![]() |
|
|
|
#1
|
||||
|
Quote:
Start Selos... Equip drum. You run faster. + mod Unequip drum. You run faster. + mod That is broken or.. Start Selos... No drum. You run faster. - mod Equip drum. You run faster. + mod Unequip drum. You run faster. - mod This is broken. There's no fucking way both of these are supposed to be how it works. One or the other is incorrect because they both involve the exact same mechanic but behave different depending on what you had equipped first. IMO the second is how it's supposed to work AND that is how it works currently. It's only broken if you start with the drum as shown above. I understand that if you pulse Selos once with a drum it uses the mod until the song is recast. I'm talking about leaving the song running without a drum does not update the modifier to singing. Sorry if I sound condescending, I'm just trying to clarify the issue because I understand it's difficult to understand what exactly is meant. If you want to test this for yourself just start a song with an instrument equipped, leave the song running, and unequip your instrument. It can be DoTs, Selos, whatever you want. It will continue to use the instrument mod as long as you don't restart the song. | |||
|
Last edited by hotstud; 09-24-2011 at 07:43 PM..
| ||||
|
#2
|
|||||
|
To clarify
This is broken Quote:
This is not Quote:
| ||||
|
#3
|
||||
|
Quote:
if it did care, juggling would have no point. | |||
|
Last edited by Arrisard; 09-24-2011 at 10:57 PM..
| ||||
|
#4
|
|||
|
How you feel about it, including your inability or unwillingness to comprehend the topic, has little bearing on its accuracy.
| ||
|
#5
|
|||
|
I was agreeing with you. I haven't not agreed with anything you have said so far. The only time a song should check it's mod is when it is cast, actively or passively.
| ||
![]() |
|
|