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#11
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i think the rate seems very classic when fighting even con + mobs but i do recall being able to land hits more often on blues, light blues and greens
i have no evidence of course, which is very necessary to make any changes ;/ | ||
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#12
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Quote:
Btw I guess OP was talking about melee damage in PvP. Melee damage against NPCs should be exactly the same as on P99 and I don't think it requires any beta testing (devs might correct me here)? | |||
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#13
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Hit rate is terrible, warriors will be totally useless for pvp and even holding aggro in pve groups unless this is resolved before release. I heard for 2 or 3 nights in a row where xant would hit maybe 2-3 times out of 10 swings.
__________________
Gnar the Champion box 3.0
Greebo Leader of No Homo <Holocaust> VZTZ ![]() | ||
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#14
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Warriors don't seem to be useless on Blue99.
__________________
“Smile, breathe, and go slowly.”
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#15
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i got my ranger to nearly 30 before I stopped playing, and the damage was terrible. I was using 2x Gladius from Unrest rare spawn, hitting for about 14-15, and missing a fuckton.
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#16
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yesterday i missed like 9 hits in a row on a mob like 20 levels lower than me
what the fuck | ||
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#17
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Quote:
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#18
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also bash misses all the fucking time how am i supposed to interrupt all these people trying to gate out on me
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#19
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I think (but this is pure speculation) that the current melee hit/miss ratio's and damage averages are based off of p99. If this is true, things are scaled down to compensate for how powerful melee are due to Kunark loot/level 60 cap.
This is just my tinfoil hat theory though. | ||
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#20
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just do what everyone does
MAKE A MAGE LUL | ||
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