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  #11  
Old 03-30-2010, 09:19 PM
Ryvnor Ryvnor is offline
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I hadn't noticed the pathing to be overly terrible in the time I've been playing, but I can definitely understand where it could be a trouble spot. I've worked with a few types of engines with questionable pathing issues that never really made a lot of sense at times, so I'll leave the minor issues I run across here off the forum.

If I do find anything that would wreck an entire zone, I'll throw it into a singular pathing post and just let that post sit as an archive in the forum. My biggest concern is keeping clutter out of the important issues and I wasn't sure just how stable the pathing system the devs have to play with was.

I did figure there may be a few issues with character/npc position the first time I walked into the forest of the floating dead (Gfay) [You must be logged in to view images. Log in or Register.]
  #12  
Old 03-30-2010, 10:30 PM
Aeolwind Aeolwind is offline
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ALWAYS post ALL bugs you encounter. Game breakers like quests and exploits generally take top priority, 2nd then is loot/vendors generally with some exceptions. Beyond that you have stuff like NPC faces, clothes, weapons etc that are important, but you won't see a HUGE push, it will be a "when we are in that area" kinda thing. Pathing, is dependent on level of severity. In the case of an orc crossing a river it may not be fixable, in the case of a train causing super bug, I may just get popcorn =o. (just kidding, maybe)
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If all the polls I have done up until now fully counted, you would be playing on some abomination of a PVP server with 2-10 boxing based on votes from people named xcm234nv and adfa234.
  #13  
Old 03-31-2010, 08:40 AM
Ferok Ferok is offline
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Quote:
Originally Posted by President [You must be logged in to view images. Log in or Register.]
Aside from range pulling guk I don't think there are too many issues that I remember. I mean - I've seen a hundred crazy ass path's leveling up but not very often a warp through the wall holy-fuck moment outside of guk (paw?). And some cases, this isn't all that far off from classic live either lol.
Pathing in Guk on live was an abomination. I was going to post something about it here as well, and then I remembered... "Hey, this is classic!"
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  #14  
Old 04-12-2010, 07:43 PM
Imsetta Imsetta is offline
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Crushbone pathing has been updated. Should be in with server coming back up. I had to add over 100 new path nodes to correct missing holes.

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