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#11
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Quote:
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#12
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yeah man feels good
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#13
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guys i think you're all confused about this level 1 pvp. i believe it was said.. pvp AFTER level one. aka level 2+
so ppl can use their mules to trade | ||
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#14
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My wishlist!
Teams: FFA Level range: +/- 5 for assessing penalty/loot. All levels for killing. Dynamic system to assess penalty outside of range when attacking/assisting with heals or "first" hit. PvP begins at: Level 1 Loot model: Coin loot only is ideal, don't really care all that much beyond the fact that item loot is easily exploited. No decision here will affect my choice to play. XP loss/gain: Loss within penalty range or based on dynamic rules. No gain. PnP: Ideally no PnP. LnS should be player policed, corpse/bind camping player policed, training player policed, etc. Do not care that much in the end though.
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~not hiding behind my forum account~
blue: zarina / gumby / park / lulls / kiss / pamela / barbarous / dolemite / patsy / tick / cupid / jilena / magine red: trolling / lust | ||
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#15
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I would prefer no looting from bags. You can take my cheesy chest item for the first few weeks, or my cool hat, but stay away from the gemstones I've gathered for the Guild's jeweler!
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#16
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I should read more.
But for serious, bag loot is bull shit. Inventory + top level inventory is good if any item loot. No bag loot. | ||
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