [60 Hierophant] Monster of the Week [ANONYMOUS] Kill Mulder, we take the risk of turning one man's quest into a crusade. | ||
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