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  #11  
Old 09-23-2011, 06:11 PM
Messianic Messianic is offline
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Quote:
Originally Posted by Kassel [You must be logged in to view images. Log in or Register.]
But they do
This - many of my mobs stop completely with just a regular snare. As Kassel said, maybe it's just clinging darkness..?
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I'll look into getting it changed to The Secret Order of the Silver Rose of Truth and Dragons.
  #12  
Old 09-23-2011, 06:16 PM
pickled_heretic pickled_heretic is offline
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darkness line spells are not as powerful as normal snares. especially the lower level ones. as far as i remember, that's the way it was on classic.
  #13  
Old 09-23-2011, 06:34 PM
Kassel Kassel is offline
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from p99 wiki


Clinging Darkness (lvl 4)
Decrease Movement Speed by 24% (L4) to 30% (L10)

Snare (lvl 1)
Decrease Movement Speed by 41% (L1) to 55% (L15)


Found your problem !
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  #14  
Old 09-23-2011, 06:45 PM
Gibcarver Gibcarver is offline
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Quote:
Originally Posted by Hoggen [You must be logged in to view images. Log in or Register.]
Additionally, when a mob was snared, it would not reset until snare broke if a nec or SK would FD. That doesn't happen here. Mobs walk back to spawn point full speed, snared or no.
I split mobs every day with dooming darkness, they stand there till it wares off.
  #15  
Old 09-23-2011, 07:02 PM
Salty Salty is offline
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Ogres get stunned by melee. Color me not surprised that snare has never worked like it should stopping a mob on low hp.
  #16  
Old 09-23-2011, 07:20 PM
pickled_heretic pickled_heretic is offline
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Quote:
Originally Posted by Salty [You must be logged in to view images. Log in or Register.]
Ogres get stunned by melee. Color me not surprised that snare has never worked like it should stopping a mob on low hp.
this is true, and it's been like that for a long time.
  #17  
Old 09-23-2011, 08:22 PM
Curmudgen Curmudgen is offline
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This topic is starting to shift, but my friend plays ogre shaman now and I have seen numerous interrupts with hits ( that is how it's suppose to be isn't it? ) but no stun with lots and lots of mobs bashing him. I thought that was what frontal stun immunity was.
  #18  
Old 09-23-2011, 08:25 PM
stormlord stormlord is offline
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Quote:
Originally Posted by Aadill [You must be logged in to view images. Log in or Register.]
he's referring to the fact that running mobs don't stop in their tracks at low hp, i imagine.
They do when they reach 11%.
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  #19  
Old 09-23-2011, 08:28 PM
stormlord stormlord is offline
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Quote:
Originally Posted by Kassel [You must be logged in to view images. Log in or Register.]
from p99 wiki


Clinging Darkness (lvl 4)
Decrease Movement Speed by 24% (L4) to 30% (L10)

Snare (lvl 1)
Decrease Movement Speed by 41% (L1) to 55% (L15)


Found your problem !
See, rangers don't just die. They snare too.
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  #20  
Old 09-23-2011, 10:46 PM
Yondiloons Yondiloons is offline
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Quote:
Originally Posted by skorge [You must be logged in to view images. Log in or Register.]
Does anyone know if p99 has the ability to make snare work as intended? Right now (well as of a few months ago - took a break), the mobs do not stop in their tracks when snare is applied and they get low and try to run.

This was the whole purpose I created a troll shaman instead of an ogre shaman, because the Regent Symbol of Innoruk allowed troll shaman to essentially snare their mobs (with Clinging Darkness). I know this from classic experience playing a troll shaman to 50+ during Kunark. On this server, and other emu servers and even on Shards of Dalaya snare just does not work as it did back then...it defeats the whole purpose of the Regent Symbol of Innoruk.

So my question is, will it ever work as it did back then? Can we get this fixed or is it client side and impossible to fix?
This is something i also noticed, and thats 100% correct mobs are supposed to stop completely if they are fleeing while snared.
Last edited by Yondiloons; 09-23-2011 at 11:11 PM..
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