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  #11  
Old 08-30-2011, 06:43 PM
Rushmore Rushmore is offline
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I still would like someone to give me a good explanation advocating xp loss on pvp death?

I'm against it....turn me please
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  #12  
Old 08-30-2011, 06:50 PM
Tombom Tombom is offline
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  #13  
Old 08-30-2011, 06:51 PM
Tombom Tombom is offline
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I still would like someone to give me a good explanation advocating xp loss on pvp death?

I'm against it....turn me please
This thread is more about the overall xp rate than pvp xp loss. That is a whole nother debate. Personally I am okay either way with the xp loss in pvp, we all know you lose time when killed in pvp and that will be enough to slow people down who are constantly shit on, no reason to drain their bar as well but w/e i can go either way i guess.
  #14  
Old 08-30-2011, 07:19 PM
Bardalicious Bardalicious is offline
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Originally Posted by JayDee [You must be logged in to view images. Log in or Register.]
While I do agree that slow exp should not be implemented in conjunction with receiving experience loss from pvp deaths, I will say that slow leveling has many benefits.

1) low-mid end pvp
2) higher activity in otherwise desolate zones on p99 like gfay
3) deterrent to griefers/trainers (more to be lost resulting from bans etc)
4) sense of accomplishment to reach a particular level instead of the vztz model where you just pack 8 bags full of spells and grind through 1-50 in a day

list goes on and frankly I don't think this is worth discussing since it is already a foregone conclusion at this point.

You might as well argue for an /insta max level server if you are against leveling. Have fun being alone on that server.
This pretty much summed up anything that needs to be said in this thread. Your counter-argument wasn't even worth responding to tbh. 240 hours vs. 300 hours? Really? I think you have no concept of what it is like to level to 50 on VZTZ vs. P99 tbh.

If you don't want to embrace the PVE aspect of the game which this CLASSIC PVP SERVER is emulating in accordance to how it was on Live, then don't play on the server. Period.

You are one person in favor of VZTZ-type xp rates compared to the probable hundreds that want classic xp rates. Go play a FPS imo brah if you want to hop in and start killin' people with no other game aspects involved.
  #15  
Old 08-30-2011, 07:25 PM
Convict Convict is offline
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Go play a FPS imo brah if you want to hop in and start killin' people with no other game aspects involved.
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  #16  
Old 08-30-2011, 08:37 PM
raptorak raptorak is offline
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I want faster exp, but would take no exp penalties for classes instead.
  #17  
Old 08-30-2011, 08:44 PM
Doors Doors is offline
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Originally Posted by raptorak [You must be logged in to view images. Log in or Register.]
I want faster exp, but would take no exp penalties for classes instead.
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  #18  
Old 08-30-2011, 10:16 PM
Galacticus Galacticus is offline
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Quote:
Originally Posted by Bardalicious [You must be logged in to view images. Log in or Register.]
This pretty much summed up anything that needs to be said in this thread. Your counter-argument wasn't even worth responding to tbh. 240 hours vs. 300 hours? Really? I think you have no concept of what it is like to level to 50 on VZTZ vs. P99 tbh.

If you don't want to embrace the PVE aspect of the game which this CLASSIC PVP SERVER is emulating in accordance to how it was on Live, then don't play on the server. Period.

You are one person in favor of VZTZ-type xp rates compared to the probable hundreds that want classic xp rates. Go play a FPS imo brah if you want to hop in and start killin' people with no other game aspects involved.
240 hrs vs 300 hrs refers to people who train and cheat, the point is that no matter how much xp rates are, they will still cheat and train.

Best example was the people who leveled to 60 and still cheated, time put in does not = an incentive to not cheat or train, but you prolly didnt even read that part I wrote.

I dont want super fast xp rates. This thread is meant to be a discussion of how much xp should be taken from a pvp death vs the amount gained by pve.

Pvp exp loss amount is directly related to pve exp gain.
  #19  
Old 08-30-2011, 10:19 PM
Galacticus Galacticus is offline
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Like I already said, I am all for classic exp. I just question if its the best choice when considering pvp exp loss and how hard it will be for new people to start out when its month 6.
  #20  
Old 08-30-2011, 10:39 PM
gloinz gloinz is offline
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Imo it should be like +20% or ~30% just to counteract the time spent pvping/extra deaths from getting pked, not to much but not to little.
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