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  #11  
Old 09-22-2011, 11:22 PM
Bockscar Bockscar is offline
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Quote:
Originally Posted by Knuckle [You must be logged in to view images. Log in or Register.]
only thing id consider is level 1 pvp within 1 level untill level 6
I just don't see the point of level 1 PvP. It serves no purpose and all it does is make it impossible to get started if there's anyone doing it in the area. You could equip a rusty scythe and stand at the city gate two-shotting everyone who zones out, you have like 25 HP at level 1.
  #12  
Old 09-22-2011, 11:49 PM
Knuckle Knuckle is offline
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yeah man feels good
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  #13  
Old 09-22-2011, 11:52 PM
Pudge Pudge is offline
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guys i think you're all confused about this level 1 pvp. i believe it was said.. pvp AFTER level one. aka level 2+

so ppl can use their mules to trade
  #14  
Old 09-23-2011, 12:01 AM
jilena jilena is offline
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My wishlist!

Teams: FFA

Level range: +/- 5 for assessing penalty/loot. All levels for killing. Dynamic system to assess penalty outside of range when attacking/assisting with heals or "first" hit.

PvP begins at: Level 1

Loot model: Coin loot only is ideal, don't really care all that much beyond the fact that item loot is easily exploited. No decision here will affect my choice to play.

XP loss/gain: Loss within penalty range or based on dynamic rules. No gain.

PnP: Ideally no PnP. LnS should be player policed, corpse/bind camping player policed, training player policed, etc. Do not care that much in the end though.
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  #15  
Old 09-23-2011, 12:07 AM
Barn Barn is offline
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I would prefer no looting from bags. You can take my cheesy chest item for the first few weeks, or my cool hat, but stay away from the gemstones I've gathered for the Guild's jeweler!
  #16  
Old 09-23-2011, 12:10 AM
Mafakka Mafakka is offline
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I should read more.

But for serious, bag loot is bull shit. Inventory + top level inventory is good if any item loot.

No bag loot.
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